A Situated Learning Perspective on Learning Object Design Roderick - - PowerPoint PPT Presentation

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A Situated Learning Perspective on Learning Object Design Roderick - - PowerPoint PPT Presentation

A Situated Learning Perspective on Learning Object Design Roderick A. Farmer and Baden Hughes Department of Computer Science and Software Engineering The University of Melbourne {raf, badenh}@cs.mu.oz.au Farmer & Hughes, ICALT 2005 1


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Farmer & Hughes, ICALT 2005 1

A Situated Learning Perspective on Learning Object Design

Roderick A. Farmer and Baden Hughes

Department of Computer Science and Software Engineering The University of Melbourne

{raf, badenh}@cs.mu.oz.au

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Farmer & Hughes, ICALT 2005 2

Overview

  • Background and Introduction
  • Situated Learning Perspective
  • The CASE Framework
  • Discussion
  • Future Work and Conclusions
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Farmer & Hughes, ICALT 2005 3

Introduction

  • Learning object design inclusive of instructional design and

learning theories is seen as desirable (Daniel and Mohan, 2004;

Nabeth et al 2004)

Addressing the socio-technical gap between technical capacity and social valency (Ackerman, 2000)

  • We argue for a shift towards holistic, socially-informed

approach to learning object design

using situated task analysis (CASE) (Farmer, to appear)

  • Our motivation is primarily to explore the role of context and

situatedness in learning object design

proposing retention of context in contrast to other work (Parrish, 2004)

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Farmer & Hughes, ICALT 2005 4

A Situated Learning Perspective

  • Grounded in social cognition (Brown et al, 1989) and social

learning theories (Vygotsky, 1986), learning is viewed as a process

  • r function of an activity located within a community of practice
  • We argue that situated learning applied to learning object

design is critical as it recognises that motivation, situational awareness, collaboration, conflict and negotiation, context, and learner-centeredness have an impact on learner environments (Farmer, to appear; Brown et al, 1989; Engeström, 1999)

  • CASE framework (Farmer, to appear) allows the capture of social

and cognitive aspects within a learning paradigm

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Farmer & Hughes, ICALT 2005 5

The CASE Framework (1)

  • Cognition, Activity, Social Organisation, Environment

each defining an investigative locus for situated learning

  • Captures situational factors impacting the learning context
  • Factors from each segment can interact summatively
  • Interactions cannot be modelled in a purely linear fashion as

lower level events (eg error handling, information coherence) may impact higher level meta-cognitive functions

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Farmer & Hughes, ICALT 2005

The CASE Framework (2)

Environment Social Organisation Activity Cognition

Culture Conventions Work Practice Conditions Artefacts Tools Motivation Agency Roles goals complexity difficulty Control collaboration Negotiation Conflict

Analytical/Quantitative Situatedness Descriptive/Qualitative

  • /+ Rate of Change

+ Relationships Affordances

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Farmer & Hughes, ICALT 2005

The CASE Framework (3)

  • Cognition consists of 2 primary factors: task complexity and
  • difficulty. These impact creation and maintenance of:

conscious subject goals

unconscious subject actions (habituated)

  • Activity captures tool-mediated subject-motivated interaction

based on Activity Theory

  • Social Organisation emphasises culture, conventions, agency
  • Environment is concerned with affordances, artefacts and

conditions

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Farmer & Hughes, ICALT 2005 8

Discussion

  • Integrated instructional design and social theory

considerations into learning object design through foundations in situated learning

in Component-Based Software Development (CBSD), elicitation of the functional properties of learning objects is a critical requirement

  • A number of implicit assumptions and constraints within the

CASE framework

Formal properties and associated ontologies exist by which to constrain and describe learning objects

CASE is unable to describe sequencing impacts (Robinson, 2001)

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Farmer & Hughes, ICALT 2005 9

Future Work and Conclusions

  • Static frameworks are commonly criticised for their failure to

capture all modes and aspects of interaction

The ability of CASE to model individual and collaborative aspects of cognition, interaction and sociocultural constraints offers new insight into learning object design and evaluation

  • Further research required into evaluating the impact of

dynamic conditions during collaboration, despite CASE capacity to model spatio-temporal conditions

Tying historical context to present and future conditions (Vygotsky, 1986;

Engeström, 1999)

Socio-culturally- aware aggregation methods (Nabeth et al, 2004)

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Farmer & Hughes, ICALT 2005

References

  • Daniel and Mohan, 2004. A model for evaluating learning objects. Proceedings of ICALT 2004. IEEE

Computer Society Press.

  • Nabeth et al, 2004. Integrating 'context' in e-learning systems design. Proceedings of ICALT 2004. IEEE

Computer Society Press.

  • Ackerman, 2000. The intellectual challenge of CSCW: the gap between social requirements and technical
  • feasibility. Human Computer Interaction 15(2-3).
  • Farmer, to appear. Situated task analysis in learner-centred CALL. In P. Zaphiris (ed), User Centred

Computer Aided Language Learning. Idea Group Publishing.

  • Parrish, 2004. The trouble with learning objects. Educational Technology, Research and Development 51(1).
  • Brown et al, 1989. Situated cognition and the culture of learning. Educational Researchers 18 (1).
  • Vygotsky, 1986. Thought and language. MIT Press.
  • Engeström, 1999. Activity theory and individual and social transformation. In Y. Engeström et al (eds),

Perspectives on Activity Theory. Cambridge University Press.

  • Leont'ev, 1978. Activity, consciousness and personality. Prentice Hall.
  • Robinson, 2001. Task complexity, cognitive resources and second language syllabus design. In P. Robinson

(ed), Cognition and Second Language Instruction. Cambridge University Press.