2000 02 25 part 1
play

2000-02-25 - Part 1 Lecture 22: Virtual reality Immersive - PowerPoint PPT Presentation

Mats Nyl en February 25, 2000 Slide 1 of 13 2000-02-25 - Part 1 Lecture 22: Virtual reality Immersive visualization environments Interaction Haptics Systems Steering Extra: CAVE article by Cruz-Neira, Sandin


  1. Mats Nyl´ en February 25, 2000 Slide 1 of 13 2000-02-25 - Part 1 • Lecture 22: – Virtual reality – Immersive visualization environments – Interaction – Haptics – Systems – Steering • Extra: – CAVE article by Cruz-Neira, Sandin and DeFanti. – Virtual Windtunnel article by Bryson and Levit VIS00

  2. Mats Nyl´ en February 25, 2000 Slide 2 of 13 Real, more Real, most Real There is a progression towards Virtual Reality (VR). For example 1 2D Graphics 2 3D Graphics 3 Stereo Graphics 4 Viewpoint tracking 5 Immersion Where each step builds on the previous. VIS00

  3. Mats Nyl´ en February 25, 2000 Slide 3 of 13 Tracking Getting an accurate tracking of viewpoints is fairly difficult, there are three basic approaches • Mechanical • Electromagnetic • Camera based VIS00

  4. Mats Nyl´ en February 25, 2000 Slide 4 of 13 Immersive virtual environments We can distinguish two main categories • Those that project images individiually on each eye – BOOM (now mostly obsolete) – HMD (Head mounted display) • Screen projection based techniques – CAVE (Fully immersive) – Virtual workbenches, immersadesks etc. (partial immersion) – Power walls (has enormous resolution) These type of systems can also include directional sound. VIS00

  5. Mats Nyl´ en February 25, 2000 Slide 5 of 13 The CA VE Here is an illustration of a CAVE VIS00

  6. Mats Nyl´ en February 25, 2000 Slide 6 of 13 Interaction Interaction in three dimensions opens up various possibilities and challanges. Examples are • 3D-pointer, sometimes called a “wand” • Palmtop menu systems (in CAVEs) • Other 3D interactors, e.g., the “cubic” mouse • Hand tracking – Gestures – various types of gloves (e.g. pinch gloves) VIS00

  7. The cubic mouse Mats Nyl´ en February 25, 2000 Slide 7 of 13 As an example of a 3D interacting device, let us consider the cubic mouse. It consists of a cube with three rods. The cubes positon and rotation is tracked, giving a total of 9 degrees of freedom. VIS00

  8. Mats Nyl´ en February 25, 2000 Slide 8 of 13 Haptics Force feedback is also important. A common device is a phantom VIS00

  9. Mats Nyl´ en February 25, 2000 Slide 9 of 13 The Virtual Windtunnel The Virtual Windtunnel, from 1992, represents an early example of a virtual environment for visualization VIS00

  10. Mats Nyl´ en February 25, 2000 Slide 10 of 13 Virtual Windtunnel Here is an overview of the hardware configuration VIS00

  11. Mats Nyl´ en February 25, 2000 Slide 11 of 13 Computational Steering The figure below illustrates computational steering (in this case “software in-the-loop”). Interactive Feedback “Simulation” Data Transform Mapping Display Interactive Feedback VIS00

  12. Mats Nyl´ en February 25, 2000 Slide 12 of 13 Some references A very incomplete list of web-sites • EVL home page: http://www.evl.uic.edu/EVL/index.html • Wonderland homepage: http://www.hpc2n.umu.se/resources/wonderland/index.html • VR-Cube page at PDC: http://www.pdc.kth.se/projects/vr-cube/ • Virtual Windtunnel Article: http://www.nas.nasa.gov/ Pubs/TechReports/RNRreports/sbryson/RNR-92-013/RNR-92-013.html VIS00

  13. Mats Nyl´ en February 25, 2000 Slide 13 of 13 Summary and Outlook This has been an overview of the use of virtual reality in scientific visual- ization. VIS00

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend