A deeper look into GPUs and the Linux Graphics Stack Martin Peres - - PowerPoint PPT Presentation

a deeper look into gpus and the linux graphics stack
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A deeper look into GPUs and the Linux Graphics Stack Martin Peres - - PowerPoint PPT Presentation

I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions A deeper look into GPUs and the Linux Graphics Stack Martin Peres CC By-SA 3.0 Nouveau developer Ph.D. student at LaBRI November 26, 2012 1 /


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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions

A deeper look into GPUs and the Linux Graphics Stack

Martin Peres CC By-SA 3.0

Nouveau developer Ph.D. student at LaBRI

November 26, 2012

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions General overview

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions General overview

General overview of a modern GPU’s functions

Display content on a screen Accelerate 2D operations Accelerate 3D operations Decode videos Accelerate scientific calculations

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions General overview

CPU Flash ROM (BIOS)

Super I/O

Serial Port Parallel Port Floppy Disk Keyboard Mouse

Northbridge

(memory controller hub)

Southbridge

(I/O controller hub) IDE SATA USB Ethernet Audio Codec CMOS Memory

Onboard graphics controller

Clock Generator

Graphics card slot High-speed graphics bus (AGP or PCI Express) Chipset Front-side bus Memory bus Memory Slots PCI Bus PCI Slots LPC Bus Internal Bus PCI Bus Cables and ports leading

  • ff-board

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions General overview

Hardware architecture

GPU: Where all the calculations are made VRAM: Stores the textures or general purpose data Video Outputs: Connects to the screen(s) Power stage: Lower the voltage, regulate current Host communication bus: Communication with the CPU

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Driving screens

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Driving screens

crtc0 VGA Encoder Display Port Encoder DVI Encoder crtc1 VGA Conn DP Conn DVI Conn

Driving screens : the big picture

Framebuffer: The image to be displayed on the screen(VRAM) CRTC: Streams the framebuffer following the screen’s timings Encoder: Convert the CRTC’s output to the right PHY signal Connector: The actual connector where the screen is plugged

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Driving screens

Screen connectors

VGA: Video, introduced in 1987 by IBM DVI: Video, introduced in 1999 by DDWG DP: Video & Audio, introduced in 2006 by VESA HDMI: Video & Audio, introduced in 1999 by HDMI Founders

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Driving screens

HBlank

Line 0 Line 1 Line Y - 1 Line Y

CRTC Scanout

VBlank HBlank HBlank HBlank

Line Y - 2

Driving screens : the CRT Controller

Streams the framebuffer following the screen’s timings After each line, the CRTC must wait for the CRT to go back to the beginning of the next line (Horizontal Blank) After each frame, the CRTC must wait for the CRT to go back to the first line (Vertical Blank) Timings are met by programming the CRTC clock using PLLs

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Driving screens

CRTC Screen

EDID signal Video

EDID EEPROM

VGA cable

Configuring the CRTC : Extended display identification data

Stored in each connector of the screen (small EEPROM) Is usually accessed via a dedicated I2C line in the connector Holds the modes supported by the screen connector Processed by the host driver and exposed with the tool xrandr (see xrandr --verbose)

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Driving screens

Example: Some display standards

1981 : Monochrome Display Adapter (MDA)

text-only monochrome 720 * 350 px or 80*25 characters (50Hz)

1981 : Color Graphics Adapter (CGA)

text & graphics 4 bits (16 colours) 320 * 200 px (60 Hz)

1987 : Video Graphics Array (VGA)

text & graphics 4 bits (16 colours) or 8 bits (256 colours) 320*200px or 640*480px (<= 70 Hz)

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Driving screens

Initial video mode

Very low resolution (640*480px, 4 bits); Provide a simple “accelerated” terminal; Allow per-pixel access; Accessible from real mode, 10h BIOS call.

VESA BIOS Extensions (VBE)

Bios call to change the mode; High-resolution video mode (<= 1600*1200); 16 or 24 bits colour resolution; Page flipping, access from the protected mode; etc...

