Ahmed Farooq Introductions Haptics, an Emerging Science Research - - PowerPoint PPT Presentation
Ahmed Farooq Introductions Haptics, an Emerging Science Research - - PowerPoint PPT Presentation
Ahmed Farooq Introductions Haptics, an Emerging Science Research In Public Kiosks Commercial Product Some Other Kiosks Summary Most public machines like ATMs and Kiosks are designed to accommodate the maximum usability
Introductions Haptics, an Emerging Science Research In Public Kiosks Commercial Product Some Other Kiosks Summary
Most public machines like ATMs and Kiosks are designed to
accommodate the maximum usability features for the largest user groups, but unfortunately the disabled and Senior Citizens are often minimized due to lesser use & lower numbers. The completed and unnatural designs not only cause usability concerns but in some cases, accessibility is also compromised. Blind and disabled users may have serious accessibility issues which may hinder or restrict use of such public machines.
Haptics resolves such issues and provides a bridging effect for
disabled and blind users. It adds another somatosensory channel for Human Computer Interaction (HCI) that can prove to be critical. In this presentation I would try to highlight some of the research that is being carried out to facilitate these user groups and to enhance the usability for existing users of Public Computing Machines.
The study of Haptics has grown dramatically with the advent of touch in
computing, as many researchers are involved in the development, testing, and refinement of tactile and force feedback devices (simulating object hardness, weight, and inertia), along with supporting software, that allow users to sense and manipulate three-dimensional virtual objects and more and more such Interfaces are being designed for common Public Computing Machines. Video
Nokia, Samsung LG, Blackberry and Apple are all moving closer to
developing truly localized Haptic computing devices which will enhance a more realistic experience for mobile users and provide an impetus to other Haptic Interface developer [24]. Immersion besides closely working with Samsung and LG [2] is now also working on Public Computing Machines to create a more haptic culture that didn’t exist a few years ago.
Even small cellular phones today are
gaining new functions. To address the interface needs of these systems, designers have increased their reliance on touchscreen technologies. These technologies allow the designer to break up the functions of the phone into discrete subsections which can be presented hierarchically
- n simple screens.
This type of display, however,
presents particular access problems for people with visual impairments, blindness, or literacy problems or is disabled, in some way or form.
The magnitude and significance of this problem is growing rapidly, as such
systems are being increasingly used in automated transaction machines, government service kiosks, personal electronic telecommunication devices, and even home appliances.
Such systems now a days appear on car phones, pocket cellular phones,
personal digital assistants ATMS, Public Kiosks and other devices which may be used by people with disabilities or within such environments which restrict vision, and hence restrict accessibility.
Created by Researchers Karon E. MacLean at “Interval Research
Corporation”. Haptic Interfaces today have primarily been optimized and converted from regular Interfaces [3]
The design allows an arbitrary relation between user and environment,
whether direct or abstract, whereas prior emphasis has dwelt on creating just the outer hardware layer, where as this model shows that there is much to be done by creatively disposing the interaction model into abstract forms[4] .
Direct Manipulation Discrete and
Continuous Control
Mediating Dynamic
System
Annotations Container Manipulation Displaying Interaction
Potential
Embedding Haptic
Interfaces
Container Manipulation
The company is working on contracts with Nokia, Samsung, LG,
Medtronic, VW, BMW, Microsoft, Sony & 3M’s touch screen division. The convergence of MP3 and Digital Video players, Digital Cameras, Navigation Devices, Televisions and Mobile Internet with Instant Messaging, Text Messaging and Cellular Telephones fuels the need for increased screen geography. The pull of increased screen geography for these pocket sized mobility devices drives the need for Haptics[2].
3M touch screen division (applications includes casino gaming, ATM’s,
Kiosks and waiter and waitress stations). The company is working with the leading ATMs Giant NCR on a project to come out in 2010 [2]. The company has already received acclaims from Casino Journal for adding Haptics to improve the user video experience.
Currently the group has developed an
information Kiosk icon of the museums in Tampere, Finland [5]. The kiosk includes an interactive agent that helps and entertains users. The behavior of the agent can be altered using the computer vision component designed for it
Haptic input through touchscreens has been used with kiosks for a long
- time. However, haptic feedback has been limited just to the pressure
produced against the finger when it is pressed on screen. Here, the researchers have had two approaches to improve haptic feedback.
- 1. Placing a transparent foil on top of the screen containing thin metal guides
to help the user to follow the navigation interface with their fingers
- 2. Using vibration through a vibrating pen that is used to inspect contents of
the display (as shown in earlier seminar sessions.) Similar techniques have been employed in smaller screens to good effect especially in Mobile Devices[6]
TAUCHI was also involved in designing and testing multimodal gaming
and learning environments for visually impaired and blind children. This research started in 2001 funded by Nordic Development Centre for Rehabilitation Technology (NUH) [6].
The Group designed and implemented multimodal games for visually
impaired and blind children primarily for children aged 3.5 to 7.5 an later 6 to 10 years or age.
A research group in the US is conducting research on selection
apparatus schemes, providing user friendly interface for visually impaired people [7]
The touch points are designed such that a different sensations are
felt when a user slides the finger along the selection structure.
An exit is designed to help lead the object from each touch point to
corresponding touch button using the T-Bar.
Thus, a visually impaired person may slide a finger along the guide
structure, feel a touch points and use the associated exit to locate a corresponding touch button.
