A Primer on Strategic Games Krzysztof R. Apt (so not Krzystof and - - PowerPoint PPT Presentation

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A Primer on Strategic Games Krzysztof R. Apt (so not Krzystof and - - PowerPoint PPT Presentation

A Primer on Strategic Games Krzysztof R. Apt (so not Krzystof and definitely not Krystof) CWI, Amsterdam, the Netherlands , University of Amsterdam A Primer on Strategic Games p. 1/6 Overview Best response, Nash equilibrium, Weak/strict


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SLIDE 1

A Primer on Strategic Games

Krzysztof R. Apt

(so not Krzystof and definitely not Krystof)

CWI, Amsterdam, the Netherlands, University of Amsterdam

A Primer on Strategic Games – p. 1/6

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SLIDE 2

Overview

Best response, Nash equilibrium, Weak/strict dominance, Iterated elimination of strategies, Mixed strategies, Variations on the definition, Pre-Bayesian games, Mechanism design: implementation in dominant strategies.

A Primer on Strategic Games – p. 2/6

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SLIDE 3

Strategic Games: Definition

Strategic game for n ≥ 2 players: (possibly infinite) set Si of strategies, payoff function pi : S1 × . . . × Sn → R, for each player i. Basic assumptions: players choose their strategies simultaneously, each player is rational: his objective is to maximize his payoff, players have common knowledge of the game and of each others’ rationality.

A Primer on Strategic Games – p. 3/6

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SLIDE 4

Three Examples

Prisoner’s Dilemma C D C 2, 2 0, 3 D 3, 0 1, 1 The Battle of the Sexes F B F 2, 1 0, 0 B 0, 0 1, 2 Matching Pennies H T H 1, −1 −1, 1 T −1, 1 1, −1

A Primer on Strategic Games – p. 4/6

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SLIDE 5

Three Main Concepts

Notation: si, s′

i ∈ Si, s, s′, (si, s−i) ∈ S1 × . . . × Sn.

si is a best response to s−i if ∀s′

i ∈ Si pi(si, s−i) ≥ pi(s′ i, s−i).

s is a Nash equilibrium if ∀i si is a best response to s−i: ∀i ∈ {1, . . ., n} ∀s′

i ∈ Si pi(si, s−i) ≥ pi(s′ i, s−i).

Intuition: In a Nash equilibrium no player can gain by unilaterally switching to another strategy.

s is Pareto efficient if for no s′ ∀i ∈ {1, . . ., n} pi(s′) ≥ pi(s), ∃i ∈ {1, . . ., n} pi(s′) > pi(s).

A Primer on Strategic Games – p. 5/6

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SLIDE 6

Nash Equlibrium

Prisoner’s Dilemma:

1 Nash equlibrium

C D C 2, 2 0, 3 D 3, 0 1, 1 The Battle of the Sexes:

2 Nash equlibria

F B F 2, 1 0, 0 B 0, 0 1, 2 Matching Pennies:

no Nash equlibrium

H T H 1, −1 −1, 1 T −1, 1 1, −1

A Primer on Strategic Games – p. 6/6

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SLIDE 7

Dominance

s′

i is strictly dominated by si if

∀s−i ∈ S−i pi(si, s−i) > pi(s′

i, s−i),

s′

i is weakly dominated by si if

∀s−i ∈ S−i pi(si, s−i) ≥ pi(s′

i, s−i),

∃s−i ∈ S−i pi(si, s−i) > pi(s′

i, s−i).

A Primer on Strategic Games – p. 7/6

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SLIDE 8

Prisoner’s Dilemma

C D C 2, 2 0, 3 D 3, 0 1, 1

Why a dilemma?

(D, D) is the unique Nash equilibrium,

For each player C is strictly dominated by D,

(C, C) is a Pareto efficient outcome in which each player

has a > payoff than in (D, D).

A Primer on Strategic Games – p. 8/6

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SLIDE 9

Prisoner’s Dilemma for n Players

Assume ki(n − 1) > li > 0 for all i.

pi(s) :=

  • ki|s−i(C)| + li if si = D

ki|s−i(C)| if si = C.

