4 dimensions of storytelling in VR UX in the City Manchester 2018 - - PowerPoint PPT Presentation

4 dimensions of storytelling in vr
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4 dimensions of storytelling in VR UX in the City Manchester 2018 - - PowerPoint PPT Presentation

Increasing user engagement: 4 dimensions of storytelling in VR UX in the City Manchester 2018 We will cover: How compelling stories are created The psychology behind great stories Bringing stories to life: establishing your VR


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Increasing user engagement:

4 dimensions of storytelling in VR

UX in the City Manchester 2018

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We will cover:

  • How compelling stories are created
  • The psychology behind great stories
  • Bringing stories to life: establishing your VR toolbox
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Liam Carter-Hawkins Stephen Morris Paul Blakey

@LiamCarterHawki @GreenflyStudios @Burekeii

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Virtual Reality

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VR: Opportunities

  • Over $40bn market size for VR by 2020
  • Set to disrupt every industry
  • Likely to replace all 2D screens
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VR: Challenges

  • Moving from 2D to 3D
  • Untested methods
  • Immersive storytelling
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Activity One

Establish the idea

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SPOILER ALERT

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Storytelling & Psychology

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Visceral

Reptilian brain

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Visceral

How it impacts the audience

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Visceral

Examples

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Emotional

Limbic complex

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Emotional

How it impacts the audience

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Emotional

Examples

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Intellectual

Neocortex

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Intellectual

How it impacts the audience

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Intellectual

Examples

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Curiosity

Neocortex

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Curiosity

Understanding

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Drive theory

Where people believe curiosity originates within us

Incongruity theory

Curiosity is formed when we come across something that does not fit into our understanding of the world

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Curiosity

How it impacts the audience

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Curiosity

Examples

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The Story experience

Using dimensional conflict to enhance the experience

  • The audience plane
  • The story-situation plane
  • The character plane
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Conflict Examples

Visceral vs Emotional

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Conflict Examples

Visceral vs Intellectual

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Conflict Examples

Visceral vs Intellectual vs Emotional

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Using dimensions

The hero’s journey / Freytag’s Pyramid

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Exposition

Inciting incident Rising action

Climax

Falling action

Resolution

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Activity Two

Create your journey

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Moving into VR

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Immersion

is being presented only with data from a false environment

is having your body believe on a fundamental basis

Presence

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User Field of View

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User Field of View

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User Field of View

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User Field of View

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Focus

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Mental Models

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VR Locomotion

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Experience Types

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Authenticity

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Activity Three

Establish the idea

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VR Tools

Sketching

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VR Tools

Intuitive 3D modelling

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Intuitive 3D modelling

VR tools

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Q&A