A Lighting Designer, A Component Engineer, & An Integrator walk - - PowerPoint PPT Presentation

a lighting designer a component engineer an integrator
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A Lighting Designer, A Component Engineer, & An Integrator walk - - PowerPoint PPT Presentation

Designers Lighting Forum A Lighting Designer, A Component Engineer, & An Integrator walk into a bar Gonsman & Segal August, 2020 Your Presenters: Gonsman Segal Credit(s) earned on completion of material of construction or any


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SLIDE 1

Designers Lighting Forum

A Lighting Designer, A Component Engineer, & An Integrator walk into a bar…

Gonsman & Segal

August, 2020

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SLIDE 2

Your Presenters:

Segal Gonsman

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SLIDE 3

Credit(s) earned on completion of this course will be reported to AIA CES for AIA members. Certificates of Completion for both AIA members and non-AIA members are available upon request. This course is registered with AIA CES for continuing professional

  • education. As such, it does not

include content that may be deemed

  • r construed to be an approval or

endorsement by the AIA of any material of construction or any method or manner of handling, using, distributing, or dealing in any material or product.

___________________________________________ Questions related to specific materials, methods, and services will be addressed at the conclusion of this presentation.

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SLIDE 4

Learning Objectives

  • 1. Gain a basic understanding of the uses, limits & capabilities of the DMX 512-A control

protocol in architectural & commercial applications.

  • 2. Learn about the history of DMX, current best practices & types of DMX lighting control

products.

  • 3. Be able to identify when DMX should be used as a control system & how to craft the

narrative for the application.

  • 4. Learn how to describe current best practices for installing & implementing DMX.

5.

At the end of this course, participants will:

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SLIDE 5

A LIGHTING DESIGN IS…

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SLIDE 6

A LIGHTING DESIGN IS…

  • LIKE A SWISS WATCH
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SLIDE 7

A LIGHTING DESIGN IS…

  • LIKE A LAYER CAKE
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SLIDE 8

A LIGHTING DESIGN IS…

  • LIKE A PATCHWORK QUILT
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SLIDE 9

A LIGHTING DESIGN IS…

  • GREATER THAN THE SUM OF ITS

PARTS

– CONCEPTS – DOCUMENTATION – SPECIFICATIONS – ILLUMINANCE LEVELS – OPERATIONAL CHARCTERISTICS (control)

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SLIDE 10
  • CONTROL IS JUST ONE ASPECT OF

THE MULTIPLE PARTS THAT GO INTO THE CREATION AND IMPLEMENTATION OF A SUCCESSFUL DESIGN

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SLIDE 11
  • CONTROL IS JUST ONE ASPECT OF

THE MULTIPLE PARTS THAT GO INTO THE CREATION AND IMPLEMENTATION OF A SUCCESSFUL DESIGN

  • BUT YOU’LL KNOW IF YOU’VE

MISSED IT

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SLIDE 12
  • KNOWING HOW LUMINAIRES

WILL COMMUNICATE WITH EACH OTHER AND THE REST OF THE CONTROL SYSTEM IS CRUCIAL

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SLIDE 13
  • KNOWING HOW LUMINAIRES

WILL COMMUNICATE WITH EACH OTHER AND THE REST OF THE CONTROL SYSTEM IS CRUCIAL

  • AND CONFUSING
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SLIDE 14
  • THERE ARE SEVERAL WAYS FOR

LUMINAIRES TO RECEIVE CONTROL INFORMATION

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SLIDE 15

DMX-Capable Architectural Controller

Full Lighting Control System

Button stations, touchscreens, switches, Other human interface devices Occ/Vac/Daylight sensing, wall states,

  • ther automatic system feedback devices

DMX-capable fixtures and data distribution components Internet access/interface Building management access/interface

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SLIDE 16

Full Lighting Control System – DMX Portion

Button stations, touchscreens, switches, Other human interface devices Occ/Vac/Daylight sensing, wall states,

  • ther automatic system feedback devices

DMX-capable fixtures and data distribution components Internet access/interface Building management access/interface

DMX-Capable Architectural Controller

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SLIDE 17

WE CALL THESE METHODS “CONTROL PROTOCOLS”

  • THEY ARE ESSENTIALLY

LANGUAGES THERE ARE SEVERAL WAYS FOR LUMINAIRES TO RECEIVE CONTROL INFORMATION

  • AND ALL OF THEM HAVE

STRENGTHS AND WEAKNESSES

  • KNOWING AS MUCH AS

POSSIBLE ABOUT THE PROTOCOLS YOUR LUMINAIRES & CONTROL COMPONENTS USE IS CRUCIAL

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SLIDE 18

TODAY WE’RE GOING TO SPEND SOME TIME TALKING ABOUT ONE OF THESE LANGUAGES

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SLIDE 19

Point / Counterpoint

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SLIDE 20

Why DMX/RDM?

