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0.5 = 4 5 1 * 0 0.5 0 7 1 1 7 1 1 7 0 1.0 kernel - PDF document

Image neighborhoods Q: What happens if we reshuffle all pixels within the image? Lecture 4: Linear filters Tuesday, Sept 11 A: Its histogram wont change. Point-wise processing unaffected. Many slides by (or adapted from) D.


  1. Image neighborhoods • Q: What happens if we reshuffle all pixels within the image? Lecture 4: Linear filters Tuesday, Sept 11 • A: Its histogram won’t change. Point-wise processing unaffected. Many slides by (or adapted from) D. Forsyth, Y. Boykov, L. • Filters reflect spatial information Davis, W. Freeman, M. Hebert, D. Kreigman, P. Duygulu Image filtering Linear filtering • Replace each pixel with a linear combination of Modify the pixels in an image based on some its neighbors. function of a local neighborhood of the pixels • Convolution kernel: prescription for the linear combination 10 5 3 Some function 10 5 3 0 0 0 4 5 1 7 0.5 = 4 5 1 * 0 0.5 0 7 1 1 7 1 1 7 0 1.0 kernel Why filter images? Convolution • Noise reduction kernel signal • Image enhancement • Feature extraction

  2. Convolution Convolution example Shapiro & Stockman Convolution example (in both dims) Filtering examples Filtering examples: Identity

  3. Filtering examples Filtering examples: Blur Filtering examples: Blur Filtering examples: Blur Filtering examples Filtering examples: Shift

  4. Filtering examples Filtering examples: sharpening Filtering examples: sharpening Properties • Shift invariant – G(Shift(f(x))=Shift(G(f(x))) • Linear – G(k f(x))=kG(f(x)) – G(f+g) = G(f) + G(g) Properties Filters as templates • Associative: (f * g) * h = f * (g * h) • Applying filter = taking a • Insight dot-product between – filters look like the image and some vector • Differentiation rule: effects they are • Filtering the image is a intended to find set of dot products – filters find effects they look like

  5. The University of Gaussian noise Noise Ontario Filtering is useful for noise reduction... Common types of noise: Original Salt and pepper noise • Salt and pepper noise : random occurrences of black and white pixels • Impulse noise: random occurrences of white pixels • Gaussian noise : variations in intensity drawn from a Gaussian normal distribution Impulse noise Gaussian noise Effect of Effect of sigma on sigma on Gaussian Gaussian noise noise Effect of Effect of sigma on sigma on Gaussian Gaussian noise noise sigma=1

  6. Gaussian noise Effect of sigma on Gaussian noise • Issues sigma=16 – allows noise values greater than maximum or less than zero – good model for small standard deviations – independence may not be justified – does not model other sources of “noise” Smoothing and noise Mean filtering • Expect pixels to “be like” their neighbors 0 0 0 0 0 0 0 0 0 0 • Expect noise processes to be independent from 0 0 0 0 0 0 0 0 0 0 pixel to pixel 0 0 0 90 90 90 90 90 0 0 0 0 0 90 90 90 90 90 0 0 0 0 0 90 90 90 90 90 0 0 • Smoothing suppresses noise, for appropriate 0 0 0 90 0 90 90 90 0 0 noise models 0 0 0 90 90 90 90 90 0 0 • Impact of scale: more pixels involved in the 0 0 0 0 0 0 0 0 0 0 image, more noise suppressed, but also more 0 0 90 0 0 0 0 0 0 0 blurring 0 0 0 0 0 0 0 0 0 0 Gaussian Salt and pepper Effect of noise noise Mean filtering mean filters 3x3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 20 30 30 30 20 10 0 0 0 90 90 90 90 90 0 0 0 20 40 60 60 60 40 20 0 0 0 90 90 90 90 90 0 0 0 30 60 90 90 90 60 30 0 0 0 90 90 90 90 90 0 0 0 30 50 80 80 90 60 30 5x5 0 0 0 90 0 90 90 90 0 0 0 30 50 80 80 90 60 30 0 0 0 90 90 90 90 90 0 0 0 20 30 50 50 60 40 20 0 0 0 0 0 0 0 0 0 0 10 20 30 30 30 30 20 10 0 0 90 0 0 0 0 0 0 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 7x7

  7. Mean kernel Smoothing by Averaging • What’s the kernel for a 3x3 mean filter? 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 90 90 90 90 90 0 0 0 0 0 90 90 90 90 90 0 0 0 0 0 90 90 90 90 90 0 0 0 0 0 90 0 90 90 90 0 0 H [ u , v ] 0 0 0 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 F [ x , y ] Smoothing with a Gaussian Isotropic Gaussian • Averaging does not model defocused lens well Reasonable model of a circularly symmetric blob • Gaussian kernel weights pixels at its center much more strongly than its boundaries Smoothing with a Gaussian

  8. Gaussian filters Gaussian filters • Gaussian function has infinite support, but discrete filters use finite kernels 1 2 1 1 ⋅ 2 4 2 16 1 2 1 H [ u , v ] Smoothing and noise Gaussian filters More noise - � • Remove “high-frequency” components from the image � “low pass” filter • Convolution with self is another Gaussian Wider kernel � – So can smooth with small-width kernel, repeat, and get same result as larger-width kernel would have – 2x with σ � 1x with √ 2 σ • Separable kernel Separability Separability • Isotropic Gaussians factorable into product of two 1D Gaussians • Useful: can convolve all rows, then all columns • Linear vs. quadratic time in mask size

  9. Correlation of filter responses • Filter responses are correlated over scales similar to scale of filter • Filtered noise is sometimes useful – looks like some natural textures Edges and derivatives Edges and derivatives • Edges correspond to fast changes

  10. Finite difference filters Finite differences • M = [-1 0 1] Image derivatives can be approximated with convolution. 0 0 0 1 0 -1 0 0 0 H [ u , v ] Finite difference filters Finite differences Which is derivative in the x direction? Finite differences Smoothed derivatives Strong response to fast change � sensitive • Smooth before differentiation: assume that to noise “meaningful” changes won’t be suppressed by smoothing, but noise will • Two convolutions: smooth, then differentiate? Increasing noise -> (zero mean additive Gaussian noise)

  11. Smoothed derivatives Derivative of Gaussian filter ⊗ ⊗ = ⊗ ⊗ ( I g ) h I ( g h ) [ ] 0.0030 0.0133 0.0219 0.0133 0.0030 [ ] ⊗ 1 − 0.0133 0.0596 0.0983 0.0596 0.0133 1 0.0219 0.0983 0.1621 0.0983 0.0219 0.0133 0.0596 0.0983 0.0596 0.0133 0.0030 0.0133 0.0219 0.0133 0.0030 Derivative of Gaussian filter Derivative of Gaussian filter σ = 1 pixel σ = 2 pixels σ = 1 pixel σ = 3 pixels σ = 7 pixels The apparent structures differ depending on Derivatives in the x direction Gaussian’s scale parameter. Smoothed derivatives: caveat • Tradeoff between localization and smoothing

  12. Typical mask properties Median filter • Derivatives – Opposite signs used to get high response in regions of high contrast • Non-linear – Sum to 0 � no response in constant regions • No new pixel values – High absolute value at points of high contrast • Removes spikes • Smoothing – Values positive – Sum to 1 � constant regions same as input – Amount of smoothing proportional to mask size Median filter Median filter Salt and Median pepper filtered noise Median filter Next • More on edges, pyramids, and texture • Pset 1 out tomorrow • Reading: chapters 8 and 9

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