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as an educational tool V RS A LPR & S RKZI Z SUZSA L ICEUL T - PowerPoint PPT Presentation

Physics escape room as an educational tool V RS A LPR & S RKZI Z SUZSA L ICEUL T EORETIC A PCZAI C SERE J NOS , C LUJ - N APOCA UBB - F ACULTATEA DE F IZIC Escape rooms in the last decade starting from Japan, the USA


  1. Physics escape room as an educational tool V ÖRÖS A LPÁR & S ÁRKÖZI Z SUZSA L ICEUL T EORETIC A PÁCZAI C SERE J ÁNOS , C LUJ - N APOCA UBB - F ACULTATEA DE F IZICĂ

  2. Escape rooms • in the last decade • starting from Japan, the USA and different parts of Europe • adventure game • “flow” -feeling • players work together adventure • solve puzzles using hints, clues and a strategy games to escape from a locked room worldwide • used for teambuilding (teams of 4 to 6)

  3. To escape from the room, players should open usually several 4-digit coded locks. For that, players have to solve different puzzles to find out the code. The puzzles could be: decrypting messages, finding information in a text, read a text in a mirror, reveal invisible messages by UV-light, search for items in odd places, to piece together parts or trigger a magnetic lock. escaperoomdirectory. com

  4. Physics escape rooms • puzzles use different physical phenomenas • thus comes the idea of using escape rooms in science centers or even in classroom activities • the idea is very new: LabEscape, a quantum physics themed escape room • January 28 2017, • Physics Department, University of Illinois http://labescap e.org/

  5. Implementation for teaching break out or break in cheaper version: envelopes www.breakoutedu.com

  6. @” Ș coala altfel” Your main task is to pass through the water of the Styx , the frontier dividing the realm of the living and the dead, which runs nine corners to the bottom of the underworld, where the palace of Hades is rising. To get to this river, you will have to pass through four other underworld streams : Lethe, Acheron, Cocytus, Phlegethon, Styx, the river which cross the hell and join in a huge, terrible swamp. http://orig11.deviantart.net/7abe/f/2010/218/d/8/river_styx_by_eronzki999.jpg

  7. When traveling, you have to find a code in each task and you can travel from one river to the other until you reach the Styx’s water by breaking the envelope marked with the appropriate code . On the banks of the rivers, there are envelopes with pseudo-codes too, you are wasting your precious time by opening those envelopes! Good luck, beware of getting lost! During your journey, you can ask the emperor's servants for guidance. Styx, the river http://orig11.deviantart.net/7abe/f/2010/218/d/8/river_styx_by_eronzki999.jpg

  8. Lethe, the river of forgetfullness „Forgotten scientists” 1 2 3 4 5 6 blonde nose sorry 7 retell ASCII Latin grove 8 clap bias seal 9 Hermes used Africa cosy 0 blue lanolin ride

  9. Lethe, the river of forgetfullness „Forgotten scientists” 9 Hermes used Africa cosy Archimedes of Syracuse 7 retell ASCII Latin grove Evangelista Torricelli 8 clap bias seal Blaise Pascal 0 blue lanolin ride Daniel Bernoulli 6 blonde nose sorry Osborne Reynolds Good job! You remembered great scientists, so you managed to take over the river of forgetfullness! Go ahead for the next challenge! Open the envelope with the right code and pass the river of Acheron!

  10. Acheron, the river of sadness „Don’t worry, be happy” fruits and vegetables: pick those, which are (in average)  less dense than water! put them in alphabetical order! balloon: blow it up to bring smile on Acheron’s face and  see the message!

  11. Acheron, the river of sadness „Don’t worry, be happy” 5 apple 0 cucumber 3 lemon 8 nutmeat Good job! You brought a smile on Acheron’s face, you can pass the river now! Go ahead for the next challenge by opening the right envelope!

  12. Cocytus, the river of yawning „A jet of water releases the pain” 1 plastic bottle of 2l  1 other plastic bottle  water,  knitting needle, ruler  you've come to the river of yawning: the Cocytus.  bleeding, aching wounds must be swallowed with water  use the 2 Liter pill bottle. Punch it out at 5, 10, 15 cm in  height and observe the shape of the curve formed by each jet of water. It is approximately a .................................... (name the curve). pick letters 2, 3 and 5  the letters are associated with numbers – search for the  right code to pass through Cocytus!

  13. Cocytus, the river of yawning „A jet of water releases the pain” parabola 1182 Good job! You found a way to protect the flame, you can pass the river now! Go ahead for the next challenge by opening the right envelope!

  14. Phlegeton, the river of flaming „Protect the flame” 2 plastic bottles: 1 cilindrical, 1 rectangular form  1 candle  place the candle „behind” one of the plastic bottles, so  that if the bad winds are blowing from the other side of the „obstacle” you chose, the flame still stays alive what is called the flow around the other bottle, which  cannot protect the flame? (a scientific expression) the name of the river and the name of this specific flow  contains only two letters in common the letters are associated with numbers – search for the  right code to pass through Phlegeton!

  15. Phlegeton, the river of flaming „Protect the flame” laminar L and N 1214 Good job! You found a way to protect the flame, you can pass the river now! Go ahead for the next challenge by opening the right envelope!

  16. Styx, the river of miraculous powers „What for is red the Styx‘s water?” a bottle of clear water  a prefabricated set of two connected plastic bottles  this is the spring of Styx river, so you have to be carefull to  not to touch it!!! your task is to get some red water out of this „spring” and  show it to the emperor's servants , who will guide you to your reward…

  17. Styx, the river of miraculous powers „What for is red the Styx‘s water?” The reward: to see how powerfull the Styx’s water is! 10 meters of Styx’s water can do what the whole atmosphere....

  18. Conclusions: + gamification has multiple benefits: • engaging (involves student’s active learning) • stimulates curiousity • gives the „flow” experience • real learning tasks • enforces the 4c skills: creativity, critical thinking, collaboration and communication -needs a lot of time to prepare fluids: for supplement the actual natioal curricculum

  19. Useful links: https://physics.illinois.edu/news/article/18546 https://www.scientificamerican.com/article/ldquo- escape-room-rdquo-game-challenges-physics- phobes-to-face-their-fear/ https://www.theatlantic.com/education/archive/2016 /07/the-rise-of-educational-escape-rooms/493316/ http://www.elabuffet.com/2017/04/escape.html?m=1 https://escaperoomtips.com/design/escape-room- puzzle-ideas https://en.wikipedia.org/wiki/Escape_room http://scottnicholson.com/pubs/gamificationtechniqu esclassroom.pdf http://scottnicholson.com/pubs/askwhy.pdf

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