  • Great for robust, real-time lighting level communication.
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SLIDE 21

Why DMX/RDM?

  • Great for robust, real-time lighting level communication.
  • With RDM, remotely access fixture settings for initial

configuration, and monitor the health of the fixtures for the life of the system.

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SLIDE 22

Why DMX/RDM?

  • Great for robust, real-time lighting level communication.
  • With RDM, remotely access fixture settings for initial

configuration, and monitor the health of the fixtures for the life of the system.

  • Inexpensive and easy to deploy (if you follow the rules).
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SLIDE 23

Why DMX/RDM?

  • Great for robust, real-time lighting level communication.
  • With RDM, remotely access fixture settings for initial

configuration, and monitor the health of the fixtures for the life of the system.

  • Inexpensive and easy to deploy (if you follow the rules).
  • Flexibility for field fixes/changes.
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SLIDE 24

Why DMX/RDM?

  • Great for robust, real-time lighting level communication.
  • With RDM, remotely access fixture settings for initial

configuration, and monitor the health of the fixtures for the life of the system.

  • Inexpensive and easy to deploy (if you follow the rules).
  • Flexibility for field fixes/changes.
  • Many controllers have advanced programming capabilities to

help with field changes or misbehaving fixtures.

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SLIDE 25

Why DMX/RDM?

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SLIDE 26

Point / Counterpoint

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SLIDE 27

WHAT IS DMX?

  • Short for Digital Multiplex, DMX is a lighting-levels

communication protocol

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SLIDE 28

WHAT IS DMX?

  • Short for “Digital Multiplex,” DMX is a lighting-levels

communication protocol

  • It was designed to bring interoperability between

manufacturers of controllers and receivers (fixtures and dimmers/relays) in the entertainment lighting industry.

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SLIDE 29

WHAT IS DMX?

  • Short for “Digital Multiplex,” DMX is a lighting-levels

communication protocol

  • It was designed to bring interoperability between

manufacturers of controllers and receivers (fixtures and dimmers/relays) in the entertainment lighting industry.

  • It is gaining more traction in commercial applications, due to

its flexibility, ease of deployment, and robustness.

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SLIDE 30

History of the DMX Standard

  • Originally designed to bring standard communication between

entertainment equipment manufacturers, and ratified by the United States Institute for Theatre Technology (USITT) in 1986.

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SLIDE 31

History of the DMX Standard

  • Originally designed to bring standard communication between

entertainment equipment manufacturers, and ratified by the United States Institute for Theatre Technology (USITT) in 1986.

  • It has been revised by the Entertainment Services and

Technology Association (ESTA), and ratified by American National Standards Institute (ANSI).

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SLIDE 32

History of the DMX Standard

  • Originally designed to bring standard communication between

entertainment equipment manufacturers, and ratified by the United States Institute for Theatre Technology (USITT) in 1986.

  • It has been revised by the Entertainment Services and

Technology Association (ESTA), and ratified by American National Standards Institute (ANSI).

  • Currently listed under ANSI E1.11-2008 (R2018).
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SLIDE 33

What is RDM?

  • RDM stands for Remote Device Management, and it is a

companion protocol to DMX that was created later.

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SLIDE 34

What is RDM?

  • RDM stands for Remote Device Management, and it is a

companion protocol to DMX that was created later.

  • Two functions:
  • remotely configure fixtures at commissioning
  • monitor fixture health for the life of the system
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SLIDE 35

What is RDM?

  • RDM stands for Remote Device Management, and it is a

companion protocol to DMX that was created later.