For n = 2, ki = 2 and li = 1 we get the original Prisoner’s Dilemma game.

pi(Cn) = ki(n − 1) > li = pi(Dn),

so for all players Cn yields a > payoff than Dn. For all players strategy C is strictly dominated by D:

pi(D, s−i) − pi(C, s−i) = li > 0.

A Primer on Strategic Games – p. 9/6

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SLIDE 10

Quiz

H T E H 1, −1 −1, 1 −1, −1 T −1, 1 1, −1 −1, −1 E −1, −1 −1, −1 −1, −1

What are the Nash equilibria of this game?

A Primer on Strategic Games – p. 10/6

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SLIDE 11

Answer

H T E H 1, −1 −1, 1 −1, −1 T −1, 1 1, −1 −1, −1 E −1, −1 −1, −1 −1, −1 (E, E) is the only Nash equilibrium.

It is a Nash equilibrium in weakly dominated strategies.

A Primer on Strategic Games – p. 11/6

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SLIDE 12

IESDS: Example 1

L M R T 3, 0 2, 1 1, 0 C 2, 1 1, 1 1, 0 B 0, 1 0, 1 0, 0 B is strictly dominated by T, R is strictly dominated by M.

By eliminating them we get:

L M T 3, 0 2, 1 C 2, 1 1, 1

A Primer on Strategic Games – p. 12/6

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SLIDE 13

IESDS, Example 1ctd

L M T 3, 0 2, 1 C 2, 1 1, 1

Now C is strictly dominated by T, so we get:

L M T 3, 0 2, 1

Now L is strictly dominated by M, so we get:

M T 2, 1

We solved the game by IESDS.

A Primer on Strategic Games – p. 13/6

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SLIDE 14

IESDS

Theorem If G′ is an outcome of IESDS starting from a finite G, then s is a Nash equilibrium of G′ iff it is a Nash equilibrium of G. If G is finite and is solved by IESDS, then the resulting joint strategy is a unique Nash equilibrium of G. (Gilboa, Kalai, Zemel, ’90) Outcome of IESDS is unique (order independence).

A Primer on Strategic Games – p. 14/6

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SLIDE 15

IESDS: Example

Location game (Hotelling ’29) 2 companies decide simultaneously their location, customers choose the closest vendor. Example: Two bakeries, one (discrete) street. For instance:

3 8

Then baker1(3, 8) = 5, baker2(3, 8) = 6. Where do I put my bakery?

A Primer on Strategic Games – p. 15/6

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Answer

6

Then: baker1(6, 6) = 5.5, baker2(6, 6) = 5.5.

(6, 6) is the outcome of IESDS.

Hence (6, 6) is a unique Nash equilibrium.

A Primer on Strategic Games – p. 16/6

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SLIDE 17

IEWDS

Theorem If G′ is an outcome of IEWDS starting from a finite G and s is a Nash equilibrium of G′, then s is a Nash equilibrium of G. If G is finite and is solved by IEWDS, then the resulting joint strategy is a Nash equilibrium of G. Outcome of IEWDS does not need to be unique (no

  • rder independence).

A Primer on Strategic Games – p. 17/6

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IEWDS: Example 1

Beauty-contest game (Moulin, ’86) each set of strategies = {1, . . ., 100}, payoff to each player: 1 is split equally between the players whose submitted number is closest to 2

3 of the average.

Example submissions: 29, 32, 29; average: 30, payoffs: 1

2, 0, 1 2.

This game is solved by IEWDS. Hence it has a Nash equilibrium, namely (1, . . ., 1).

A Primer on Strategic Games – p. 18/6

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SLIDE 19

IEWDS: Example 2

The following game has two Nash equilibria:

X Y Z A 2, 1 0, 1 1, 0 B 0, 1 2, 1 1, 0 C 1, 1 1, 0 0, 0 D 1, 0 0, 1 0, 0 D is weakly dominated by A, Z is weakly dominated by X.

