GSET Somi: A Game-Specific Eye Tracking Dataset for Somi Hamed - - PowerPoint PPT Presentation

gset somi a game specific eye tracking dataset for somi
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GSET Somi: A Game-Specific Eye Tracking Dataset for Somi Hamed - - PowerPoint PPT Presentation

GSET Somi: A Game-Specific Eye Tracking Dataset for Somi Hamed Ahmadi 1 Saman Zadtootaghaj 1 Sajad Mowlaei 1 Mahmoud Reza Hashemi 1 Shervin Shirmohammadi 1,2 University ofTehran 1 Multimedia Processing Laboratory (MPL), School of Electrical and


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GSET Somi: A Game-Specific Eye Tracking Dataset for Somi

Hamed Ahmadi1 Saman Zadtootaghaj1 Sajad Mowlaei1 Mahmoud Reza Hashemi1 Shervin Shirmohammadi1,2

University ofTehran

1 Multimedia Processing Laboratory (MPL), School

  • f Electrical and Computer Engineering, College of

Engineering, University of Tehran

2 DISCOVER Lab, School of Electrical Engineering

and Computer Science, University of Ottawa

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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GAMING INDUSTRY

  • Wide range of gaming devices
  • Gaming will hit $91.5 billion this year1

1 http://www.gamesindustry.biz/articles/2015-04-22-gaming-will-hit-usd91-5-billion-this-year-newzoo

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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CLOUD GAMING

Game Engine Video Encoder Video Decoder Display System Game Input Device Cloud Client

Bandwidth!

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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BANDWIDTH CHALLENGE

  • Currently requires ~5Mbps per player
  • Perceptual video coding is used to reduce bit

rate while preserving perceived quality!

  • Specific eye-tracking datasets are required to

build specific perceptual models for gaming applications.

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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COMPARISON OF THE GAME-RELATED EYE-TRACKING DATASETS

GSET PETERS BORJI CRCNS DIEM Collected while playing

Collected while watching

○ ○ ○

  • Game video

Game video trailer

○ ○ ○ ○

  • #Subjects*

84 5 21 8

  • #Videos*

135 24 27

  • 4

Resolution

720p 680x480 680x480 680x480 Varying

Video format

Raw Raw

H.264/AVC

MPEG-1

  • Eyes

Both Right

  • Eye-tracker

Remote Chin rest

Chin rest + Head mount

Chin rest

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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VIDEO GAME

  • Title: “Somi, My Beautiful Doll”
  • Game Genre: Side-scrolling
  • Built by: GameMakerStudio
  • Resolution: 720p
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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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SOMI’S GAME OBJECTS

  • Categorized into eight groups
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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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DATA COLLECTION PROCEDURE

Introduction Training Calibration Playing Verification

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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EYE-TRACKING DEVICE

  • Tobii X2-30 Compact

▫ Remote eye-tracker ▫ Sampling rate of 30 Hz ▫ Accuracy of 0.4°

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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SAMPLE RESULTS 1

  • Attention patterns are different among players of

different skill levels

SKILL LEVEL SCORERANGE Beginner score <= 1000 Intermediate 1000 < score <= 6000 Expert 6000 < score

10 20 30 40 50 60 70

Percentage

Beginner Intermediate Expert

Average attention per category

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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SAMPLE RESULTS 2

  • Attention patterns are different during different game

states

10 20 30 40 50 60 70

Percentage

Beginner Intermediate Expert 10 20 30 40 50 60 70

Percentage

Beginner Intermediate Expert

Average attention per category in Jumping state Average attention per category in Running state

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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Dataset Structure

  • Each session contains

▫ Gaze records ▫ Keyboard strikes ▫ Mouse info ▫ Game objects’ info

– Size – Location

▫ Gameplay video

– In a lossless format http://www.site.uottawa.ca/~shervin/gaze/

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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CONCLUSION

  • Compared to existing datasets, ours has the

following features at once:

▫ HD resolution ▫ Collection during gameplay instead of watching ▫ Recording of mouse and keyboard inputs ▫ Recording of game objects’ locations ▫ A large number of subjects

  • Can be used to recognize the different attention

patterns among players

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7th ACM Multimedia Systems Conference (ACM MMSys), Klagenfurt am Wörthersee, Austria, May 2016

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FUTURE WORK

  • Adding more video games of the side-scrolling

genre

  • Adding video games of the other game genres
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