Agenda About the Digital Technologies curriculum Stories and - - PowerPoint PPT Presentation
Agenda About the Digital Technologies curriculum Stories and - - PowerPoint PPT Presentation
N Agenda About the Digital Technologies curriculum Stories and procedural texts Interactive fiction Stop-motion project example AR / VR tools for immersion and interactivity Questions 2 N What is Digital Technologies? Not just ICT. 3 N
Agenda
About the Digital Technologies curriculum Stories and procedural texts Interactive fiction Stop-motion project example AR / VR tools for immersion and interactivity Questions
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What is Digital Technologies?
- Not just ICT.
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What is Digital Technologies?
- A learning area for F-10.
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Digital Technologies vs ICT
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bit.ly/VCAAposter Posters from the Victorian Curriculum and Assessment Authority (VCAA) digitaltechnologieshub.edu.au/ teachers/australian-curriculum Posters and videos at Digital Technologies Hub
Access from VCAA website
Digital Technologies vs ICT
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aca.edu.au/resources /dt-vs-ict-cards Card activity from Australian Computing Academy
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victoriancurriculum.vcaa.vic.edu.au /technologies/digital-technologies australiancurriculum.edu.au /f-10-curriculum/technologies /digital-technologies
Let's dip our toes in...
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bit.ly/DIGIcurr
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Stories and procedural texts
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Deconstructing and Reconstructing Stories
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Blank 100’s Grid
- Create a path between the three little
pigs houses. Students draw the houses on and mark the path the wolf would take to get to each house.
- Create the path of the bread that was
left behind in the story of Hansel and Gretel.
- Got robotics? Transfer to the robot to
‘test’ their path.
Deconstructing and Reconstructing Stories
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Digital Solution
Gingerbread Man
- What could you create that would get the
gingerbread across the river without being eaten by the wolf? Rapunzel
- Instead of the prince climbing up the hair, what
digital solution could you create that would get the prince up the tower to Rapunzel?
Deconstructing and Reconstructing Stories
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Data Collection
Beauty and the Beast
- Create a graph about the human versus
nonhuman characters. Create a graph at the start of the book and at the end. Discuss the changes.
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A great way to introduce algorithms (to teachers and students). Use whole class reading activity or literacy activity. F-2: Recipe on how butter is made.
Procedural Texts
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A great way to introduce algorithms (to teachers and students). Use whole class reading activity or literacy activity. F-2: Recipe on how butter is made. 3-4: Instructions on how to make something (user input = blue, branching = red).
Procedural Texts
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A great way to introduce algorithms (to teachers and students). Use whole class reading activity or literacy activity. F-2: Recipe on how butter is made. 3-4: Instructions on how to make something (user input = blue, branching = red). 5-6: Making ice cream (blue branching with possible iterations).
Procedural Texts
Interactive fiction
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The classic project in PowerPoint
- Add navigation links to slides
○ Click a link or image on a slide to go to another slide ○ Some slides have 2+ choices ○ Some slides progress with no choice ○ One or multiple endings
- Can use images, sound, video
- Ideally pre-planned on a template
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You are startled by the creak
- f the old door as you enter
the haunted house. It has been abandoned for ages, and cobwebs hang from the ceiling. ➔You walk into the kitchen… ➔You decide to go up the stairs into the upper hallway…
The blast echoed through the ship, then all the lights went out. Patrick froze, terrified. He moved silently to the door of his room and peered out into the hallway. There was a distant growl. Someone, or something, was onboard. ➔He turned right and headed for the control room… ➔He turned left and headed in the direction
- f the sound he had
heard…
Penny reached over to the sleeping guard, grabbed the keys, and unlocked the steel door of her prison
- cell. She really needed to get off this
pirate ship! ➔She climbed the stairs and headed towards the front of the ship… ➔She headed through a door that might take her to the stern…
Alternatives for branching storytelling
- Google Slides
- Google Docs and Microsoft Word (use links within
documents to move to different headings).
- Google Sites and other simple webpage tools.
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bit.ly/robbierobot
Introducing Scratch
- A well-known visual coding environment.
- Suited to middle-upper Primary
and sometimes lower Secondary.
○ Scratch Junior also exists for Lower Primary.
- By adding code, we can encourage more
computational thinking, while keeping creativity.
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scratch.mit.edu bit.ly/scratchfiction
Introducing Twine
- Designed specifically for interactive fiction.
- The starting passage is marked with
- Links are written in double square brackets.
You decide to [[get on the plane]].
- Variables also possible.
- More complex code can be added (JavaScript).
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twinery.org
Introducing Quest
- Free, online platform.
- Allow both kinds:
○ Text adventure ○ Gamebook / branching story
- Includes optional system for managing
student stories.
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textadventures.co.u k
What about Python or JavaScript?
- Yes, simple or complex text adventures can be
developed in either of these languages.
- Simple ones with one direction only, just use if-then
branching.
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“Hey Google, go North!”
- New voice adventures are emerging so you can play
while doing the dishes.
- Options for students to make these:
○ Customised Scratch environment at Machine Learning for Kids ○ JavaScript at Pencil Code, eg. ○ Python requires installation of software (eg. Thonny)
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bit.ly/voiceStory
Classic graphical adventures
- Adventure Game Studio
○ free ○ requires installation (Windows only) ○ more complex than text adventures (need to learn to use it with tutorials) ○ sourcing good graphics is a challenge
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adventuregamestudio.co.uk
Bitsy - minimalist retro game development
- Online environment.
- Simple tile-based
- movement. Very limited
graphics and colours.
- Some interesting examples
- f poetic / prose work.
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ledoux.itch.io/bitsy
A warning
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- Independent game development can
sometimes have adult themes or imagery.
○ eg. topics of mental health, violence, sex, etc.
- Select suitable examples for your class age
group.
Pushing the boundaries
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Stop Motion
- Setting the scene
○ Literacy Professional Development ○ Implemented the concept of ‘Author Study’ into fortnightly literacy rotations
- Initial idea
○ First book we read was ‘Titch’ ○ This book was turned into a Claymation series ○ Explored stop motion activity. ○ Skilled students on process and technology
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Stop motion
- The Main Project
○ Used ‘Rosie’s Walk’ for big term project ○ Main focus was using a text that contained minimum words but told a story through pictures. ○ Writing focus for the term was writing quality narratives
- Curriculum Links
○ English (Reading and Writing) ○ Digital Technologies - hardware and software for a purpose (next time incorporate algorithms in the design process) ○ Critical and Creative Thinking ○ Personal and Social Capabilities
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AR: The power of intersection
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- Place objects "into"
the real world.
- Activate text, video,
sound when the camera sees a QR code.
- Treasure hunt game
with story?
VR: The power of immersion
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- You are "inside" the world.
- Tools range in price.
○ $ cardboard headsets to attach phones for VR ○ $$ / $$$ standalone headsets (eg. Oculus Go / Quest) ○ $$$$ systems using computer (eg. Oculus Rift, HTC Vive)
Metaverse (free)
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- Build AR experiences.
- Use a storyboard format to connect components.
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Merge Cube
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- Essentially a cube
with a QR code on each side.
- Use AR software to
attach elements to each code.
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CoSpaces Edu (paid*)
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- Build a 3D world.
- Write code to make it
interactive.
- Enter the world with VR
headset.
- Place the world on your
table with AR.
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Creating location-based games
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- TaleBlazer (free)
○ Use GPS to make things happen at particular geographical
- locations. (Think Pokemon Go!)
○ Developed for education with useful teacher resources and guides.
Thank you! Questions?
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