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Targeting
- bjectives that
matter Based on direct data input from the real world Extended Reality 3D + 3 tech Multi Player by nature
Edwin Fennema Natural Game Designer
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Edwin Fennema Natural Game Designer Targeting Multi Player objectives that by nature matter zxccxzxc Based on direct Extended data input from Reality the real world 3D + 3 tech 1 Realities Edwin Fennema as a Geomagine Platform
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zxccxzxc
Targeting
matter Based on direct data input from the real world Extended Reality 3D + 3 tech Multi Player by nature
Edwin Fennema Natural Game Designer
Edwin Fennema Geomagine Platform Consultant
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People Social Psychology Expressed behaviours Model, rule driven 3D VR/AR technology Integrating VR/AR features Collaborative VR/AR that is put to work Data Shaping realities…..as a service Natural responses Current (virtual)reality Applying Situational change Adapted responses Organizations/Societies TECH MECH US
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Import
Import prop data Generate basic canvas Realification
Optimization for VR/AR Export to users
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Apply rules Apply models Apply interactions Apply performance
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Multi angle - parallel interpretation of complex matters
‘Tacit interaction’ datasets
Pervasive by 3+3D 360 engagement
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Limiting loss of information (getting the ‘whole picture’)
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Realities as a Service platform
Engagement Assessment Assets Simulation Scenarios Vision Mission Design Identity Transition Future Safety Data
Applying Situational Change Adapted Responses
"Some complex systems, such as the wheather, are oblivious to
contrast, reacts to them. Indeed, the better our forecasts, the more reactions they engender. Hence paradoxically, as we accumulate more data and increase our computing power, events become wilder and more unexpected. The more we know, the less we can predict.”