Mats Nyl´ en January 16, 2001 Slide 1 of 21
2000-01-16 - Part 2
- Lecture 3: Computer graphics
– Introduction – Colour, Lights & Surface properties – Cameras & Coordinate systems
- Lecture 4: Computer graphics cont’d
– Coordinate transformations & Actor geometry – Graphics systems – A simple vtk example
- Textbook: Chapter 3, except 3.10 which is covered in lecture 11.
- Exercises: 3.1, 3.2, 3.7 and 3.8.