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Host < − > GPU communication

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Host < − > GPU communication

Modern host communication busses

1993 : Peripheral Component Interconnect (PCI)

32 bit & 33.33 MHz Maximum transfer rate: 133 MB/s

1996 : Accelerated Graphics Port (AGP)

32 bit & 66.66 MHz Maximum transfer rate: 266 to 2133 MB/s (1x to 8x)

2004 : PCI Express (PCIe)

1 lane: 0.25 − > 2 GB/s (PCIe v1.x − > 4.0) up to 32 lanes (up to 64 GB/s) Improve device-to-device communication (no arbitration)

Features

Several generic configuration address spaces (BAR) Interruption RQuest (IRQ)

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Host < − > GPU communication

Programming the GPU : Register access via MMIO

A GPU’s configuration is mostly stored in registers; A register is usually identified by an address in a BAR; Device’s BARs are all accessible in the physical address space; They are thus mappable in the CPU’s virtual memory; Registers are then accessed like a “uint32 t array”; This is called Memory-Mapped Input/Output (MMIO).

Disk RAM

Another process's memory

Example of a CPU process's virtual memory space

0xffffffff

PCI-01:00 BAR0

0xffffff

Unused Unused

GPU 0, BAR 0 Register Space

0xffffffff

(swap) Logical address Physical address 15 / 75

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Host < − > GPU communication

CPU

MMU

Logical address Page T able Physical address

CROSSBAR

BIOS

GPU

GPU MMU

Logical address Physical address

IOMMU

Bus address

Host RAM GPU Device Device

...

P h y s i c a l a d d r e s s Location of functions: CPU GPU BIOS

programs

Chipset RAM Device Glossary:

MMU: Memory-Management Unit IOMMU: Input/Output MMU BIOS: Basic I/O System

CPU & GPU Memory Requests Routing

Page T able Page T able

(optional)

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Host < − > GPU communication

GPU-accessible memory areas

Video RAM (VRAM) : Blazing fast Host RAM via Direct Memory Access (DMA) : Fast

Graphics Translation Table (GTT/GART);

Exposes a linear buffer from multiple RAM pages;

VGA window (physical address range: 0xa0000-0xbffff).

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Host < − > GPU communication Location of the address/memory: CPU GPU GTT/GART(references RAM) RAM

GTT/GART

GPU virtual address (VRAM + GART)

Providing the GPU with easy access to the Host RAM

Physical address

Device

BAR 0 BAR 1 ...

GART

Process virtual address space (VM)

GTT/GART as a CPU-GPU shared-buffer for communication

GPU feature to gather some RAM pages in the physical space; Can be seen as a host-managed MMU on the GPU; The host maps a RAM buffer into GART and then maps this new address into a GPU virtual address space. Shared Mem!

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Host < − > GPU communication

GTT/GART usage

Upload textures or scientific data; Store the pushbuffer (GPU command submission).

Event reporting : Interruption RQuest(IRQ)

GPUs often report events such as screen (un)plugged, processing error, etc... They should be processed ASAP; A device can send an IRQ to wake/interrupt the CPU; The CPU jumps to some code to handle the IRQ; Once the event is acknowledged, the CPU can continue what it was doing before the event occurred.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions General overview

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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The GPU needs the host for:

Setting the screen mode/resolution (mode setting); Configuring the engines and communication busses; Handling power management;

Thermal management (fan, react to overheating/power); Change the GPU’s frequencies/voltage to save power;

Processing data:

Allocate processing contexts (GPU VM + context ID); Upload textures or scientific data; Send commands to be executed in a context.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions General overview

Overview of the components of a graphics stack

A GPU with its screen; One or several input devices (mouse, keyboard); A windowing system (such as the X-Server and Wayland); Accelerated-rendering protocols (such as OpenGL); Graphical applications (such as Firefox or a 3D game).

Components of the Linux Graphics stack

Direct Rendering Manager (DRM) : exports GPU primitives; X-Server/Wayland : provide a windowing system; Mesa : provides advanced acceleration APIs;

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions General overview

Kernel space User space Xorg Applications Hardware drm radeon intel nouveau GPU xlib x-server network libdrm ddx mesa CPU Rasterizer If UCS* Qt gtk nexuiz

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Direct Rendering Manager

Inits and configures the GPU; Performs Kernel Mode Setting (KMS); Exports privileged GPU primitives:

Create context + VM allocation; Command submission; VRAM memory management: GEM & TTM; Buffer-sharing: GEM & DMA-Buf;

Implementation is driver-dependent.

libDRM

Wraps the DRM interface into a usable API; Factors-out some code; Is meant to be only used by Mesa & the DDX;

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Kernel Mode Setting

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Kernel Mode Setting

Kernel Mode Setting (KMS)

Opposed to User Mode Setting (UMS); The kernel manages modesetting; Enables:

root-less graphic server; glitch-free boot; fast VT-Switching; better power management; kernel crash logs.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Graphics buffer management

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Graphics buffer management

Overview

Graphics memory allocator; Manages VRAM and GART;

Buffer management: Constraints

Contrarily to a CPU MMU, a page fault is “fatal”; We don’t know when the GPU will actually need the buffers; This means all pages should be available and addresses shouldn’t change during processing; What actually defines the processing time frame?

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Graphics buffer management

Detecting when a buffer is needed

Buffers shoud be managed by the driver; A user should reference which buffers are needed in what command batch; When the kernel emits a command batch, it should pin the buffers that are used by this command batch.

When should we unpin a buffer?: Fencing

Detecting the end of the execution of a command batch is done by fencing; Fencing can be implemented by adding an instruction at the end of the command batch to increment a counter (fence); When the counter’s value is higher or equal to the fence, we know the batch has been executed correctly. Alternatively, an IRQ could be sent instead of incrementing a counter.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Graphics buffer management

Auto-deallocation

Buffers are reference-counted to allow buffer deallocation; When a command batch references a buffer, the buffer’s reference counter is incremented; When a command batch has been processed, the reference counter is decremented; When the reference counter drops to 0, free the BO.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Graphics buffer management

Translation Table Maps (TTM)

Open-sourced by Tungsten Graphics (now VMware); Does what was described before (fencing, validation (forcing pinning)); Used by Radeon and Nouveau.

Graphics Execution Manager (GEM)

The standard interface for creating, sharing, mapping and modifying buffers; Intel only implements GEM, radeon and nouveau use a GEMified-TTM; Allow buffer sharing: flink() to share (returns an ID), open() to open a shared buf; Doesn’t specify fences/validation mechanisms.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Graphics buffer management

DMA-Buf

GEM flink is unsecure (once flinked, a buffer can be accessed with few controls’); GEM flink doesn’t work across drivers; DMA-Buf solves the latter and uses file descriptors to identify shared buffers; This fd can then be passed on to another process using unix sockets; The requesting process is responsible for transmitting the buffer.

More information on security

https://lwn.net/Articles/517375/

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions How to contribute code

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions How to contribute code

How to contribute code

1: Get in touch with the X.org/DRM community; 2: Get to know how they work; 3: Pick something of interest to you and study it; 4: Can you improve current support? If not, goto 3 5: Write and propose a patch 6: Accepted? If not, listen their feedback and goto 5 7: Well done! Goto 3

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Mesa

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Mesa

Mesa

Provides advanced acceleration APIs:

3D acceleration: OpenGL / Direct3D Video acceleration: XVMC, VAAPI, VDPAU

Mostly device-dependent (requires many drivers); Divided between mesa classics and gallium 3D;

Mesa classics

Old code-base, mostly used by drivers for old cards; No code sharing between drivers, provide only OpenGL;

Gallium 3D

Built for code-sharing between drivers (State Trackers); Pipe drivers follow the instructions from the Gallium interface; Pipe drivers are the device-dependent part of Gallium3D;

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Mesa

Applications Mesa State Trackers pipe drivers Mesa Classics Weston egl x-server xorg mplayer VDPAU xonotic libgl Qt OpenGL intel radeon nouveau_vieux swrast Gallium softpipe llvmpipe r600g r300g nvc0 nv50 ... nv30 CPU LLVM GPU (through libdrm)

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions OpenGL

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions OpenGL

Overview: Summary of OpenGL’s history

OpenGL is edited and managed by the Khronos Group; First version accelerated transforming 3D coordinates to 2D; Later version added Transform, Clipping and lightning (TCL); These instructions were too fixed and limited creativity; This pipeline got replaced by a programmable one: Shaders!

Shaders

Shaders are roughly separated in 2 stages: Vertex Shaders: To implement coordinate transforming; Fragment Shaders: To implement post-processing effects.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Video Acceleration

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Video Acceleration

Video Acceleration : Overview

The video pipeline is composed of the following stages: Decoding the video Convert the colourspace from YUV to RGB; Scale each frame to the wanted size; Composite the subtitles and the OSDs.

