as an educational tool V RS A LPR & S RKZI Z SUZSA L ICEUL T - - PowerPoint PPT Presentation

as an educational tool
SMART_READER_LITE
LIVE PREVIEW

as an educational tool V RS A LPR & S RKZI Z SUZSA L ICEUL T - - PowerPoint PPT Presentation

Physics escape room as an educational tool V RS A LPR & S RKZI Z SUZSA L ICEUL T EORETIC A PCZAI C SERE J NOS , C LUJ - N APOCA UBB - F ACULTATEA DE F IZIC Escape rooms in the last decade starting from Japan, the USA


slide-1
SLIDE 1

Physics escape room as an educational tool

VÖRÖS ALPÁR & SÁRKÖZI ZSUZSA LICEUL TEORETIC APÁCZAI CSERE JÁNOS, CLUJ- NAPOCA UBB - FACULTATEA DE FIZICĂ

slide-2
SLIDE 2

Escape rooms

adventure games worldwide

  • in the last decade
  • starting from Japan, the USA and different

parts of Europe

  • adventure game
  • “flow” -feeling
  • players work together
  • solve puzzles using hints, clues and a strategy

to escape from a locked room

  • used for teambuilding (teams of 4 to 6)
slide-3
SLIDE 3

To escape from the room, players should

  • pen usually several 4-digit coded locks.

For that, players have to solve different puzzles to find out the code. The puzzles could be: decrypting messages, finding information in a text, read a text in a mirror, reveal invisible messages by UV-light, search for items in odd places, to piece together parts or trigger a magnetic lock.

escaperoomdirectory. com

slide-4
SLIDE 4
slide-5
SLIDE 5

Physics escape rooms

  • puzzles use different physical phenomenas
  • thus comes the idea of

using escape rooms in science centers

  • r even in classroom activities
  • the idea is very new:

LabEscape, a quantum physics themed escape room

  • January 28 2017,
  • Physics Department, University of Illinois

http://labescap e.org/

slide-6
SLIDE 6

Implementation for teaching

break out or break in cheaper version: envelopes

www.breakoutedu.com

slide-7
SLIDE 7

@”Școala altfel”

Styx, the river

Your main task is to pass through the water of the Styx, the frontier dividing the realm of the living and the dead, which runs nine corners to the bottom of the underworld, where the palace of Hades is rising. To get to this river, you will have to pass through four other underworld streams: Lethe, Acheron, Cocytus, Phlegethon, which cross the hell and join in a huge, terrible swamp.

http://orig11.deviantart.net/7abe/f/2010/218/d/8/river_styx_by_eronzki999.jpg

slide-8
SLIDE 8

Styx, the river

http://orig11.deviantart.net/7abe/f/2010/218/d/8/river_styx_by_eronzki999.jpg

When traveling, you have to find a code in each task and you can travel from one river to the other until you reach the Styx’s water by breaking the envelope marked with the appropriate

  • code. On the banks of the rivers, there

are envelopes with pseudo-codes too, you are wasting your precious time by

  • pening those envelopes!

Good luck, beware of getting lost! During your journey, you can ask the emperor's servants for guidance.

slide-9
SLIDE 9

„Forgotten scientists”

Lethe, the river of forgetfullness 1 2 3 4 5

6 blonde nose sorry 7 retell ASCII Latin grove 8 clap bias seal 9 Hermes used Africa cosy blue lanolin ride

slide-10
SLIDE 10

„Forgotten scientists”

Lethe, the river of forgetfullness

9 Hermes used Africa cosy Archimedes of Syracuse 7 retell ASCII Latin grove Evangelista Torricelli 8 clap bias seal Blaise Pascal blue lanolin ride Daniel Bernoulli 6 blonde nose sorry Osborne Reynolds Good job! You remembered great scientists, so you managed to take

  • ver the river of forgetfullness!