  • Two functions:
  • remotely configure fixtures at commissioning
  • monitor fixture health for the life of the system
  • Currently listed under ANSI E1.20-2010
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SLIDE 36

Component Standards

  • Electrical components used for DMX/RDM communication

must be compliant with the RS-485 electrical standard: TIA- 485-A or ANSI/TIA/EIA-485-A-1998.

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SLIDE 37

What’s the point?

  • Relevant Standards:
  • ANSI/TIA/EIA-485-A-1998: RS-485 Electrical Components
  • ANSI E1.11-2008 (R2018): DMX-512-A Protocol
  • ANSI E1.20-2010: Remote Device Management Protocol
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SLIDE 38

What’s the point?

  • Relevant Standards:
  • ANSI/TIA/EIA-485-A-1998: RS-485 Electrical Components
  • ANSI E1.11-2008 (R2018): DMX-512-A Protocol
  • ANSI E1.20-2010: Remote Device Management Protocol
  • “The DMX specification calls for interoperability at both

mechanical and communication levels between controllers and receivers made by different manufacturers”

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SLIDE 39

What’s the point?

A product is either DMX/RDM compliant, or it is not.

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SLIDE 40

What’s the point?

A product is either DMX/RDM compliant, or it is not.

  • There is no proprietary communication.
  • There aren’t dialects (like 0-10v).
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SLIDE 41

What’s the point?

A product is either DMX/RDM compliant, or it is not.

  • There is no proprietary communication.
  • There aren’t dialects (like 0-10v).

As a specifier or purchaser, you are ensured that components will give the performance expected, regardless of manufacturer.

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SLIDE 42

Point / Counterpoint

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SLIDE 43

The Rules of DMX

  • In this section, we will cover how to lay out a successful DMX data

distribution system

  • POWER:
  • For the sake of this presentation, we will assume that all devices are receiving

the uninterrupted power they need to function – we will only discuss the data distribution rules.

  • There are, of course, some best practices for power zoning as it relates to data

distribution – if you have aching questions about that, we can cover it in Q&A.

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SLIDE 44

The Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant, and daisy-chained between devices.
  • 32 fixtures can be connected to a single data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 45

The Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant, and daisy-chained between devices.
  • 32 fixtures can be connected to a single data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.

DMX Controller DMX- controlled Luminaire DMX- controlled Luminaire DMX- controlled Luminaire DMX- controlled Luminaire Terminator

1 2 31 32

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SLIDE 46

Let’s break the rules

(or at least know how to bend them)

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SLIDE 47

The Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant, and daisy-chained between devices.
  • 32 fixtures can be connected to a single data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 48

DMX Universe

Each DMX data cable can carry 512 unique control addresses, which is referred to as a Universe of DMX.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

  • 512 unique control addresses on one DMX cable
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SLIDE 49

DMX Footprint

DMX fixtures use a control address for each controllable property it has.

  • Each controllable property is called a Parameter.
  • The amount of DMX addresses a fixture needs to be controlled is its

DMX Footprint.

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SLIDE 50

DMX Footprint

A standard fixture has a DMX footprint of 1 – you can only control intensity.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

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SLIDE 51

DMX Footprint

A standard fixture has a DMX footprint of 1 – you can only control intensity.

  • 512 possible dimmers/fixtures.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

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SLIDE 52

DMX Footprint

A tunable white fixture has a warm emitter, and a cool emitter – giving it a DMX footprint of two.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

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SLIDE 53

DMX Footprint

A tunable white fixture has a warm emitter, and a cool emitter – giving it a DMX footprint of two.

  • 256 possible fixtures.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

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SLIDE 54

DMX Footprint

A color changing fixture has many colors – each needs a control address.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

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SLIDE 55

DMX Start Address

Because we know the DMX footprint, we only need to document each fixtures’ start address.

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SLIDE 56

DMX Start Address

Beware of overlapping addresses – both fixtures will respond, and you will get undesired results.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

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SLIDE 57

DMX Start Address

Gaps in DMX addressing is acceptable, either for precaution (you may not know the footprint) or for logical reasons (all fixtures start at 1, 11, 21, etc.).

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512

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SLIDE 58

16-Bit Dimming

  • A DMX address is 8-bit, meaning it has 256 steps of granularity.

