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1 2 3 4 5 6 7 8 9 10 11 12 13 Visual Design and Prototype 14 Visual Design and Prototype 15 Visual Design and Prototype 16 Navigation No Locus of Control Virtual Content Design User Satisfaction 17 18 19 Invitation


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  14. Visual Design and Prototype 14

  15. Visual Design and Prototype 15

  16. Visual Design and Prototype 16

  17. Navigation No Locus of Control Virtual Content Design User Satisfaction 17

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  20. Invitation ● E-mail ● Face-to-face ● Social Media Pre-screening ● Musical aptitude quiz ● Match for target audience ● Varying levels of Minecraft experience 20

  21. 3 Rounds of Usability 13 Participants completed simulation 18 Participants were invited 21

  22. Tools 22

  23. Round One: The Crafter’s Ear “Everything that could go wrong, went wrong” “Please add more “right-click” sign reminders. I kept breaking things when I left clicked.” 23

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  25. Round Two: The Crafter’s Ear “They all died.” “I keep showing survival mode whenever I click area 4.” 25

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  27. Round Two: Major Issue “Please fix the note block chart. The colors don’t match the output when you click.” 27

  28. Round Three: The Crafter’s Ear “The second half was the “It finally, mostly works.” highlight. Can you turn the first part into a PDF instead?” 28

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  30. Post-survey question: Choose five descriptive words from this list that best describe your simulation experience. 30

  31. Pros Cons 31

  32. Was it worth it? Yes and No 32

  33. Conclusion: New Platform “I really appreciated the effort this took. Why are you using Minecraft Java? Wouldn’t Minecraft Education Edition solve a lot of the issues I experienced in the simulation?” 33

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  36. Minecraft Education Edition Requested Lesson plans and online presence an idea for platform change 36

  37. Future Endeavors ● Platform reevaluation ● Explore Minecraft Education Edition ● Focus only on music ● Launch future research 37

  38. Questions? 38

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