1 The Case: Danske Bank Biggest bank in Denmark: 6,000 employees - - PowerPoint PPT Presentation

1 the case danske bank
SMART_READER_LITE
LIVE PREVIEW

1 The Case: Danske Bank Biggest bank in Denmark: 6,000 employees - - PowerPoint PPT Presentation

1 The Case: Danske Bank Biggest bank in Denmark: 6,000 employees in DK Founded in 1871 20,000 employees worldwide 2.2 mill customers Operating in 15 countries 300 branches 2 Goals of the Project Make the first and


slide-1
SLIDE 1

1

slide-2
SLIDE 2

The Case: Danske Bank

  • Biggest bank in Denmark:

–Founded in 1871 –2.2 mill customers –300 branches

2

–6,000 employees in DK –20,000 employees worldwide –Operating in 15 countries

slide-3
SLIDE 3

Goals of the Project

  • Make the first and best mobile bank in Denmark
  • Success criteria:

–10,000 downloads –5 enquiries

  • Core values:

–Expertise –Integrity –Value creation –Commitment –Availability

3

slide-4
SLIDE 4

User demands

4

slide-5
SLIDE 5

Case Characteristics

  • Well known topic

–Private basic banking –4 mill. do online banking

  • Functionality well defined

–View accounts –View transactions –Pay bills –Transfer money –Contact –Currency

5

  • Existing service

–Online banking (2000) –Mobile banking (2003)

  • Two platforms

–iPhone –Android

  • Agile development

–SCRUM

slide-6
SLIDE 6

Challenges

6

slide-7
SLIDE 7

Challenges

  • Are use patterns and user needs

the same on a different platform?

6

slide-8
SLIDE 8

Challenges

  • Are use patterns and user needs

the same on a different platform?

6

slide-9
SLIDE 9

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

6

slide-10
SLIDE 10

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

6

slide-11
SLIDE 11

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

  • How to avoid designers delaying developers?

6

slide-12
SLIDE 12

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

  • How to avoid designers delaying developers?

6

slide-13
SLIDE 13

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

  • How to avoid designers delaying developers?
  • How do we test under an NDA?

6

slide-14
SLIDE 14

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

  • How to avoid designers delaying developers?
  • How do we test under an NDA?

6

slide-15
SLIDE 15

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

  • How to avoid designers delaying developers?
  • How do we test under an NDA?
  • How do we test when we can’t test “live”?

6

slide-16
SLIDE 16

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

  • How to avoid designers delaying developers?
  • How do we test under an NDA?
  • How do we test when we can’t test “live”?

6

slide-17
SLIDE 17

Challenges

  • Are use patterns and user needs

the same on a different platform?

  • Can we make use of the new platform

when a lot of the functionality is fixed?

  • How to avoid designers delaying developers?
  • How do we test under an NDA?
  • How do we test when we can’t test “live”?
  • Fixed release date

6

slide-18
SLIDE 18

SCRUM process

  • Estimating: Proof of Concept
  • Product backlog: Making it reflect UX
  • Sprint: Working separately on UX
  • Roles: How clear roles help UX
  • Product owner: Prioritising UX
  • Testing: When to

start testing UX

7

slide-19
SLIDE 19

Sprint meeting

  • Sprint review:

–Review the work done –Demo

  • Clarifications and alignment
  • Sprint retrospective
  • Sprint Planning:

–Decide the work to be done –Make a sprint backlog

8

slide-20
SLIDE 20

Time Planning Example

9

Design Clarify, correct Test - iPhone Test - Android Development iPhone Development Android Test - iPhone Test - Android Apple Core tehnology, backend etc. Test - Backend 2 week sprint Kickoff Deadline

slide-21
SLIDE 21

Proof of Concept (POC)

  • Three basic work flows

–Log on –Account overview –Currency calculator

10

  • 2,5 months
  • Timeboxed
  • Design included
slide-22
SLIDE 22

User Needs

11

slide-23
SLIDE 23

User Needs

  • Use patterns (online & mobile)

–1.2 mill customers on online banking –7.5 mill logons per month –Loads of detailed numbers on actual use

11

slide-24
SLIDE 24

User Needs

  • Use patterns (online & mobile)

–1.2 mill customers on online banking –7.5 mill logons per month –Loads of detailed numbers on actual use

11

slide-25
SLIDE 25

User Needs

  • Use patterns (online & mobile)

–1.2 mill customers on online banking –7.5 mill logons per month –Loads of detailed numbers on actual use

  • Survey: 70+% want to use mobile banking daily

–51% to view account balance –40% to transfer money –32% to pay bills –31% to see transactions

11

slide-26
SLIDE 26

User Hindrances

“But what about security??”

