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N Agenda About the Digital Technologies curriculum Stories and procedural texts Interactive fiction Stop-motion project example AR / VR tools for immersion and interactivity Questions 2 N What is Digital Technologies? Not just ICT. 3 N


  1. N Agenda About the Digital Technologies curriculum Stories and procedural texts Interactive fiction Stop-motion project example AR / VR tools for immersion and interactivity Questions 2

  2. N What is Digital Technologies? ● Not just ICT. 3

  3. N What is Digital Technologies? ● A learning area for F-10. 4

  4. N Digital Technologies vs ICT Access from VCAA website Posters from the Posters and videos at Victorian Curriculum and Digital Technologies Hub Assessment Authority (VCAA) digitaltechnologieshub.edu.au/ bit.ly/VCAAposter teachers/australian-curriculum 5

  5. N Digital Technologies vs ICT Card activity from Australian Computing Academy aca.edu.au/resources /dt-vs-ict-cards 6

  6. N victoriancurriculum.vcaa.vic.edu.au australiancurriculum.edu.au /technologies/digital-technologies /f-10-curriculum/technologies /digital-technologies 7

  7. C N Let's dip our toes in... bit.ly/DIGIcurr 8

  8. Stories and procedural texts 9

  9. C Deconstructing and Reconstructing Stories Blank 100’s Grid Create a path between the three little ● pigs houses. Students draw the houses on and mark the path the wolf would take to get to each house. ● Create the path of the bread that was left behind in the story of Hansel and Gretel. Got robotics? Transfer to the robot to ● ‘test’ their path. 10

  10. C Deconstructing and Reconstructing Stories Digital Solution Gingerbread Man What could you create that would get the ● gingerbread across the river without being eaten by the wolf? Rapunzel ● Instead of the prince climbing up the hair, what digital solution could you create that would get the prince up the tower to Rapunzel?

  11. C Deconstructing and Reconstructing Stories Data Collection Beauty and the Beast Create a graph about the human versus ● nonhuman characters. Create a graph at the start of the book and at the end. Discuss the changes.

  12. Procedural Texts A great way to introduce algorithms (to teachers and students). Use whole class reading activity or literacy activity. F-2: Recipe on how butter is made. 13

  13. Procedural Texts A great way to introduce algorithms (to teachers and students). Use whole class reading activity or literacy activity. F-2: Recipe on how butter is made. 3-4: Instructions on how to make something (user input = blue, branching = red). 14

  14. Procedural Texts A great way to introduce algorithms (to teachers and students). Use whole class reading activity or literacy activity. F-2: Recipe on how butter is made. 3-4: Instructions on how to make something (user input = blue, branching = red). 5-6: Making ice cream (blue branching with possible iterations). 15

  15. Interactive fiction 16

  16. N The classic project in PowerPoint ● Add navigation links to slides ○ Click a link or image on a slide to go to another slide ○ Some slides have 2+ choices ○ Some slides progress with no choice ○ One or multiple endings ● Can use images, sound, video ● Ideally pre-planned on a template 17

  17. N 18

  18. You are startled by the creak Penny reached over to the sleeping of the old door as you enter guard, grabbed the keys, and The blast echoed through the haunted house. It has the ship, then all the unlocked the steel door of her prison been abandoned for ages, lights went out. Patrick cell. She really needed to get off this froze, terrified. He moved and cobwebs hang from the silently to the door of his ceiling. pirate ship! room and peered out into the hallway. There was a ➔ You walk into the ➔ She climbed the stairs and distant growl. Someone, or kitchen… something, was onboard. headed towards the front of the ➔ You decide to go up the ship… ➔ He turned right and stairs into the upper headed for the control ➔ She headed through a door that hallway… room… might take her to the stern… ➔ He turned left and headed in the direction of the sound he had heard… 19

  19. N Alternatives for branching storytelling bit.ly/robbierobot ● Google Slides ● Google Docs and Microsoft Word (use links within documents to move to different headings). ● Google Sites and other simple webpage tools. 20

