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1 Ideal Multiple Access Protocol Random Access Protocols Broadcast - PDF document

Multiple Access Multiple Access Multiple hosts sharing the same medium What are the new problems? Readings: Kurose & Ross, 5.3, 5.5 Multiple Access protocols Shared Media Single shared broadcast channel Ethernet bus Two


  1. Multiple Access Multiple Access  Multiple hosts sharing the same medium  What are the new problems? Readings: Kurose & Ross, 5.3, 5.5 Multiple Access protocols Shared Media Single shared broadcast channel   Ethernet bus Two or more simultaneous transmissions by nodes:  interference  Radio channel Collision if node receives two or more signals at the same time   Token ring network Multiple Access Protocol  … Distributed algorithm that determines how nodes share  channel, i.e., determine when node can transmit Communication about channel sharing must use channel  itself! No out-of-band channel for coordination  Computer Network Channel Partitioning Characteristics  Frequency Division Multiplexing  Transmission needs vary  Each node has a frequency band  Between different nodes  Time Division Multiplexing  Over time  Network is not fully utilized  Each node has a series of fixed time slots  What networks are these good for? 1

  2. Ideal Multiple Access Protocol Random Access Protocols Broadcast channel of rate R bps When node has packet to send  transmit at full channel data rate R. 1. When one node wants to transmit, it can  no a priori coordination among nodes  send at rate R. two or more transmitting nodes ➜ “collision”,  2. When M nodes want to transmit, each can random access MAC protocol specifies:  send at average rate R/M how to detect collisions  3. Fully decentralized: how to recover from collisions (e.g., via delayed  retransmissions) no special node to coordinate transmissions  Examples of random access MAC protocols:  no synchronization of clocks, slots  slotted ALOHA  4. Simple ALOHA  CSMA, CSMA/CD, CSMA/CA  Slotted ALOHA Slotted ALOHA Assumptions Operation all frames same size  when node obtains fresh  time is divided into frame, it transmits in next  equal size slots, time to slot transmit 1 frame no collision, node can  nodes start to transmit  send new frame in next Pros Cons frames only at slot single active node can  collisions, wasting slots beginning of slots  continuously transmit at full if collision, node idle slots nodes are synchronized    rate of channel retransmits frame in each nodes may be able to if 2 or more nodes highly decentralized: only    subsequent slot with prob. detect collision in less transmit in slot, all slots in nodes need to be in p until success sync than time to transmit nodes detect collision packet simple  clock synchronization  Slotted Aloha efficiency Optimal choice of p  Efficiency is the long-run fraction of  For max efficiency with N nodes, find p* that successful slots when there are many nodes, maximizes each with many frames to send Np(1-p) N-1  Suppose N nodes with many frames to send,  For many nodes, take limit of Np*(1-p*) N-1 as N each transmits in slot with probability p goes to infinity, gives 1/e = .37  prob that node 1 has success in a slot = p(1-p) N-1  Efficiency is 37%, even with optimal p  prob that any node has a success = Np(1-p) N-1 2

  3. Pure (unslotted) ALOHA Pure Aloha efficiency unslotted Aloha: simpler, no synchronization P(success by given node) = P(node transmits) .  when frame first arrives P(no other node transmits in [t 0 -1,t 0 ] .  transmit immediately P(no other node transmits in [t 0 ,t 0 +1]  collision probability increases: = p . (1-p) N-1 . (1-p) N-1  frame sent at t 0 collides with other frames sent in = p . (1-p) 2(N-1)  [t 0 -1,t 0 +1] … choosing optimum p and then letting n -> ∞ ... Efficiency = 1/(2e) = .18 Even worse ! CSMA collisions Carrier Sense Multiple Access CSMA : listen before transmit: collisions can still occur: propagation delay means If channel sensed idle: transmit entire frame two nodes may not hear  If channel sensed busy, defer transmission each other’s transmission collision: entire packet transmission time wasted  Human analogy: don’t interrupt others! note: role of distance & propagation delay in determining collision probability CSMA/CD (Collision Detection) CSMA/CD collision detection CSMA/CD: carrier sensing, deferral as in CSMA collisions detected within short time  colliding transmissions aborted, reducing channel  wastage  collision detection: easy in wired LANs: measure signal strengths,  compare transmitted, received signals difficult in wireless LANs: receiver shut off while  transmitting  human analogy: the polite conversationalist 3

