SLIDE 1
IT2EC 2020 A Quantitative Assessment of Flight Training Effectiveness in Mixed Reality Presentation/Panel
A Quantitative Assessment of Flight Training Effectiveness in Mixed Reality
Peter Bellows1, Amy Dideriksen1, Joe Williams1, Tom Schnell2, Katharine Woodruff2, Colton Thompson2, Mathew Cover2
1Author Title, Collins Aerospace, Cedar Rapids, IA, USA 2 Author Title, University of Iowa Operator Performance Laboratory, Iowa City, IA, USA
Abstract — This paper describes a methodology for quantifying the training value of extended reality (XR)-based platforms versus conventional trainers using cognitive workload and objective performance data. The methodology was validated using low-time evaluation pilots without any prior knowledge of tactical aviation. The study involved simulator training of air-surface (A/S) bomb delivery, and culminated in a live capstone flight for each pilot. The study showed a statistically significantly higher situational awareness (SA) in pilots trained with the XR platform. Additionally, we observed excellent agreement between objective and subjective workload assessment which lays the foundation for workload-adaptive XR based training strategies.
1 Background
Military training designers face a continuous influx of astonishing new technology. While this offers exciting new opportunities for training realism, constant budget restrictions, combined with a lack of hard data on comparative training quality, make it difficult to make informed decisions on which technologies to use. Quantitative tools are needed to measure training value to maximize return on training investment. One area of significant growth is Virtual, Mixed and Augmented Reality (VR / MR / AR - known generally as “XR”) displays. With their expansive 360° 3-D visual environments, these devices offer significantly higher realism for creating the “Digital Twin”. But the increased realism typically comes with an increased cost of modelling and design, particularly for MR, where real- world objects (gear, cockpit instruments, etc.) must be seamlessly blended with the virtual environment. With the wide range of devices available, it is a significant challenge to choose the XR display that best fits the application; training effectiveness is impacted by complex factors (fidelity, resolution, field of view, ergonomics) that may be difficult to predict based solely on technical specifications. Collins Aerospace has partnered with the University of Iowa Operator Performance Laboratory (OPL) to apply quantitative training effectiveness assessment methods to identify the benefits (and limitations) of XR technologies for flight training. The study was a controlled experiment involving 12 test pilots, all being trained to perform an identical mission to drop a simulated bomb from a fighter trainer jet (e.g. T-45) onto a designated target, with specific instructions on delivery parameters in accordance with the Navy T-45 Strike curriculum.
2 Test Method
Our study involved 12 low-time (250-750 hours of total time) private pilots with instrument ratings. The pilots were selected to be similar in experience to military pilots in the early stages of their training. The study proceeded in two steps. For the first step, the pilots were trained via simulation, randomly assigned to two training platforms. Half were trained in a traditional procedure trainer (PT) simulator with a single outside visual display. The other half were trained using Collins’ CoalescenceTM Mixed Reality display system while sitting in the actual fighter- trainer jet, on the ground, with instrumentation to connect the actual flight instruments to the simulator infrastructure (Figure 1). With its immersive 360° out-the-window visuals, and hands-on access to real flight instruments, the MR system can clearly offer better realism. The simulation software (Collins CORESIMTM) and training tasks were identical for both groups, so that only the XR- related user interface elements were contrasted. Our goal was to quantitatively determine whether this greater realism actually translated to behavioural and performance improvements.
- Fig. 1. Traditional vs. aircraft-in-the-loop XR simulation
For the second step, the pilots flew a live capstone mission, performing the same bombing exercise they had learned in simulation. The live flight platform was an Aero Vodochody L-29 Delfin jet trainer with a safety pilot, and with Live, Virtual & Constructive instrumentation to allow for synthetic bombs and terrain (Figure 2) using an F-35 representative HMD (Collins StrikeEyeTM) with a simulated Distributed Aperture System (DAS). The evaluation pilots (EPs) flew their capstone tasks with an
- paque hood in the rear cockpit canopy while the rated