  20. N Introducing Scratch scratch.mit.edu ● A well-known visual coding environment. ● Suited to middle-upper Primary and sometimes lower Secondary. ○ Scratch Junior also exists for Lower Primary. ● By adding code, we can encourage more computational thinking , while keeping creativity. bit.ly/scratchfiction 21

  21. N Introducing Twine twinery.org ● Designed specifically for interactive fiction. ● The starting passage is marked with ● Links are written in double square brackets. You decide to [[get on the plane]]. ● Variables also possible. ● More complex code can be added (JavaScript). 22

  22. N textadventures.co.u Introducing Quest k ● Free, online platform. ● Allow both kinds: ○ Text adventure ○ Gamebook / branching story ● Includes optional system for managing student stories. 23

  23. N What about Python or JavaScript ? ● Yes, simple or complex text adventures can be developed in either of these languages. ● Simple ones with one direction only, just use if-then branching. 24

  24. N “Hey Google, go North!” ● New voice adventures are emerging so you can play while doing the dishes. ● Options for students to make these: ○ Customised Scratch environment at Machine Learning for Kids bit.ly/voiceStory ○ JavaScript at Pencil Code , eg. ○ Python requires installation of software (eg. Thonny ) 25

  25. N Classic graphical adventures ● Adventure Game Studio ○ free ○ requires installation (Windows only) ○ more complex than text adventures (need to learn to use it with tutorials) ○ sourcing good graphics is a challenge adventuregamestudio.co.uk 26

  26. N Bitsy - minimalist retro ledoux.itch.io/bitsy game development ● Online environment. ● Simple tile-based movement. Very limited graphics and colours. ● Some interesting examples of poetic / prose work. 27

  27. N A warning ● Independent game development can sometimes have adult themes or imagery. ○ eg. topics of mental health, violence, sex, etc. ● Select suitable examples for your class age group. 28

  28. Pushing the boundaries 29

  29. C Stop Motion ● Setting the scene ○ Literacy Professional Development ○ Implemented the concept of ‘Author Study’ into fortnightly literacy rotations Initial idea ● ○ First book we read was ‘Titch’ ○ This book was turned into a Claymation series ○ Explored stop motion activity. ○ Skilled students on process and technology 30

  30. C Stop motion ● The Main Project ○ Used ‘Rosie’s Walk’ for big term project ○ Main focus was using a text that contained minimum words but told a story through pictures. Writing focus for the term was writing quality ○ narratives Curriculum Links ● ○ English (Reading and Writing) ○ Digital Technologies - hardware and software for a purpose (next time incorporate algorithms in the design process) Critical and Creative Thinking ○ Personal and Social Capabilities 31 ○

  31. N AR: The power of intersection ● Place objects "into" the real world. ● Activate text, video, sound when the camera sees a QR code. ● Treasure hunt game with story? 32

  32. N VR: The power of immersion ● You are "inside" the world. ● Tools range in price. ○ $ cardboard headsets to attach phones for VR ○ $$ / $$$ standalone headsets (eg. Oculus Go / Quest) ○ $$$$ systems using computer (eg. Oculus Rift, HTC Vive) 33

  33. N Metaverse (free) ● Build AR experiences. ● Use a storyboard format to connect components. 34

  34. N Merge Cube ● Essentially a cube with a QR code on each side. ● Use AR software to attach elements to each code. 35

  35. N CoSpaces Edu (paid*) ● Build a 3D world. ● Write code to make it interactive. ● Enter the world with VR headset. ● Place the world on your table with AR . 36

  36. N Creating location-based games ● TaleBlazer (free) ○ Use GPS to make things happen at particular geographical locations. (Think Pokemon Go! ) ○ Developed for education with useful teacher resources and guides. 37

  37. Thank you! Questions? Our resource doc: bit.ly/LitDigiLinks 38

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