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SLIDE 59

16-Bit Dimming

  • A DMX address is 8-bit, meaning it has 256 steps of control.
  • Some fixtures use 16-bit control, often referred to as 16-bit dimming. In

this case, each parameter uses two DMX addresses, giving 65,536 steps of control.

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SLIDE 60

16-Bit Dimming

  • A DMX address is 8-bit, meaning it has 256 steps of control.
  • Some fixtures use 16-bit control, often referred to as 16-bit dimming. In

this case, each parameter uses two DMX addresses, giving 65,536 steps of control.

  • With 16-bit dimming, two parameters (WW, CW) take up four addresses.

1 2 3 4 5 6 7 8

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SLIDE 61

16-Bit Dimming

  • A DMX address is 8-bit, meaning it has 256 steps of control.
  • Some fixtures use 16-bit control, often referred to as 16-bit dimming. In

this case, each parameter uses two DMX addresses, giving 65,536 steps of control.

  • With 16-bit dimming, two parameters (WW, CW) take up four addresses.
  • Buyer beware: more steps doesn’t automatically mean better dimming.

1 2 3 4 5 6 7 8

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SLIDE 62

Drivers with Multiple Fixtures – Combined Control

DMX Controller DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

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SLIDE 63

Drivers with Multiple Fixtures – Combined Control

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 511 512

DMX Controller

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SLIDE 64

Drivers with Multiple Fixtures – Combined Control

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 511 512

DMX Footprint: 1 address

DMX Controller

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SLIDE 65

Drivers with Multiple Fixtures – Discrete Control

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator DMX Controller

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SLIDE 66

Drivers with Multiple Fixtures – Discrete Control

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 5 6 3 4 7 8 505 506 509 510 507 508 511 512

DMX Controller

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SLIDE 67

Drivers with Multiple Fixtures – Discrete Control

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 5 6 3 4 7 8 505 506 509 510 507 508 511 512

DMX Footprint: 4 addresses

DMX Controller

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SLIDE 68

Drivers with Color Changing Fixtures - Combined

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 3 4 5 6 507 508 509 510 511 512

DMX Controller

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SLIDE 69

Drivers with Color Changing Fixtures - Combined

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 3 4 5 6 507 508 509 510 511 512

DMX Footprint: 3 addresses

DMX Controller

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SLIDE 70

Drivers with Color Changing Fixtures - Discrete

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512

DMX Controller

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SLIDE 71

Drivers with Color Changing Fixtures - Discrete

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512

DMX Footprint: 12 addresses

DMX Controller

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SLIDE 72

Drivers with Color Changing Fixtures - Discrete

DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver DMX- controlled Driver Terminator

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512

DMX Footprint: 12 addresses

DMX Controller

Only 42 Drivers on a universe, before the count exceeds 512

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SLIDE 73

Exceeding 512 Addresses

  • Many, many projects exceed 512 addresses, and that is ok! You

just need more universes!

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SLIDE 74

Exceeding 512 Addresses

Use a Controller with the capability to output the Universe count you need

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  • DMX

Controller

  • Univ. #1: 512 Addresses
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512
  • Univ. #2: 512 Addresses
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512
  • Univ. #3: 512 Addresses
  • 1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512
  • Univ. #X: 512 Addresses
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SLIDE 75

Exceeding 512 Addresses

Use a Controller with the capability to output the Universe count you need

  • You don’t need to fill every address, Universes can be
  • rganizational.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512
  • DMX

Controller

  • Univ. #1: 512 Addresses
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512
  • Univ. #2: 512 Addresses
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512
  • Univ. #3: 512 Addresses
  • 1
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 506 507 508 509 510 511 512
  • Univ. #X: 512 Addresses
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SLIDE 76

Point / Counterpoint

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SLIDE 77

The Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant, and daisy-chained between devices.
  • 32 fixtures can be connected to a single data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 78

Data Cable Must Be DMX Compliant

  • The DMX specification calls for Shielded Twisted

Pair (STP) cable:

  • “120 ohm 1- or 2-twisted pair shielded cable suitable

for use with EIA-485 (120 ohm) electronics”

  • The shielding prevents electromagnetic interference

with the digital signal

  • A common cable specified is Belden 9729
  • The DMX specification calls for 5-pin XLR

connectors Ruggedized, but expensive – designed for repeated coupling and decoupling.