12

  • 37% worry about the

security of a mobile bank app

  • Two factor login based on:

–Social security –4-digit service code –NemID (Danish paper based security solution)

slide-27
SLIDE 27

The Design Process

13

slide-28
SLIDE 28

The Design Process

13

Sketching

slide-29
SLIDE 29

The Design Process

13

Sketching Wireframing

slide-30
SLIDE 30

The Design Process

13

Sketching Wireframing Graphics

slide-31
SLIDE 31

Design Versions

14

slide-32
SLIDE 32

Design Versions

14

slide-33
SLIDE 33

Design Versions

14

slide-34
SLIDE 34

Design Versions

14

slide-35
SLIDE 35

Design Versions

14

slide-36
SLIDE 36

Making Use of the Platform

15

slide-37
SLIDE 37

Making Use of the Platform

  • GPS

15

slide-38
SLIDE 38

Making Use of the Platform

  • GPS

15

  • Camera
slide-39
SLIDE 39

Making Use of the Platform

  • GPS

15

  • Camera
  • Mobility
slide-40
SLIDE 40

Testing Challenges

  • NDAs

–Secret due to competition –The surprise element –Control the publication

  • Security issues

–Live data not possible –Jeopardising customers finances –Risking the business’s economy and reputation

16

But how do we test then??

slide-41
SLIDE 41

Working Around the NDA

  • Continuous testing every sprint
  • Internal testers (app. 50)
  • Time dedicated to testing
  • Test cases
  • Automatic tests
  • Heuristic inspection

17

slide-42
SLIDE 42

Working Around Security

  • Test environment

–Dummy data –Available from everywhere

  • System environment

–Real data, but not live –Available only in the bank and our office

  • Production environment

–Real live data –Available everywhere, to everyone!

18

slide-43
SLIDE 43

Feedback system

  • What (headline)?
  • Which platform?
  • Which version of the app?
  • Who should deal with it?
  • Description
  • Attachments

–Screens –Pictures –Documents

19

slide-44
SLIDE 44

Timeline

  • Jan - Mar 2010: Proof of Concept
  • May - Sept 2010: Basic banking
  • Sept - Dec 2010: Pay bills by camera
  • Jan - May 2011: Investment
  • June - Nov 2011: iPad banking
  • Jan - May 2012: Investment for iPad
  • Jan - May 2012: New visual design for smartphone
  • Mar - ??? 2012: Windows Phone 7 version

20

slide-45
SLIDE 45

Timeline

  • Jan - Mar 2010: Proof of Concept
  • May - Sept 2010: Basic banking
  • Sept - Dec 2010: Pay bills by camera
  • Jan - May 2011: Investment
  • June - Nov 2011: iPad banking
  • Jan - May 2012: Investment for iPad
  • Jan - May 2012: New visual design for smartphone
  • Mar - ??? 2012: Windows Phone 7 version

20

slide-46
SLIDE 46

Crowd sourcing & Social Media

  • Facebook idea bank

–263 ideas –3,109 votes

21

slide-47
SLIDE 47

Crowd sourcing & Social Media

  • Facebook idea bank

–263 ideas –3,109 votes

21

slide-48
SLIDE 48

Crowd sourcing & Social Media

  • Facebook idea bank

–263 ideas –3,109 votes

21

  • iPad

–165 ideas –4106 votes

slide-49
SLIDE 49

Crowd sourcing & Social Media

  • Facebook idea bank

–263 ideas –3,109 votes

21

  • iPad

–165 ideas –4106 votes

slide-50
SLIDE 50

User Inclusion

22

slide-51
SLIDE 51

How Did It Go?

23

slide-52
SLIDE 52

How Did It Go?

  • Success Criteria:

–10,000 downloads –5 enquiries

23

slide-53
SLIDE 53

How Did It Go?

  • Success Criteria:

–10,000 downloads –5 enquiries

  • Actual:

–400,000 downloads –3000+ new customers –3.6 mill logins every month –375,000 transactions (9%)

23

slide-54
SLIDE 54

How Did It Go?

  • Success Criteria:

–10,000 downloads –5 enquiries

  • Actual:

–400,000 downloads –3000+ new customers –3.6 mill logins every month –375,000 transactions (9%)

23

slide-55
SLIDE 55

How Did It Go?

  • Success Criteria:

–10,000 downloads –5 enquiries

  • Actual:

–400,000 downloads –3000+ new customers –3.6 mill logins every month –375,000 transactions (9%)

23

slide-56
SLIDE 56

Press and Rating

24

slide-57
SLIDE 57

Press and Rating

24

slide-58
SLIDE 58

Press and Rating

24

slide-59
SLIDE 59

Press and Rating

24

slide-60
SLIDE 60

Press and Rating

24

slide-61
SLIDE 61

Press and Rating

24

slide-62
SLIDE 62

Press and Rating

24

slide-63
SLIDE 63

Press and Rating

24

slide-64
SLIDE 64

Press and Rating

24

slide-65
SLIDE 65

Press and Rating

24

slide-66
SLIDE 66

Thank you for your attention

25

Questions?

twitter: @jjjtrifork email: jjj@trifork.com