YEAR END REPORT 2016-01-01 2016-12-31 Publisher and Developer of - - PowerPoint PPT Presentation

year end report 2016 01 01 2016 12 31 publisher and
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YEAR END REPORT 2016-01-01 2016-12-31 Publisher and Developer of - - PowerPoint PPT Presentation

YEAR END REPORT 2016-01-01 2016-12-31 Publisher and Developer of games, primarily on PC 92 * 12 active brands 200 + games and strong Recognized games employees IP portfolio with loyal fans 5 million + Employees speak 47% registered


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YEAR END REPORT 2016-01-01 – 2016-12-31

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Publisher and Developer of games, primarily on PC

92 * games and strong IP portfolio 5 million + registered gamers globally 1.5 million fans play a Paradox game each month 200 + employees Employees speak 20 + different languages 2 owned studios in Stockholm and in Umeå 12 active brands Recognized games with loyal fans

* 92 games including main games and major expansions as of December 2016. ** Weighted average 2012-2016. 49% operating margin in 2016.

47% revenue CAGR last five years 28% **

  • perating margin last

five year in average

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Paradox Game Pillars

WHAT WE ARE LOOKING FOR IN A GREAT GAME

Replayable You’re basically never “done” with the game. System driven games with challenging sandbox environments make for unique game sessions each time you play. Intellectual, yet hard core The games challenge your mind, not your reflexes. Incredible depth is also matched with a balanced learning curve. Function over form What makes a Paradox game beautiful isn’t necessarily the graphics - it’s the gameplay. Given the choice, we will always focus on gameplay and systems first.We strive for the right production values, not high production values. Accessible The games take time to master - but the journey is always rewarding. You don’t stop playing our games because you don’t understand how things work or what to do next. Creativity We want our players to create and share their own stories from our games

  • not just the stories we imagined. The game should encourage creativity,

experimentation and the creation of memorable stories. Highly engaging subject matter Regardless of what the game is about, there’s always more to discover behind the scenes. The player can always dig deeper into the subject matter of the game even when they’re not playing.

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EXPANSION

RELEASED Q4 2016 2 NEW GAME LAUNCHES AND 7 EXPANSIONS IN Q1-Q3 2016

Launching and expanding game franchises

Stellaris Tyranny Hearts of Iron IV Mare Nostrum Snowfall The Reaper’s Due Rights of Man Conclave Here be Dragons Art Deco The White March part II Natural Disasters Leviathans Together for Victory

EXPANSION EXPANSION EXPANSION EXPANSION EXPANSION EXPANSION EXPANSION EXPANSION EXPANSION EXPANSION NEW GAME NEW GAME NEW GAME

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Important events Q4 2016

  • The new game Tyranny, developed by Obsidian Entertainment was

released November 10.

  • Four expansions were released during the period; Rights of Man for

Europa Universalis IV, Leviathans Story Pack for Stellaris, Together for Victory for Hearts of Iron IV, and Natural Disasters for Cities: Skylines.

  • Downloadable content Cities: Skylines - Stadiums: European Club Pack,

in collaboration with football clubs FC Barcelona, Chelsea Football Club, Juventus Football Club and Paris Saint Germain, was released.

  • Cities: Skylines - Content Creator Pack: High Tech Buildings was

released, which is a continuation of the collaboration with the community's players to produce and sell downloadable content.

  • Steam Winter sale started on December 22 and lasted until January 2.
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Key figures for the Group

STRONG MARGINS AND HIGH PROFITABILITY

Q4 2016 Q4 2015 Q1-Q4 2016 Q1-Q4 2015 Revenues 198.4 MSEK 126.8 MSEK 653.7 MSEK 604.1 MSEK Operating profit 85.9 MSEK 43.7 MSEK 308.0 MSEK 241.7 MSEK Operating margin 43% 34% 47% 40% Cash flow from operations 90.6 MSEK 38.3 MSEK 287.7 MSEK 294.8 MSEK Cash flow from investments

  • 58.8 MSEK
  • 69.0 MSEK
  • 129.9 MSEK
  • 153.8 MSEK

Cash & cash equivalents end of period 246.9 MSEK 159.8 MSEK 246.9 MSEK 159.8 MSEK Dividend per share (2016 Proposed ) 1.00 SEK 0.67 SEK

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Group Balance Sheet

STRONG BALANCE SHEET, PRIMARILY EQUITY FUNDED

ASSETS 2016-12-31 2015-12-31 Capitalised development 137.5 MSEK 100.8 MSEK Licenses, brands and similar rights 54.6 MSEK 61.2 MSEK Other non-current assets 17.4 MSEK 20.6 MSEK Other short-term assets 126.2 MSEK 66.4 MSEK Cash and cash equivalents 246.9 MSEK 159.8 MSEK EQUITY AND LIABILITIES Equity 439.9 MSEK 270.2 MSEK Long term liabilities 47.7 MSEK 30.8 MSEK Short term liabilities 95.2 MSEK 107.9 MSEK

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Questions?