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SLIDE 79

Data Cable Must Be DMX Compliant

  • In 2000, ESTA researched and approved DMX
  • ver Category cable, with RJ45 terminations.
  • Shielding is still required
  • STP Category cable (Cat5 or better)
  • UTP Category cable in conduit
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SLIDE 80

Data Cable Must Be DMX Compliant

DMX-over-CatX considerations:

  • Color of cable & patch points
  • DMX is not Ethernet, and components can be damaged by things like PoE.

Having a specific jacket color with matching patch points will allow easier identification of DMX-over-CatX lines.

  • Category cable types and terminations
  • You should ensure your Category cable choice is clear in documentation, and is

what is installed. Different Category cables have different gauges of wire – if (for example) Cat5 is on the drawings and Cat6 is pulled, the termination kits the installer ordered may not fit, resulting in delays and additional cost.

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SLIDE 81

Daisy-Chain Topology

Daisy-chaining only (DMX fixtures typically have in & out ports)

  • no stars, no spurs, no splices, no wire nuts
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SLIDE 82

Point / Counterpoint

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SLIDE 83

The Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant, and daisy-chained between devices.
  • 32 fixtures can be connected to a single data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 84

32 Fixtures can be connected to a Data Line

DMX- controlled Luminaire DMX- controlled Luminaire DMX- controlled Luminaire DMX- controlled Luminaire Terminator

1 2 31 32

DMX Controller

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SLIDE 85

DMX Controller Optically-Isolated Splitter

Opto-Iso Splitters/Repeaters

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SLIDE 86

DMX Controller Optically-Isolated Splitter DMX- controlled Luminaire DMX- controlled Luminaire

Opto-Iso Splitters/Repeaters

1 32

DMX- controlled Luminaire DMX- controlled Luminaire

33 64

DMX- controlled Luminaire DMX- controlled Luminaire

65 96

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SLIDE 87

DMX Controller Optically-Isolated Splitter DMX- controlled Luminaire DMX- controlled Luminaire

Opto-Iso Splitters/Repeaters

All share 512 addresses. Max 32 fixtures per run, Max distance 500m (1640’) per run.

1 32

DMX- controlled Luminaire DMX- controlled Luminaire

33 64

DMX- controlled Luminaire DMX- controlled Luminaire

65 96

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SLIDE 88

DMX Controller Optically-Isolated Splitter DMX- controlled Luminaire DMX- controlled Luminaire Terminator

Opto-Iso Splitters/Repeaters

All share 512 addresses. Max 32 fixtures per run, Max distance 500m (1640’) per run.

1 32

DMX- controlled Luminaire DMX- controlled Luminaire Terminator

33 64

DMX- controlled Luminaire DMX- controlled Luminaire Terminator

65 96

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SLIDE 89

DMX Controller

Opto-Iso Splitters/Repeaters – Scaling Up

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SLIDE 90

Point / Counterpoint

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SLIDE 91

The Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant, and daisy-chained between devices.
  • 32 fixtures can be connected to a single data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 92

Data Line Maximum Distance

Sometimes you need to exceed the 500m (1640 ft) distance allowed by DMX.

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SLIDE 93

Data Line Maximum Distance

Sometimes you need to exceed the 500m (1640 ft) distance allowed by DMX.

  • Remember our friend, the Opto-Iso splitter/repeater?
  • Because it regenerates the DMX signal, you get 500m from each output.
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SLIDE 94

DMX Controller

Data Line Maximum Distance

Max distance 500m (1640’) between controller and Opto.

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SLIDE 95

DMX Controller

Data Line Maximum Distance

Max distance 500m (1640’) between Opto and the terminator on each data line.

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SLIDE 96

DMX Controller

Data Line Maximum Distance

Max distance 500m (1640’) between Opto output and the input of another Opto.

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SLIDE 97

DMX Controller

Data Line Maximum Distance

Each Opto output can now go another 500m (1640’) before needing to be terminated.

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SLIDE 98

DMX Controller

Data Line Maximum Distance

With just two Optos, we are already looking at 1500m (4920’ – almost a mile) between the controller and the furthest fixture.

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SLIDE 99

DMX Controller

Data Line Maximum Distance

Extend a data line linearly by adding an Opto inline to regenerate the DMX signal. No terminator is needed

  • n the first data line because most Optos have

termination circuitry on their input port.