By eliminating them we get:

X Y A 2, 1 0, 1 B 0, 1 2, 1 C 1, 1 1, 0

A Primer on Strategic Games – p. 19/6

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SLIDE 20

Example 2, ctd

X Y A 2, 1 0, 1 B 0, 1 2, 1 C 1, 1 1, 0

Next, we get

X A 2, 1 B 0, 1 C 1, 1

and finally

X A 2, 1

A Primer on Strategic Games – p. 20/6

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SLIDE 21

IEWDS: Example 3

L R T 1, 1 1, 1 B 1, 1 0, 0

can be reduced both to

L R T 1, 1 1, 1

and to

L T 1, 1 B 1, 1

A Primer on Strategic Games – p. 21/6

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SLIDE 22

Infinite Games

Consider the game with

Si := N, pi(s) := si.

Here every strategy is strictly dominated, in one step we can eliminate all strategies, all = 0 strategies,

  • ne strategy per player.

A Primer on Strategic Games – p. 22/6

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Infinite Games (2)

Conclusions For infinite games IESDS is not order independent, definition of order independence has to be modified.

A Primer on Strategic Games – p. 23/6

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IENBR: Example 1

X Y A 2, 1 0, 0 B 0, 1 2, 0 C 1, 1 1, 2

No strategy strictly or weakly dominates another one.

C is never a best response.

Eliminating it we get

X Y A 2, 1 0, 0 B 0, 1 2, 0

from which in two steps we get

X A 2, 1

A Primer on Strategic Games – p. 24/6

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SLIDE 25

IENBR

Theorem If G′ is an outcome of IENBR starting from a finite G, then s is a Nash equilibrium of G′ iff it is a Nash equilibrium of G. If G is finite and is solved by IENBR, then the resulting joint strategy is a unique Nash equilibrium of G. (Apt, ’05) Outcome of IENBR is unique (order independence).

A Primer on Strategic Games – p. 25/6

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IENBR: Example 2

Location game on the open real interval (0, 100).

pi(si, s3−i) :=          si + s3−i − si 2

if si < s3−i

100 − si + si − s3−i 2

if si > s3−i

50

if si = s3−i No strategy strictly or weakly dominates another one. Only 50 is a best response to some strategy (namely 50). So this game is solved by IENBR, in one step.

A Primer on Strategic Games – p. 26/6

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Mixed Extension of a Finite Game

Probability distribution over a finite non-empty set A:

π : A → [0, 1]

such that

a∈A π(a) = 1.

Notation: ∆A. Fix a finite strategic game G := (S1, . . ., Sn, p1, . . ., pn). Mixed strategy of player i in G: mi ∈ ∆Si. Joint mixed strategy: m = (m1, . . ., mn).

A Primer on Strategic Games – p. 27/6

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Mixed Extension of a Finite Game (2)

Mixed extension of G:

(∆S1, . . ., ∆Sn, p1, . . ., pn),

where

m(s) := m1(s1) · . . . · mn(sn)

and

pi(m) :=

  • s∈S

m(s) · pi(s).

Theorem (Nash ’50) Every mixed extension of a finite strategic game has a Nash equilibrium.

A Primer on Strategic Games – p. 28/6

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Kakutani’s Fixed Point Theorem

Theorem (Kakutani ’41) Suppose A is a compact and convex subset of Rn and

Φ : A → P(A)

is such that

Φ(x) is non-empty and convex for all x ∈ A,

for all sequences (xi, yi) converging to (x, y)

yi ∈ Φ(xi) for all i ≥ 0,

implies that

y ∈ Φ(x).

Then x∗ ∈ A exists such that x∗ ∈ Φ(x∗).

A Primer on Strategic Games – p. 29/6

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Proof of Nash Theorem

Fix (S1, . . ., Sn, p1, . . ., pn). Define

besti : Πj=i∆Sj → P(∆Si)

by

besti(m−i) := {m′

i ∈ ∆Si | pi(m′ i, m−i) attains the maximum}.

Then define

best : ∆S1 × . . .∆Sn → P(∆S1 × . . . × ∆Sn)

by

best(m) := best1(m−1) × . . . × best1(m−n).

Note m is a Nash equilibrium iff m ∈ best(m).

best(·) satisfies the conditions of Kakutani’s Theorem.