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Decoding a VP8 video stream

Complex operations that can be implemented in hardware.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Video Acceleration

XVideo Motion Compensation (XVMC)

Entire video-decoding offloading of:

MPEG and MPEG2 formats (DVD).

Limits:

non-accelerated OSD/subtitles compositing.

Video Decode and Presentation API (VDPAU)

Entire video-decoding offloading for most common formats; The presentation allows compositing the subtitles/OSD; OpenGL/CL-compat: use the output in GL/CL; Limits:

The hardware must support every format (not really a problem

  • n firmware-based hw like NVidia).

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Kernel space User space Xorg Applications Hardware drm radeon intel nouveau GPU xlib x-server network libdrm ddx mesa CPU Rasterizer If UCS* Qt gtk nexuiz

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X11

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X11

X11 : The X protocol version 11

Rendering protocol over a socket; Provides a very simple rendering API; Was meant for mainframe environment (programs run on the mainframe and rendering on thin clients); Applications used to be rendered on a CPU; Is over 25 years old but supports extensions; Motif is a X11-based toolkit (see above).

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X11

XLib: Drawing applications with X11

The X-Server is oftenly accessed through the XLib; It provides an interface to generate X11 commands; The XLib shouldn’t be used anymore, use XCB!

XCB: The X protocol C-language Binding

New attempt to create a wrapper for X11; Designed to be lightweight, asynchronous; Provide a clean thread-safe interface; Allow direct access to the protocol as needed; Designed for toolkits and X-specific applications;

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X-Server

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X-Server

Objectives

Receive drawing commands from X Clients; Render them as efficiently as possible (acceleration!); Handle input events and client attributes; Work with the window manager.

Basic Acceleration

Implemented by the DDX: 2D acceleration (XAA, EXA, etc...); Simple video acceleration (video overlay XV).

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Client Server DDX Acceleration Architectures DIX Extensions Hardware devices Cairo OpenGL Xlib or xcb Pango Mesa Dispatch Toolkit Event_Queue Input Drivers Xinput Video Drivers Acceleration_2D Acceleration_Video Display Pixman Render RandR GLX Keyboard Mouse Gallium FrameBuffer

The X-Server’s internals

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2D Acceleration

XAA: Mostly accelerates lines and solid fills; EXA: Meant to accelerate XRender; SNA: Intel’s Sandy bridge New Acceleration; Glamor: Basing acceleration over OpenGL; Towards a Gallium3D-based common acceleration;

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Video Acceleration: XVideo extension (XV)

Offloads:

video scaling (with cubic filtering): Up scaling; colour conversion: Converting YUV to RGB; display.

Limits:

Doesn’t offloads video decoding and OSD compositing.

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The X Resize, Rotate and Reflect Extension (XRandR)

Common X API to configure screens and multi head; Implemented by the open and proprietary drivers;

Composite extension

Keep a copy of each window in memory; Re-calculate the framebuffer when a window moves; Moving a window doesn’t force the redraw of the windows under it; Also allow window-closing animation.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X-Server

OpenGL X Extension (GLX)

Allow the use of OpenGL on X; 2 modes:

Direct: The prefered rendering method (local rendering); Indirect: The application asks the X-Server to be a GL proxy.

GLX direct rendering

The behaviour of this mode depends on the DRI protocol version: DRI1: X tells the app the size of its window and where to draw in the framebuffer; DRI2: The app renders to a buffer and passes it to the window manager via GEM; DRI-next: like DRI2 but uses DMA-Buf instead of GEM flink. On DRI1, moving the window of a direct-rendered application resulted in strange behaviours.

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Direct rendering with DRI1

An application willing to use direct rendering (OpenGL, video dec, other); Asks the XServer for its position on the framebuffer and clipping rectangles (SAREA); Asks the XServer to put a lock on this SAREA; Render the frame.

Limits to direct rendering with DRI1

Rendering not synchronized with applications (tearing!); Requires synchronisation between clients & the server; Doesn’t integrate well with compositing environments; Saving video memory is not needed anymore.

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Some of the DRI1 problems

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X-Server

Direct rendering with DRI2

An application willing to use direct rendering (OpenGL, video decoding) renders to a buffer and GEM flink it to send it to the XServer/compositor; The compositor keeps this buffer until it needs to render a new frame; → works on compositing environments, synchronized rendering, no locks :).

Limits to direct rendering with DRI2

GEM Flink is unsafe (a flinked buffer is accessible with few controls); Increases the number of context switches, slower performance; Takes more memory than DRI1 (who cares?).

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X-Server

Direct rendering with DRI-next

Same as DRI2 but use DMA-Buf instead of GEM flink;

Limits to direct rendering with DRI-next

Same as DRI2 but no security problem.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X-Server

GLX Indirect rendering

The application asks the X-Server to be a GL proxy; Supports up to OpenGL 1.4 on opensource drivers; At first, it meant no acceleration (swrast); With AIGLX (Accelerated Indirect GLX), commands are redirected to the right mesa driver.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X-Server

Reaction to an input event

1: The kernel driver evdev sends an event to the X-Server; 2: The X-Server forwards it to the window with the focus; 3: The client updates its window and tell the X-Server; 4 & 5: The X-Server let the compositor update its view; 6: The X-Server updates sends the new buffer to the GPU.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Overview

Protocol started in 2008 by Kristian Høgsberg; Aims to address some of X11 shortcomings; Wayland manages:

Input events: Send input events to the right application; Copy/Paste & Drag’n’Drop; Window buffer sharing (the image representing the window);

Wayland Compositor

Implements the server side of the Wayland protocol; Talks to Wayland clients and to the driver for compositing; The reference implementation is called Weston.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Current implementation of buffer-sharing

Wayland applications share buffers using GEM flink; They then send the share ID to wayland which opens it;

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Overview

Reaction to an input event

1: The kernel driver evdev sends an input event to “Weston”; 2: “Weston” forwards the event to the right Wayland client; 3: The client updates its window and send it to “Weston”; 4: Weston updates its view and send it to the GPU.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X11 vs Wayland

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X11 vs Wayland

X11 vs Wayland

Rendering protocol vs compositing API:

X11 provides old primitives to get 2D acceleration (such as plain circle, rectangle, ...); Wayland lets applications render their buffers the way they want;

Complex & heavy-weight vs minimal & efficient:

X11 is full of old and useless functions that are hard to implement; Wayland is minimal and only cares about efficient buffer sharing;

Cannot realistically be made secure vs secureable protocol.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions X11 vs Wayland

X11 : Security

X doesn’t care about security and cannot be fixed:

Confidentiality: X applications can spy other applications; Integrity: X applications can modify other apps’ buffers; Availability: X applications can grab input and be fullscreen.

An X app can get hold of your credentials or bank accounts! An X app can make you believe you are using SSL in Firefox!

Wayland : Security

Wayland is secure if using a secure buffer-sharing mechanism; See https://lwn.net/Articles/517375/.

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Attributions

Outline

1

I - GPU & Hardware General overview Driving screens Host < − > GPU communication

2

II - Host: summary General overview

3

DRM Overview Kernel Mode Setting Graphics buffer management How to contribute code

4

Mesa Mesa OpenGL Video Acceleration

5

X11 and the XServer Overview X11 X-Server

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Attributions

Thanks to the fellows on #Nouveau for answering my questions

The following X.org devs helped me getting this presentation into shape: lynxeye mwk mlankhorst ahuillet ymanton airlied RSpliet

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Attributions

Attributions : Hardware

Moxfyre: https://en.wikipedia.org/wiki/File: Motherboard_diagram.svg Boffy b: https://en.wikipedia.org/wiki/File: IBM_PC_5150.jpg Katsuki: https://fr.wikipedia.org/wiki/Fichier: VGA_plug.jpg Evan-Amos: https://fr.wikipedia.org/wiki/Fichier: Dvi-cable.jpg Evan-Amos: https://en.wikipedia.org/wiki/File: HDMI-Connector.jpg Andreas -horn- Hornig: https: //en.wikipedia.org/wiki/File:Refresh_scan.jpg Own work: https://en.wikipedia.org/wiki/File: Virtual_memory.svg

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I - GPU & Hardware II - Host: summary DRM Mesa X11 and the XServer Wayland Attributions Attributions

Attributions : Host : The Linux graphics stack

X.org community: X.org schematic Kristian Høgsberg: http://wayland.freedesktop.org/ Emeric Grange: http://emericdev.wordpress.com/2011/08/26/ a-comprehensive-guide-to-parallel-video-decoding/ http://blog.mecheye.net/2012/06/the-linux-graphics-stack/ http://fosswire.com/post/2009/05/xorg-dri2-uxa/

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