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SLIDE 100

DMX Controller

Data Line Maximum Distance

Extend a data line linearly by adding an Opto inline to regenerate the DMX signal. No terminator is needed

  • n the first data line because most Optos have

termination circuitry on their input port.

BONUS: In a linear approach like this, DMX is much better suited for long-distance instantaneous changes versus TCP/IP networking – for things like lit boulevards, themed environments, building facades, etc. We can discuss in Q&A if that is of interest.

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SLIDE 101

Point / Counterpoint

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SLIDE 102

The Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant, and daisy-chained between devices.
  • 32 fixtures can be connected to a single data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 103

Terminators

  • DMX is a digital circuit. Because of the daisy-chain nature of the data

bus, the end of the circuit needs to be closed by a 120-ohm resistor.

  • Lack of a terminator can cause data loss and reflection issues, and can

cause lights to flicker or not respond. RDM will not function.

  • Every data line needs to be terminated.

This terminator…. …not this one.

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SLIDE 104

…one more rule

(if you intend to utilize RDM)

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SLIDE 105

Specifying for RDM on a DMX System

RDM is very useful for commissioning, but also for health reporting from the fixtures.

  • ALL components must be RDM-capable, because RDM is bi-

directional – DMX is not.

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SLIDE 106

Specifying for RDM on a DMX System

RDM-Compatible Optically-Isolated Splitter DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire

DMX is uni-directional – components don’t need circuitry to feed data back to the controller

DMX/RDM Controller

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SLIDE 107

Specifying for RDM on a DMX System

RDM is bi-directional – components need to be DMX/RDM compatible to process RDM messages

DMX/RDM Controller RDM-Compatible Optically-Isolated Splitter DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire

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SLIDE 108

Specifying for RDM on a DMX System

Fixtures must be RDM-

  • capable. Different features

are available – check with the manufacturer.

If you expect RDM to function:

DMX/RDM Controller RDM-Compatible Optically-Isolated Splitter DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire

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SLIDE 109

Specifying for RDM on a DMX System

ALL optos/splitters must be RDM-

  • compatible. These components are the

most often missed, and DMX-only

  • ptos/splitters are supplied.

If you expect RDM to function:

RDM-Compatible Optically-Isolated Splitter DMX/RDM Controller DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire

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SLIDE 110

Specifying for RDM on a DMX System

The controller must be RDM- compatible, and be able to access the features on the fixtures. Check with the manufacturer for specifics.

DMX/RDM Controller

If you expect RDM to function:

RDM-Compatible Optically-Isolated Splitter DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire DMX/RDM Luminaire

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SLIDE 111

Point / Counterpoint

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SLIDE 112

Design & Specification Considerations

Design Documentation

  • Control Intent Narrative
  • Control Zoning Schedules
  • Sequence of Operations
  • General Conditions/CSI Sections
  • Component Cuts
  • Single Line/Riser Diagrams
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SLIDE 113

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 114

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 115

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 116

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 117

Why the 32 fixture limit matters

  • As we mentioned, the ability to

scale up a DMX system can suddenly make 512 addresses seem like less than enough if your installation is both visually complicated, and geographically wide-spread

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SLIDE 118

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 119

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 120

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 121

Back to the Rules of DMX

Five Simple Rules:

  • Fixtures cannot exceed the use of 512 individual control addresses.
  • Data cable must be DMX compliant.
  • 32 fixtures can be daisy-chained per data line.
  • A data line cannot exceed 500m (1640 ft).
  • All data lines must be terminated at/after the last fixture.
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SLIDE 122

What To Do With 512 addresses

DMX can be used to modify:

  • Multiple Color Channels (RGBWW)
  • Physical Direction (Pan & Tilt)
  • Intensity (.01% - 100%)
  • Dimming curves to support visual logic
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SLIDE 123

What To Do With 512 addresses

DMX can be used to modify:

  • Multiple Color Channels (RGBWW)
  • Physical Direction (Pan & Tilt)
  • Intensity (.01% - 100%)
  • Dimming curves to support visual logic
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SLIDE 124

This concludes The American Institute of Architects Continuing Education Systems Course

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SLIDE 125

Live Q&A!