0 a d graphics
play

0 A.D: Graphics Graphics problems and opportunities of open-source - PowerPoint PPT Presentation

0 A.D: Graphics Graphics problems and opportunities of open-source game Vladislav Belov 0 A.D: Graphics Structure A little history of 0 A.D. Used technologies and how it works. Known problems. Current solutions. Future plans.


  1. 0 A.D: Graphics Graphics problems and opportunities of open-source game Vladislav Belov 0 A.D: Graphics

  2. Structure • A little history of 0 A.D. • Used technologies and how it works. • Known problems. • Current solutions. • Future plans. Vladislav Belov 0 A.D: Graphics

  3. History 0 A.D. (pronounced “zero-ey-dee”) is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers. As the leader of an ancient civilization, you must gather the resources you need to raise a military force and dominate your enemies. 0 A.D. has been in development since 2001 (or 2003, depending on how you count). You can find complete history of the game at: https://play0ad.com/about/the-story-of-0-a-d/. Vladislav Belov 0 A.D: Graphics

  4. Technologies • Own game engine - Pyrogenesis (written in C++). • SDL for most OS depended things (IO events, system calls, etc). • OpenGL 1/2 API for rendering some stuff: glBegin , glEnd , ... . • ARB/GLSL for shaders (ARB - 2002). Vladislav Belov 0 A.D: Graphics

  5. Problems • Inaccurate hardware information. • Old OpenGL and slow API functions. • No modern OpenGL API functions: glDrawInstanced , ... . • Driver or application crashes on Intel cards with particular driver • Legacy support of OpenGL drivers on macOS 10.14 Vladislav Belov 0 A.D: Graphics

  6. Solutions • Tracker and forum to collect people feedback. • In-game crash dump and system info that players can upload on our site. • A feedback server to receive automatic hardware reports voluntarily submitted by players of 0 A.D. Vladislav Belov 0 A.D: Graphics

  7. Plans • Find out active audience that really play the game. • More abstractions to minimize number of places with direct low-level calls. • Find a low-level third party library or engine for GL/Vulkan/Metal. • White lists for drivers with bugs (like it’s done for Chromium). Vladislav Belov 0 A.D: Graphics

  8. 0 A.D. Thank you! play0ad.com ‘ Vladislav Belov 0 A.D: Graphics

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend