2 key elements for a 3d dose calculation engine voxel
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ICTP S Chool On M Edical P Hysics For R Adiation T Herapy : D Osimetry And T Reatment P Lanning For B Asic And A Dvanced A Pplications 13 - 24 April 2015 Miramare, Trieste, Italy Treatment Planning Systems G. Hartmann EFOMP & German Cancer


  1. ICTP S Chool On M Edical P Hysics For R Adiation T Herapy : D Osimetry And T Reatment P Lanning For B Asic And A Dvanced A Pplications 13 - 24 April 2015 Miramare, Trieste, Italy Treatment Planning Systems G. Hartmann EFOMP & German Cancer Research Center (DKFZ) g.hartmann@dkfz.de

  2. 1. Introduction: Treatment Planning & dose calculation 2. Key elements for a 3D dose calculation engine: - voxel model of the patient - beam model - ray tracing algorithm - dose calculation algorithm - optimization strategies - MC tracking

  3. An idealistic picture showing a treatment with external radiation Delivery of a high dose of radiation requires thorough planning

  4. Radiation delivery requires the whole process consisting of a chain of single procedures to be planned! clinical evaluation treatment planning: simulation and dose calculation treatment planning: 3D imaging evaluation and selection dosimetry verification and checks treatment therapeutic decision localization of target volume and organs at risk patient positioning follow-up evaluation

  5. Steps of the treatment planning process, the professionals involved in each step and the QA activities associated with these steps (IAEA TRS 430) TPS related activity

  6. This lesson deals explicitly with that component of the treatment planning process that makes use of the computer. It is also frequently referred to as: Computerized Treatment Planning. Such Treatment Planning Systems (TPS) are now always used in external beam radiation therapy and also in brachytherapy to generate beam shapes and dose distributions with the intent to maximize tumor control and minimize normal tissue complications.

  7. Main elements of a TPS 1. Import of patient data (DICOM Format) 2. Establishment of the beam model Imaging 3. Generation of the individual patient model part 4. Definition of target volume(s) and OARs 5. Definition of irradiation parameters 6. Dose calculation 7. Plan evaluation, Optimization 8. Dose prescription and determination of monitor units 9. Export of treatment parameters 10. Documentation

  8. Dose calculations have evolved from simple 2D models through 3D models to 3D Monte-Carlo techniques, and increased computing power continues to increase the calculation speed. Monte Carlo simulation of an electron beam produced in the accelerator head.

  9. Voxel model of the patient From a series of CT images we can establish a patient model that consists of cuboidal blocks each with an individual density. These cuboidal blocks are normally referred to as voxels

  10. Voxel model of the patient CT-numbers In order to adjust the dose (HU) calculation to an individual patient, we need: the contours of patient, CTV, and anatomical structures relative electron the information of tissue density inhomogeneities. Inside the patient, the relative electron density of each voxel can be determined from the patient CT data set.

  11. Beam model The modern approach utilizes the natural divider between - the radiation sources inside the treatment head - and the patient or the phantom. dose or fluence 11 ¡

  12. Beam model: treatment head A complete model requires: • Finite photon source size • Open fluence distribution • Fluence modulation – Step&shot – Dynamic – Wedges • Head scatter sources – flattening filter – collimators – wedges • Monitor back scatter • Collimator leakage, including – MLC interleaf leakage – shape of MLC leaf ends • Beam spectra • Spectral changes Schematic drawing of an • Electron contamination accelerator head (from A. Ahnesjö)

  13. 5.2 ¡ Beam model and ray tracing A (rather simple) method of dose calculation: D 0 D 1 ??? For a ray of photons: d D D e The dose D 0 is known − µ = ⋅ 1 0 at a certain point P 0 at the surface Where d is the radiological path from P 0 to P 1 If this method is applied within a voxel array, it is frequently referred to as ray tracing 13 ¡

  14. Ray tracing The term “Ray tracing” is frequently used to determine the radiological path length through a voxel array representing a patient (with relative densities ρ 11 , ρ 12 , ρ 13 , …). The geometrical path d within the patient: d d 1 ρ 11 ρ 12 ρ 13 d 2 The radiological path d radiol within the patient (simplified): d 3 ρ 21 ρ 22 ρ 23 d 4 ρ 31 ρ 32 d 5 ρ 33 d = radiol d d d d d ρ + ρ + ρ + ρ + ρ 1 11 2 12 3 22 4 23 5 33

  15. Ray Tracing In order to determine the radiological path d radiol through the patient, one has to determine – voxel by voxel – the segments d ijk in each single voxel I,j,k in the 3D space. Consider a voxel with index i,j,k segment d i,j,k