A Primer on Strategic Games – p. 30/6

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Comments

First special case of Nash theorem: Cournot (1838). Nash theorem generalizes von Neumann’s Minimax Theorem (’28). An alternative proof (also by Nash) uses Brouwer’s Fixed Point Theorem. Search for conditions ensuring existence of Nash equilibrium.

A Primer on Strategic Games – p. 31/6

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2 Examples

Matching Pennies H T H 1, −1 −1, 1 T −1, 1 1, −1 (1

2 · H + 1 2 · T, 1 2 · H + 1 2 · T) is a Nash equilibrium.

The payoff to each player in the Nash equilibrium: 0.

The Battle of the Sexes F B F 2, 1 0, 0 B 0, 0 1, 2 (2/3 · F + 1/3 · B, 1/3 · F + 1/3 · B) is a Nash equilibrium.

The payoff to each player in the Nash equilibrium: 2/3.

A Primer on Strategic Games – p. 32/6

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SLIDE 33

Variations on the Definition

Strategic games with qualitative preferences (Osborne, Rubinstein ’94)

(S1, . . ., Sn, 1, . . ., n), where each i is a preference

relation on S1 × . . . × Sn. Strategic games with parametrized preferences (Apt, Rossi, Venable ’08) Each player i has a set of strategies Si and a preference relation (s−i) on Si parametrized by s−i ∈ S−i. Conversion/preference games (Le Roux, Lescanne, Vestergaard ’08) The game consists of a set S of situations and for each player i a preference relation i on S and a conversion relation → i on S.

A Primer on Strategic Games – p. 33/6

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Graphical Games

(Kearns, Littman, Singh ’01) Each player i has a set of neighbours neigh(i). Payoff for player i is a function

pi : ×j∈neigh(i)∪{i}Sj → R.

A Primer on Strategic Games – p. 34/6

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Dominance by a Mixed Strategy

Example

X Y Z A 2, − 0, − 1, − B 0, − 2, − 1, − C 1, − 1, − 0, − D 1, − 0, − 0, − D is weakly dominated by A, C is weakly dominated by 1

2 · A + 1 2 · B,

D is strictly dominated by 1

2 · A + 1 2 · C.

A Primer on Strategic Games – p. 35/6

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Iterated Elimination of Strategies

Consider weak dominance by a mixed strategy.

X Y Z A 2, 1 0, 1 1, 0 B 0, 1 2, 1 1, 0 C 1, 1 1, 0 0, 0 D 1, 0 0, 1 0, 0 D is weakly dominated by A, Z is weakly dominated by X, C is weakly dominated by 1

2 · A + 1 2 · B.

By eliminating them we get the final outcome:

X Y A 2, 1 0, 1 B 0, 1 2, 1

A Primer on Strategic Games – p. 36/6

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SLIDE 37

Relative Strength of Strategy Elimination

Weak dominance by a pure strategy is less powerful than weak dominance by a mixed strategy, but iterated elimination using weak dominance by a pure strategy (W ω) can be more powerful than iterated elimination using weak dominance by a mixed strategy (MW ω). In general (Apt ’07):

WM SM S W Wω Sω SMω WMω

A Primer on Strategic Games – p. 37/6

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SLIDE 38

Best responses to Mixed Strategies

si is a best response to m−i if ∀s′

i ∈ Si pi(si, m−i) ≥ pi(s′ i, m−i).

support(mi) := {a ∈ Si | mi(a) > 0}.

Theorem (Pearce ’84) In a 2-player finite game

si is strictly dominated by a mixed strategy iff it is not

a best response to a mixed strategy.

si is weakly dominated by a mixed strategy iff it is not

a best response to a mixed strategy with full support.

A Primer on Strategic Games – p. 38/6

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SLIDE 39

IESDMS

Theorem If G′ is an outcome of IESDMS starting from G, then m is a Nash equilibrium of G′ iff it is a Nash equilibrium of

G.

If G is solved by IESDMS, then the resulting joint strategy is a unique Nash equilibrium of G. (Osborne, Rubinstein, ’94) Outcome of IESDMS is unique (order independence).

A Primer on Strategic Games – p. 39/6

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SLIDE 40

IESDMS: Example

Beauty-contest game each set of strategies = {1, . . ., 100}, payoff to each player: 1 is split equally between the players whose submitted number is closest to 2

3 of the average.

This game is solved by IESDMS, in 99 steps. Hence it has a unique Nash equilibrium, (1, . . ., 1).

A Primer on Strategic Games – p. 40/6

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SLIDE 41

IEWDMS

Theorem If G′ is an outcome of IEWDMS starting from G and m is a Nash equilibrium of G′, then m is a Nash equilibrium

  • f G.

If G is solved by IEWDMS, then the resulting joint strategy is a Nash equilibrium of G. Outcome of IEWDS does not need to be unique (no

  • rder independence).

Every mixed extension of a finite strategic game has a Nash equilibrium in which no pure strategy is weakly dominated by a mixed strategy.

A Primer on Strategic Games – p. 41/6

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Rationalizable Strategies

Introduced in Bernheim ’84 and Pearce ’84. Strategies in the outcome of IENBRM. Subtleties in the definition . . . Theorem (Bernheim ’84) If G′ is an outcome of IENBRM starting from G, then m is a Nash equilibrium of G′ iff it is a Nash equilibrium of G. If G is solved by IESDMS, then the resulting joint strategy is a unique Nash equilibrium of G. (Apt ’05) Outcome of IENBRM is unique (order independence).

A Primer on Strategic Games – p. 42/6

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Pre-Bayesian Games

(Hyafil, Boutilier ’04, Ashlagi, Monderer, Tennenholtz ’06,) In a strategic game after each player selected his strategy each player knows all the payoffs (complete information). In a pre-Bayesian game after each player selected his strategy each player knows only his payoff (incomplete information). This is achieved by introducing (private) types.

A Primer on Strategic Games – p. 43/6

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SLIDE 44

Pre-Bayesian Games: Definition

Pre-Bayesian game for n ≥ 2 players: (possibly infinite) set Ai of actions, (possibly infinite) set Θi of (private) types, payoff function

pi : A1 × . . . × An × Θi → R,

for each player i. Basic assumptions: Nature moves first and provides each player i with a θi, players do not know the types received by other players, players choose their actions simultaneously, each player is rational (wants to maximize his payoff), players have common knowledge of the game and of each others’ rationality.

A Primer on Strategic Games – p. 44/6

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SLIDE 45

Nash Equilibrium

A strategy for player i:

si(·) ∈ AΘi

i .

Joint strategy s(·) is a Nash equilibrium if each si(·) is a best response to s−i(·):

∀θ ∈ Θ ∀i ∈ {1, . . ., n} ∀s′

i(·) ∈ AΘi i

pi(si(θi), s−i(θ−i), θi) ≥ pi(s′

i(θi), s−i(θ−i), θi).

Note: For each θ ∈ Θ we have one strategic game.

s(·) is a Nash equilibrium if for each θ ∈ Θ the joint

action (s1(θ1), . . ., sn(θn)) is a Nash equilibrium in the

θ-game.

A Primer on Strategic Games – p. 45/6

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SLIDE 46

Quiz

Θ1 = {U, D}, Θ2 = {L, R}, A1 = A2 = {F, B}. U L F B F 2, 1 2, 0 B 0, 1 2, 1 R F B F 2, 0 2, 1 B 0, 0 2, 1 D F B F 3, 1 2, 0 B 5, 1 4, 1 F B F 3, 0 2, 1 B 5, 0 4, 1

Which strategies form a Nash equilibrium?

A Primer on Strategic Games – p. 46/6

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SLIDE 47

Answer

Θ1 = {U, D}, Θ2 = {L, R}, A1 = A2 = {F, B}. U L F B F 2, 1 2, 0 B 0, 1 2, 1 R F B F 2, 0 2, 1 B 0, 0 2, 1 D F B F 3, 1 2, 0 B 5, 1 4, 1 F B F 3, 0 2, 1 B 5, 0 4, 1

Strategies

s1(U) = F, s1(D) = B, s2(L) = F, s2(R) = B

form a Nash equilibrium.

