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1 The Case: Danske Bank Biggest bank in Denmark: 6,000 employees - PowerPoint PPT Presentation

1 The Case: Danske Bank Biggest bank in Denmark: 6,000 employees in DK Founded in 1871 20,000 employees worldwide 2.2 mill customers Operating in 15 countries 300 branches 2 Goals of the Project Make the first and


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  2. The Case: Danske Bank  Biggest bank in Denmark: –6,000 employees in DK –Founded in 1871 –20,000 employees worldwide –2.2 mill customers –Operating in 15 countries –300 branches 2

  3. Goals of the Project  Make the first and best mobile bank in Denmark  Success criteria: –10,000 downloads –5 enquiries  Core values: –Expertise –Integrity –Value creation –Commitment –Availability 3

  4. User demands 4

  5. Case Characteristics  Well known topic –Private basic banking  Existing service –4 mill. do online banking –Online banking (2000)  Functionality well defined –Mobile banking (2003) –View accounts  Two platforms –View transactions –iPhone –Pay bills –Android –Transfer money  Agile development –Contact –SCRUM –Currency 5

  6. Challenges 6

  7. Challenges  Are use patterns and user needs the same on a different platform? 6

  8. Challenges  Are use patterns and user needs the same on a different platform? 6

  9. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed? 6

  10. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed? 6

  11. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed?  How to avoid designers delaying developers? 6

  12. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed?  How to avoid designers delaying developers? 6

  13. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed?  How to avoid designers delaying developers?  How do we test under an NDA? 6

  14. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed?  How to avoid designers delaying developers?  How do we test under an NDA? 6

  15. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed?  How to avoid designers delaying developers?  How do we test under an NDA?  How do we test when we can’t test “live”? 6

  16. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed?  How to avoid designers delaying developers?  How do we test under an NDA?  How do we test when we can’t test “live”? 6

  17. Challenges  Are use patterns and user needs the same on a different platform?  Can we make use of the new platform when a lot of the functionality is fixed?  How to avoid designers delaying developers?  How do we test under an NDA?  How do we test when we can’t test “live”?  Fixed release date 6

  18. SCRUM process  Estimating: Proof of Concept  Product backlog: Making it reflect UX  Sprint: Working separately on UX  Roles: How clear roles help UX  Product owner: Prioritising UX  Testing: When to start testing UX 7

  19. Sprint meeting  Sprint review: –Review the work done –Demo  Clarifications and alignment  Sprint retrospective  Sprint Planning: –Decide the work to be done –Make a sprint backlog 8

  20. Time Planning Example Kickoff Deadline Design Clarify, correct Test - iPhone Test - Android Development iPhone Test - iPhone Apple Development Android Test - Android Test - Backend Core tehnology, backend etc. 2 week sprint 9

  21. Proof of Concept (POC)  Three basic work flows  2,5 months  Timeboxed –Log on –Account overview  Design included –Currency calculator 10

  22. User Needs 11

  23. User Needs  Use patterns (online & mobile) –1.2 mill customers on online banking –7.5 mill logons per month –Loads of detailed numbers on actual use 11

  24. User Needs  Use patterns (online & mobile) –1.2 mill customers on online banking –7.5 mill logons per month –Loads of detailed numbers on actual use 11

  25. User Needs  Use patterns (online & mobile) –1.2 mill customers on online banking –7.5 mill logons per month –Loads of detailed numbers on actual use  Survey: 70+% want to use mobile banking daily –51% to view account balance –40% to transfer money –32% to pay bills –31% to see transactions 11

  26. User Hindrances “But what about security??”  37% worry about the security of a mobile bank app  Two factor login based on: –Social security –4-digit service code –NemID (Danish paper based security solution) 12

  27. The Design Process 13

  28. The Design Process Sketching 13

  29. The Design Process Sketching Wireframing 13

  30. The Design Process Sketching Wireframing Graphics 13

  31. Design Versions 14

  32. Design Versions 14

  33. Design Versions 14

  34. Design Versions 14

  35. Design Versions 14

  36. Making Use of the Platform 15

  37. Making Use of the Platform  GPS 15

  38. Making Use of the Platform  GPS  Camera 15

  39. Making Use of the Platform  GPS  Camera  Mobility 15

  40. Testing Challenges  NDAs –Secret due to competition –The surprise element –Control the publication  Security issues –Live data not possible –Jeopardising customers finances –Risking the business’s economy and reputation But how do we test then?? 16

  41. Working Around the NDA  Continuous testing every sprint  Internal testers (app. 50)  Time dedicated to testing  Test cases  Automatic tests  Heuristic inspection 17

  42. Working Around Security  Test environment –Dummy data –Available from everywhere  System environment –Real data, but not live –Available only in the bank and our office  Production environment –Real live data –Available everywhere, to everyone! 18

  43. Feedback system  What (headline)?  Which platform?  Which version of the app?  Who should deal with it?  Description  Attachments –Screens –Pictures –Documents 19

  44. Timeline  Jan - Mar 2010: Proof of Concept  May - Sept 2010: Basic banking  Sept - Dec 2010: Pay bills by camera  Jan - May 2011: Investment  June - Nov 2011: iPad banking  Jan - May 2012: Investment for iPad  Jan - May 2012: New visual design for smartphone  Mar - ??? 2012: Windows Phone 7 version 20

  45. Timeline  Jan - Mar 2010: Proof of Concept  May - Sept 2010: Basic banking  Sept - Dec 2010: Pay bills by camera  Jan - May 2011: Investment  June - Nov 2011: iPad banking  Jan - May 2012: Investment for iPad  Jan - May 2012: New visual design for smartphone  Mar - ??? 2012: Windows Phone 7 version 20

  46. Crowd sourcing & Social Media  Facebook idea bank –263 ideas –3,109 votes 21

  47. Crowd sourcing & Social Media  Facebook idea bank –263 ideas –3,109 votes 21

  48. Crowd sourcing & Social Media  Facebook idea bank –263 ideas –3,109 votes  iPad –165 ideas –4106 votes 21

  49. Crowd sourcing & Social Media  Facebook idea bank –263 ideas –3,109 votes  iPad –165 ideas –4106 votes 21

  50. User Inclusion 22

  51. How Did It Go? 23

  52. How Did It Go?  Success Criteria: –10,000 downloads –5 enquiries 23

  53. How Did It Go?  Success Criteria: –10,000 downloads –5 enquiries  Actual: –400,000 downloads –3000+ new customers –3.6 mill logins every month –375,000 transactions (9%) 23

  54. How Did It Go?  Success Criteria: –10,000 downloads –5 enquiries  Actual: –400,000 downloads –3000+ new customers –3.6 mill logins every month –375,000 transactions (9%) 23

  55. How Did It Go?  Success Criteria: –10,000 downloads –5 enquiries  Actual: –400,000 downloads –3000+ new customers –3.6 mill logins every month –375,000 transactions (9%) 23

  56. Press and Rating 24

  57. Press and Rating 24

  58. Press and Rating 24

  59. Press and Rating 24

  60. Press and Rating 24

  61. Press and Rating 24

  62. Press and Rating 24

  63. Press and Rating 24

  64. Press and Rating 24

  65. Press and Rating 24

  66. Thank you for your attention Questions? twitter: @jjjtrifork email: jjj@trifork.com 25

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