CSCI 420: Computer Graphics
Hao Li
http://cs420.hao-li.com
Fall 2014
4.2 Splines
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4.2 Splines Hao Li http://cs420.hao-li.com 1 Roller coaster - - PowerPoint PPT Presentation
Fall 2014 CSCI 420: Computer Graphics 4.2 Splines Hao Li http://cs420.hao-li.com 1 Roller coaster Next programming assignment involves creating a 3D roller coaster animation We must model the 3D curve describing the roller coaster,
CSCI 420: Computer Graphics
http://cs420.hao-li.com
Fall 2014
1
roller coaster animation
but how?
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and surfaces, or
and surfaces
parametric curves
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(so that easy to build and modify)
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you along a given curve in space.
continuous / discontinuous speed, clockwise (CW) or CCW…
parameterization
fits a curve to n+1 points
wiggly, change to any control point affects entire curve (non-local)
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Lagrange interpolation, degree=15
source:Wikipedia
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f(t) =
p
ci ti =
p
˜ ci φi(t) f(ti) = g(ti) , 0 ≤ t0 < · · · < tp ≤ h |f(t) − g(t)| ≤ 1 (p + 1)! max f (p+1)
p
⇤
i=0
(t − ti) = O
g(h) =
p
⇤
i=0
1 i! g(i)(0) hi + O
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n
m
i (u) N m j (v)
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Curve is broken into consecutive segments, each of which is a low-degree polynomial interpolating (passing through) the control points
most common:
(C1 continuity is possible)
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Continuous in position Continuous in position and tangent vector Continuous in position, tangent, and curvature
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⇥ x(u) y(u) z(u) ⇤ = ⇥ u3 u2 u 1 ⇤ 2 6 6 4 ax ay az bx by bz cx cy cz dx dy dz 3 7 7 5
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We want a way to specify the end points and the slope at the end points!
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(in 3-D, position and tangent vector) at beginning and end of interval [0,1] :
the user constraints
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(however, can be simplified to 4 equations for 4 unknowns)
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Rewrite this 12x12 system as a 4x4 system:
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spline type point on the spline parameter vector basis control matrix (what the user gets to pick)
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Every cubic Hermite spline is a linear combination (blend)
transpose 4 Basis Functions
(called knot)
derivatives
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Hermite basis (or from scratch)
hull of control points
constant
p(0) = P1, p(1) = P4
P1
P4
P2
P3
p0(0) = 3(P2 − P1), p0(1) = 3(P4 − P3)
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Hermite basis Bezier to Hermite Bezier control matrix Bezier basis Bezier control matrix
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T
degree 3 Bernstein polynomials
the polyhedron bounded by the control points
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Efficient algorithm to evaluate Bezier splines. Similar to Horner rule for polynomials. Can be extended to interpolations of 3D rotations.
consecutive tangents to be collinear, to get C1 continuity. Similar for Bezier. This gets tedious.
C1 continuity.
required, but less freedom.
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Catmull-Rom spline
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for for some (often )
direction!) of the tangent vector at point
Hermite specification. Now, just use Hermite formulas to derive the spline
by
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basis control matrix
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degree 4 = quartic, degree 5 = quintic, … but these get computationally expensive, and sometimes wiggly
A change to any control point affects the entire curve
Curve goes near, but not through, the control points
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Type Local Control Continuity Interpolation Hermite YES C1 YES Bezier YES C1 YES Catmull-Rom YES C1 YES Natural NO C2 YES B-Splines YES C2 NO Summary: Cannot get C2, interpolation and local control with cubics
resulting curves are called natural cubic splines
(See Numerical Recipes in C book for code.)
(solve tridiagonal linear system)
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(because it’s hard to guess where the curve will go)
loss of interpolation
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commercial packages
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any spline type
too long: curve looks jagged too short: curve is slow to draw
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Subdivide(u0,u1,maxlinelength) umid = (u0 + u1)/2 x0 = F(u0) x1 = F(u1) if |x1 - x0| > maxlinelength
else drawline(x0,x1)
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(what are the conditions, controls, and properties for each spline type)
(do not memorize the matrices themselves)
http://cs420.hao-li.com
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