Commercial Products
This technique uses hybrid
haptic and auditory techniques to allow individuals non visual access to touchscreen systems, even if they have a wide variety of forms and formats[8]
Verbal names Screen description Empty space sound Auditory ridge around objects Verbal announcement Edge hysteresis Text Fields
Separate activation button Last current choice Hot lists Speedlists Incorporation of hot lists in
the speedlist
Hierarchical access
Another alternative EZ access technique “Talking Touch and Confirm”, a
user explores the screen with his/her fingertip. Touching items on a screen generates haptic feedback and causes the corresponding option to be read
- ut [9].
Acoustic cues are given to guide the individual in exploring the screen. To
actually activate the item, the user merely needs to press a pre-specified button.
This system also offer a list form of selection menus which make the
process simpler
But there are multiple problems with audio feedback in public kiosks !
Video
The haptic software application is developed in a combination VRML-
based scene and the Python scripting language. Using the VRML nodes, the developers have created the virtual environment, the Python scripting language provides the procedural method to handle programmed events[10].
The grid is placed on an elastic membrane providing force feedback
resistance and friction when the pen’s end-effecter of the Phantom Desktop makes contact with the virtual grid object [10,11].
(1;6;0); (2;6;0);
(3;6;0); (4;6;0); (4;5;0); (4;4;0); (5;4;1); (6;4;1); (7;4;1); (7;5;0); (7;6;0); (7;7;0); (7;8;0); (¡1;¡1;¡1); (6;6;0); (6;7;1); (6;8;1); (¡1;¡1;¡1):
The kiosk, which uses video and multilingual
audio prompts and vibrations, is a new systems designed to make the ballot accessible to most people with disabilities[18].
kiosk would serve the visually and audibly
disabled, and those lacking fine motor
- control. Using yellow "up" and "down"
triangle buttons (which vibrate when enabled), voters scan an on-screen and audible ballot. When the preferred candidate's name is highlighted or spoken, users cast their vote by pressing a large, diamond-shaped, green button [17]
In August this year the Australian Government in
corporation with the Australian Electoral Commission (AEC) started trials on a project for electronic voting for the vision impaired and military personnel [19].
The system is similar to the web interface for
kiosks for the Beijing Olympics earlier this year. The system is a combination electronic server display unite along with a haptic key pad that produces vibrations on active key selections.
A privately funded company
FormaLogix has developed a solution to one of the footwear industry’s oldest problems – the problem of fit. The VFit kiosk uses digital imagers to capture a 3 dimensional image of the user’s feet and compares that to an exact 3D form of the inside of a specific shoe [21]. FormaLogix VFit technology is able to determine exactly what size a person wears in a particular shoe style and brand without the person ever trying on the shoe
AXSionics has designed an ID card that is equipped
with a fingerprint scanner and six optical sensors. Initially, the user identifies himself or herself using the
- fingerprint. The bank’s website then sends a flicker
code, which the sensors of the ID card register and
- decrypt. In the process, the monitor displays six rapidly
flashing fields that alternate between black and white[12].
The flicker code contains the details of the funds
transfer previously submitted to the bank and the associated transaction number (TAN). Using an integrated cryptographic key, the ID card decrypts the code and displays the deciphered information on its small screen. The user checks to make sure the transaction data is complete and finally confirms the transfer by entering the TAN currently displayed
Japanese, commuters use their mobile phones to pay for
their bus rides. They also use the phone to get cash from an ATM, make credit-card purchases or for basic personal identification[13,14]
A Fujitsu phone, the F900iC uses NFC smart-card
technology called FeliCa developed by Sony, as well as a fingerprint reader that authenticates the user and unlocks the handset “Fingerprint recognition, using haptic technology, seen as key enabler for the advance of m-commerce” Immersion Corporation and Atrua Technologies are working with handset manufacturers to put their fingerprint technology into cell phones. Immersion has announced a relationship with Samsung, which hasn't revealed its haptics plans yet, while Atrua has started shipping its products to Japanese electronics manufacturer [2,13,14,15].
- The Vectra Concept Terminal is an
award-winning conceptual ATM machine that was the first in the world [22]. to use haptic technology is similar to the I-drive in BMW [25]
- The technology provides
- Single point-of-entry for data, and
- Higher level of security.
The Vectra has been employed by many companies to facilitate the disabled users [22], the company’s design team members are currently working on the second model which will feature strategic audio responses on finger presses “similar to talking Finger Print”
- EMIS and PAERS have jointed introduced a
Health Information Portal for patients (HIP).
- Provides a safe and controlled environment
for patients to view their medical records,
- Unique fingerprint authentication offers a
secure, reliable and accurate method for patient identification.
- Research by the groups has shown that
patients feel having access to their medical records improves trust, understanding of their illness and the doctor-patient relationship [23].
- HIP kiosks are also available with an
integrated printer to allow patients to print and take away information.
- A polarized screen ensures privacy, as only
the patient sat directly in front of the kiosk can view the information shown on-screen.
Another company working on
ATMs for the disabled have designed a Kiosk known as the Envoy Secure Access [20]. The company claim to have resolved the issues confronted by disabled users by adding audio and haptic feedback
- The Kiosk is especially designed to accomodate users with
wheelchairs and walking sticks.
- The Kiosk has a hand reciever to provide audio feedback as
well as tactile touch screens to facilitate selection.
Other Kiosks
Interactive Marketing By Immersion Infiniti Interactive Kiosk
Some of the research and devices highlighted in this paper prove
researchers’ claim of Haptics, being the new evolutionary step in mass
- computing. Perhaps the most effective way of introducing haptic devices is
through Public Computing Machines which can act are an ease through barrier for the technology to be accepted in the masses, especially the disabled.
As more and more devices and interfaces make it into production there
might even come a day when disabilities of any kind may not play any role in computing abilities of an individual.
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