  16. Ray Tracing In a general formulation, the radiological path d radiol is interactio n coefficien t ( ) i , j , k d d = ∑ ∑ ∑ ⋅ radiol i, j, k interactio n coefficien t i j k water For photons: µ i, j, k d d ∑ ∑ ∑ = ⋅ radiol i, j, k µ i j k water It is obvious that the evaluation of this equation scales with the number of voxels = N i x N j x N k (for instance: 256 x 256 x 64 = 4 10 6 iterations

  17. Ray Tracing However, there are algorithms of ray tracing which are much faster: Fast calculation of Fast Algorithm for the exact radiological computer control of path for a three- a digital plotter CT dimensional CT J. E. Bresenham Robert L. Siddon IBM Systems Journal Vol.4 No. 1 1965

  18. Ray Tracing: Siddon’s algorithm (illustrated in 2D) Consider the intersection points of the geometrical path d: p 1 p 2 p 3 d y p 4 p 5 2 ( ) 2 d d d ( ) = + geometrica l x y p 6 d x

  19. Ray Tracing: Siddon’s algorithm (illustrated in 2D) ………… as being intersections with the equally spaced vertical and horizontal lines (distance: a) in blue and green: X coordinates of the intersection points: x x α d = + ⋅ i 2,4 1 x, i x = X α x x /d ( ) = − x, i i 1 x p 1 Y coordinates of the p 2 a intersection points: p 3 y y α d = + ⋅ i 1,3,5,6 1 y, i y = α y y /d ( ) = − d y y, i i 1 y p 4 p 5 The α x,i and α y,i can be merged into a common series of increasing values: p 6 [ ] { merge , } { } α = α α x , i y , i , ...., , ..., { } α α α Y d x 1 m 6

  20. Ray Tracing: Siddon’s algorithm Therefore the individual distance d m can be calculated as: d d α α [ ] 2 ( ) 2 with d d d = ⋅ − ( ) = + m m m 1 − x y In a similar way, the indices of each voxel i and j can be , ...., , ..., { } also obtained from the sequence of α α α 1 m 6 α − α ⎛ ⎞ ⎡ ⎤ m m 1 (i m) integer 1 x a − = + ⋅ ⎜ ⎟ 16 2 ⎢ ⎥ ⎣ ⎦ ⎝ ⎠ α − α ⎛ ⎞ ⎡ ⎤ (j m) integer 1 y m m 1 a − = + ⋅ ⎜ ⎟ 16 2 ⎢ ⎥ ⎣ ⎦ ⎝ ⎠

  21. Ray Tracing: Siddon’s algorithm The charm of this algorithm is: It does not scale with the number of voxels N i x N j x N k but with number of planes (N i +1)+(N j +1)+(N k +1). For instance: Instead of 256 x 256 x 64 = 4 million iterations we need only (256+1)+(256+1)+(64+1) = 579 iterations

  22. Beam model: treatment head E µ J ⎛ ⎞ ⎡ ⎤ Terma dE ∫ Φ ⋅ ⋅ ⎜ ⎟ ⎢ ⎥ E ρ kg ⎝ ⎠ ⎣ ⎦ E µ J ⎡ ⎤ ⎛ ⎞ tr dE ∫ Φ ⋅ ⋅ Kerma ⎜ ⎟ ⎢ ⎥ E ρ kg ⎝ ⎠ ⎣ ⎦ E µ J ⎛ ⎞ ⎡ ⎤ en dE ∫ Φ ⋅ ⋅ Collision Kerma ⎜ ⎟ ⎢ ⎥ E ρ kg ⎝ ⎠ ⎣ ⎦ A “Fluence engine“ would provide the required knowledge to calculate, for instance collision kerma

  23. The beam model can also be considered as a fluence engine: The width, shape and other radiative properties of the source must be taken into account Collimators can be raytraced, or approximated as ideal beam blockers For each element, find the contributions from the relevant sources Calculate the value of a fluence matrix element

  24. Dose calculation algorithm

  25. 5.2 ¡ Superposition and Point kernel What is a point kernel? Imagine a water absorber and a point at a certain depth. Imagine that many photons are coming all along a vertical path and are all interacting at this point only . A point kernel represents the energy transport and dose deposition of secondary particles stemming from that point of interactions .

  26. Point kernels are extremely useful for the superposition method. The superposition principle is summarized in the following Figure: The dose at a point P(x,y,z) can be considered as the sum of the contributions of the energy launched at a distance from P dV 2 i.e. in volume elements dV 3 dV 1 dV(x 0 ,y 0 ,z 0 ). P(x,y,z) This elementary energy originates from the energy fluence p(x 0 ,y 0 ,z 0 ) of the primary photons impinging on dV and the photon interactions within dV.

  27. 5.2 ¡ Model based methods We denote the scatter energy per unit primary photon fluence launched at dV and reaching P as: s(x,x 0 , y,y 0 , z,z 0 ) Then the dose at P(x,y,z) is scattered energy fluence from x',y',z' at x',y',z' absorbed at x,y,z

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