A Primer on Strategic Games – p. 47/6

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SLIDE 48

But . . .

Nash equilibrium does not need to exist in mixed extensions of finite pre-Bayesian games. Example: Mixed extension of the following game.

Θ1 = {U, B}, Θ2 = {L, R}, A1 = A2 = {C, D}. U L C D C 2, 2 0, 0 D 3, 0 1, 1 R C D C 2, 1 0, 0 D 3, 0 1, 2 B C D C 1, 2 3, 0 D 0, 0 2, 1 C D C 1, 1 3, 0 D 0, 0 2, 2

A Primer on Strategic Games – p. 48/6

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SLIDE 49

Intelligent Design

A Primer on Strategic Games – p. 49/6

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SLIDE 50

Intelligent Design

A theory of an intelligently guided invisible hand wins the Nobel prize WHAT on earth is mechanism design? was the typical reaction to this year’s Nobel prize in economics, announced on October 15th. [...] In fact, despite its dreary name, mechanism design is a hugely important area of economics, and underpins much of what dismal scientists do today. It goes to the heart

  • f one of the biggest challenges in

economics: how to arrange our economic interactions so that, when everyone behaves in a self-interested manner, the result is something we all like. (The Economist, Oct. 18th, 2007)

A Primer on Strategic Games – p. 50/6

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SLIDE 51

Mechanism Design

Decision problem for n players: set D of decisions, for each player i a set Θi of (private) types Θi and a utility function

vi : D × Θi → R.

Intuition: vi(d, θi) represents the benefit to player i of type θi from decision d ∈ D. When the individual types are θ1, . . ., θn

n

i=1 vi(d, θi) represents the social welfare from the

decision d ∈ D.

A Primer on Strategic Games – p. 51/6

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SLIDE 52

Decision Rules

Decision rule is a function

f : Θ1 × . . . × Θn → D.

Decision rule f is efficient if

n

  • i=1

vi(f(θ), θi) ≥

n

  • i=1

vi(d, θi)

for all θ ∈ Θ and d ∈ D. Intuition: f is efficient if it always yields a best decision for the society.

A Primer on Strategic Games – p. 52/6

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SLIDE 53

Set up

each player i receives/has a type θi, each player i submits to the central authority a type θ′

i,

the central authority computes decision

d := f(θ′

1, . . ., θ′ n),

and communicates it to each player i.

A Primer on Strategic Games – p. 53/6

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SLIDE 54

Example 1: Sealed-Bid Auction

D = {1, . . . , n},

each Θi is R+,

vi(d, θi) :=

  • θi if d = i
  • therwise

argsmax θ := µi(θi = maxj∈{1,...,n} θj).

f(θ) := argsmax θ.

Note: f is efficient.

A Primer on Strategic Games – p. 54/6

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SLIDE 55

Example 2: Public Project Problem

c: cost of the public project (e.g., a bridge),

D = {0, 1},

each Θi is R+,

vi(d, θi) := d(θi − c

n),

f(θ) :=

  • 1

if n

i=1 θi ≥ c

  • therwise

Note: f is efficient.

A Primer on Strategic Games – p. 55/6

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SLIDE 56

Manipulations

An optimal strategy for player i in public project problem: if θi ≥ c

n submit θ′ i = c.

if θi < c

n submit θ′ i = 0.

Example c = 30 player type A

6

B

7

C

25

A Primer on Strategic Games – p. 56/6

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SLIDE 57

Revised Set-up: Direct Mechanisms

each player i receives/has a type θi, each player i submits to the central authority a type θ′

i,

the central authority computes decision

d := f(θ′

1, . . ., θ′ n),

and taxes

(t1, . . ., tn) := g(θ′

1, . . ., θ′ n) ∈ Rn,

and communicates to each player i both d and ti. final utility function for player i:

ui(d, θi) = vi(d, θi) + ti.

A Primer on Strategic Games – p. 57/6

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SLIDE 58

Groves Mechanisms

ti(θ′) :=

j=i vj(f(θ′), θ′ j) + hi(θ′ −i),, where

hi : Θ−i → R is an arbitrary function.

Intuition:

  • j=i vj(f(θ′), θ′

j)

is the social welfare with i excluded from decision f(θ′). Note:

ui((f, t)(θ), θi) = n

j=1 vj(f(θ), θj) + hi(θ−i).

A Primer on Strategic Games – p. 58/6

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SLIDE 59

Groves Mechanisms, ctd

Direct mechanism (f, t) is incentive compatible if for all θ ∈ Θ, i ∈ {1, . . ., n} and θ′

i ∈ Θi

ui((f, t)(θi, θ−i), θi) ≥ ui((f, t)(θ′

i, θ−i), θi).

Theorem (Groves ’73) Suppose f is efficient. Then each Groves mechanism is incentive compatible. Groves mechanism with tax function t := (t1, . . ., tn) is feasible if n

i=1 ti(θ) ≤ 0 for all θ.

A Primer on Strategic Games – p. 59/6

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SLIDE 60

Special Case: Pivotal Mechanism

hi(θ−i) := − maxd∈D

  • j=i vj(d, θ′

j).

Then

ti(θ′) :=

  • j=i

vj(f(θ′), θ′

j) − max d∈D

  • j=i

vj(d, θ′

j) ≤ 0.

Conclusion Pivotal mechanism is feasible.

A Primer on Strategic Games – p. 60/6

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SLIDE 61

Example 1: Vickrey Auction

Vickrey auction: the winner pays the 2nd highest bid. Example: player bid tax to authority util. A

18

B

24 −21 3

C

21

A Primer on Strategic Games – p. 61/6

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SLIDE 62

Formally

θ∗: the reordering of θ is descending order, f(θ) := argsmax θ, ti(θ) :=

  • −θ∗

2 if i = argsmax θ

  • therwise

Theorem (Vickrey ’61): Vickrey auction is incentive compatible.

A Primer on Strategic Games – p. 62/6

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SLIDE 63

Example 2: Public Project Problem

Suppose c = 30 and n = 3. player type tax

ui

A

6 −4

B

7 −3

C

25 −7 8

player type tax

ui

A

4 −5 −5

B

3 −6 −6

C

22

A Primer on Strategic Games – p. 63/6

slide-64
SLIDE 64

Formally

In the public problem

ti(θ) :=          if

j=i θj ≥ n−1 n c and n j=1 θj ≥ c

  • j=i θj − n−1

n c if j=i θj < n−1 n c and n j=1 θj ≥ c

if

j=i θj ≤ n−1 n c and n j=1 θj < c n−1 n c − j=i θj if j=i θj > n−1 n c and n j=1 θj < c

A Primer on Strategic Games – p. 64/6

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SLIDE 65

Relation to pre-Bayesian Games

Strategy si(·) is dominant if for all a ∈ A and θi ∈ Θi

∀a ∈ A pi(si(θi), a−i, θi) ≥ pi(ai, a−i, θi).

A pre-Bayesian game is of a revelation-type if Ai = Θi for all i ∈ {1, . . ., n}. So in a revelation-type pre-Bayesian game the strategies of player i are the functions on Θi. A strategy for player i is called truth-telling if it is the identity function πi(·).

A Primer on Strategic Games – p. 65/6

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SLIDE 66

Relation to pre-Bayesian Games, ctd

Mechanism design (as discussed here) can be viewed as an instance of the revelation-type pre-Bayesian games. With each direct mechanism (f, t) we can associate a revelation-type pre-Bayesian game: Each Θi as in the mechanism, Each Ai = Θi,

pi(θ′

i, θ−i, θi) := ui((f, t)(θ′ i, θ−i), θi).

Note Direct mechanism (f, t) is incentive compatible iff in the associated pre-Bayesian game for each player truth-telling is a dominant strategy. Conclusion In the pre-Bayesian game associated with a Groves mechanism, (π1(·), . . ., πi(·)) is a dominant strategy Nash equilibrium.

A Primer on Strategic Games – p. 66/6