Go ahead for the next challenge! Open the envelope with the right code and pass the river of Acheron!

slide-11
SLIDE 11

„Don’t worry, be happy”

Acheron, the river of sadness

  • fruits and vegetables: pick those, which are (in average)

less dense than water! put them in alphabetical order!

  • balloon: blow it up to bring smile on Acheron’s face and

see the message!

slide-12
SLIDE 12

„Don’t worry, be happy”

Acheron, the river of sadness

Good job! You brought a smile on Acheron’s face, you can pass the river now! Go ahead for the next challenge by opening the right envelope!

5 apple 0 cucumber 3 lemon 8 nutmeat

slide-13
SLIDE 13

„A jet of water releases the pain”

Cocytus, the river of yawning

  • 1 plastic bottle of 2l
  • 1 other plastic bottle
  • water,
  • knitting needle, ruler
  • you've come to the river of yawning: the Cocytus.
  • bleeding, aching wounds must be swallowed with water
  • use the 2 Liter pill bottle. Punch it out at 5, 10, 15 cm in

height and observe the shape of the curve formed by each jet of water. It is approximately a .................................... (name the curve).

  • pick letters 2, 3 and 5
  • the letters are associated with numbers – search for the

right code to pass through Cocytus!

slide-14
SLIDE 14

Cocytus, the river of yawning

Good job! You found a way to protect the flame, you can pass the river now! Go ahead for the next challenge by opening the right envelope!

„A jet of water releases the pain”

parabola 1182

slide-15
SLIDE 15

„Protect the flame”

Phlegeton, the river of flaming

  • 2 plastic bottles: 1 cilindrical, 1 rectangular form
  • 1 candle
  • place the candle „behind” one of the plastic bottles, so

that if the bad winds are blowing from the other side of the „obstacle” you chose, the flame still stays alive

  • what is called the flow around the other bottle, which

cannot protect the flame? (a scientific expression)

  • the name of the river and the name of this specific flow

contains only two letters in common

  • the letters are associated with numbers – search for the

right code to pass through Phlegeton!

slide-16
SLIDE 16

Phlegeton, the river of flaming

Good job! You found a way to protect the flame, you can pass the river now! Go ahead for the next challenge by opening the right envelope!

„Protect the flame”

laminar L and N 1214

slide-17
SLIDE 17

„What for is red the Styx‘s water?”

Styx, the river of miraculous powers

  • a bottle of clear water
  • a prefabricated set of two connected plastic bottles
  • this is the spring of Styx river, so you have to be carefull to

not to touch it!!!

  • your task is to get some red water out of this „spring” and

show it to the emperor's servants, who will guide you to your reward…

slide-18
SLIDE 18

„What for is red the Styx‘s water?”

Styx, the river of miraculous powers

The reward: to see how powerfull the Styx’s water is! 10 meters of Styx’s water can do what the whole atmosphere....

slide-19
SLIDE 19
slide-20
SLIDE 20

Conclusions:

+ gamification has multiple benefits:

  • engaging (involves student’s active learning)
  • stimulates curiousity
  • gives the „flow” experience
  • real learning tasks
  • enforces the 4c skills: creativity, critical thinking,

collaboration and communication

  • needs a lot of time to prepare

fluids: for supplement the actual natioal curricculum

slide-21
SLIDE 21

Useful links:

https://physics.illinois.edu/news/article/18546 https://www.scientificamerican.com/article/ldquo- escape-room-rdquo-game-challenges-physics- phobes-to-face-their-fear/ https://www.theatlantic.com/education/archive/2016 /07/the-rise-of-educational-escape-rooms/493316/ http://www.elabuffet.com/2017/04/escape.html?m=1 https://escaperoomtips.com/design/escape-room- puzzle-ideas https://en.wikipedia.org/wiki/Escape_room http://scottnicholson.com/pubs/gamificationtechniqu esclassroom.pdf http://scottnicholson.com/pubs/askwhy.pdf