  4. Ethernet Ethernet Topologies dominant wired LAN technology: cheap $20 for 100Mbs!  first widely used LAN technology  Bus Topology: Shared Simpler, cheaper than token LANs and ATM  All nodes connected Kept up with speed race: 10 Mbps – 10 Gbps  to a wire Star Topology: Metcalfe’s Ethernet sketch All nodes connected to a central repeater Ethernet Connectivity Ethernet Connectivity 10Base5 – 10Base2 – ThickNet ThinNet < 500m < 200m Controller Controller Transceiver Vampire Tap BNC T-Junction Bus Topology Bus Topology Transceiver Ethernet Frame Structure Ethernet Connectivity Sending adapter encapsulates IP datagram (or other network layer protocol packet) in Ethernet frame 10BaseT < 100m Preamble: Controller 7 bytes with pattern 10101010 followed by one byte  with pattern 10101011 Star Topology Used to synchronize receiver, sender clock rates  (Manchester encoding) 4

  5. Ethernet Frame Structure (more) Ethernet Specifications Addresses: 6 bytes Coaxial Cable   if adapter receives frame with matching destination Up to 500m   address, or with broadcast address (eg ARP packet), it Taps  passes data in frame to net-layer protocol > 2.5m apart  otherwise, adapter discards frame  Transceiver  Type: indicates the higher layer protocol (mostly IP  Idle detection but others may be supported such as Novell IPX  Sends/Receives signal and AppleTalk)  Repeater  CRC: checked at receiver, if error is detected, the  Joins multiple Ethernet segments frame is simply dropped  < 5 repeaters between any two hosts  < 1024 hosts  Ethernet MAC Algorithm Ethernet MAC Algorithm  Sender/Transmitter Node A Node B If line is idle (carrier sensed)  Send immediately  Send maximum of 1500B data (1527B total)  At time almost T, node A’s Wait 9.6 µ s before sending again  message has almost If line is busy (no carrier sense) arrived  ⊗ Wait until line becomes idle  Send immediately  If collision detected Node A starts Node B starts  transmission at time 0 transmission at time T Stop sending and jam signal  Try again later How can we ensure that A knows about the collision?  Collision Detection Ethernet MAC Algorithm Example Node A Node B  Node A’s message reaches node B at time T  Node B’s message reaches node A at time 2T  For node A to detect a collision, node A must still be  transmitting at time 2T At time almost T, node A’s 802.3 message has almost  ⊗ arrived 2T is bounded to 51.2 µ s  At 10Mbps 51.2 µ s = 512b or 64B  Packet length ≥ 64B  Node A starts Node B starts Jam after collision  transmission at time 0 transmission at time T Ensures that all hosts notice the collision  At time 2T, A is still transmitting and notices a collision 5

  6. Retransmission Binary Exponential Backoff  How long should a host wait to retry Choices after 2 collisions after a collision?  Binary exponential backoff  Maximum backoff doubles with each failure Choices after 1 collision  After N failures, pick an N-bit number 0 Ts 2Ts 3Ts  2 N discrete possibilities from 0 to maximum Why use How long fixed time should the Time of collision slots? slots be? Binary Exponential Backoff CSMA/CD efficiency For 802.3, T = 51.2 µ s t prop = max prop between 2 nodes in LAN   Consider the following t trans = time to transmit max-size frame   k hosts collide Efficiency = 1/(1+5 * t prop / t trans )   Each picks a random number from 0 to 2 (N-1)  For 10 Mbit Ethernet, t prop = 51.2 us, t trans = 1.2 ms  If the minimum value is unique  Efficiency is 82.6%!  All other hosts see a busy line  Much better than ALOHA, but still decentralized, Note: Ethernet RTT < 51.2 µ s   simple, and cheap if the minimum value is not unique  Hosts with minimum value slot collide again!  Efficiency goes to 1 as t prop goes to 0  Next slot is idle  Goes to 1 as t trans goes to infinity  Consider the next smallest backoff value  Collision Detection Frame Reception Techniques: Bus Topology  Transceiver handles Sender handles all access control  Carrier detection Receiver simply pulls the frame from the network   Collision detection Ethernet controller/card   Jamming after collision Sees all frames    Transceiver sees sum Selectively passes frames to host processor  of voltages Acceptable frames Transceivers  Addressed to host Outgoing signal   Addressed to broadcast Incoming signal   Addressed to multicast address to which host belongs   Transceiver looks for Anything (if in promiscuous mode)  Voltages impossible for  Need this for packet sniffers/TCPDump  only outgoing 6

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