SLIDE 1 Wireless Network Pricing Chapter 6: Oligopoly Pricing
Jianwei Huang & Lin Gao
Network Communications and Economics Lab (NCEL) Information Engineering Department The Chinese University of Hong Kong
Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 1 / 29
SLIDE 2 The Book
E-Book freely downloadable from NCEL website: http: //ncel.ie.cuhk.edu.hk/content/wireless-network-pricing Physical book available for purchase from Morgan & Claypool (http://goo.gl/JFGlai) and Amazon (http://goo.gl/JQKaEq)
Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 2 / 29
SLIDE 3 Chapter 6: Oligopoly Pricing
Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 3 / 29
SLIDE 4 Focus of This Chapter
Key Focus: This chapter focuses on the user interactions in an
- ligopoly market, where multiple self-interested individuals make
decisions independently, and the payoff of each individual depends not only on his own decision, but also on the decisions of others. Theoretic Approach: Game Theory
I Strategic Form Game I Extensive Form Game Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 4 / 29
SLIDE 5 Game Theory
Follow the discussions in
I “A course in game theory” by M. Osborne and A. Rubinstein, 1994; I “A Primer in Game Theory” by R. Gibbons, 1992; I “Game theory with applications to economics” by J. Friedman, 1986; I “Game theory and applications” by L. Petrosjan and V. Mazalov, 2002.
Definition (Game Theory) Game theory is a study of strategic decision making. Specifically, it is the study of mathematical models of conflict and cooperation between intelligent rational individuals.
Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 5 / 29
SLIDE 6 Section 6.1 Theory: Game Theory
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SLIDE 7 What is a game?
A game is a formal representation of a situation in which a number of individuals interact with strategic interdependence.
I Each individual’s payoff depends not only on his own choice, but also
- n the choices of other individuals;
I Each individual is rational (self-interested), whose goal is to choose the
actions that produce his most preferred outcome.
Key components of game
I Players: Who are involved in the game? I Rules: What actions can players choose? How and when do they make
decisions? What information do players know about each other when making decisions?
I Outcomes: What is the outcome of the game for each possible action
combinations chosen by players?
I Payoffs: What are the players’ preferences (i.e., utilities) over the
possible outcomes?
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SLIDE 8 Strategic Form Game
In strategic form games (also called normal form games), all players make decisions simultaneously without knowing each other’s choices. Definition (Strategic Form Game) A strategic form game is a triplet hI, (Si)i2I, (ui)i2Ii where I = {1, 2, ..., I} is a finite set of players; Si is a set of available actions (pure strategies) for player i 2 I;
I S , ΠiSi denotes the set of all action profiles.
ui : S ! R is the payoff (utility) function of player i, which maps every possible action profile in S to a real number.
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SLIDE 9 Prisoner's dilemma
- Two suspects are arrested.
- The police lack sufficient evidence to convict
the suspects, unless at least one confesses.
- The police hold the suspects in separate
rooms, and tell each of them three possible consequences.
SLIDE 10 Prisoner's dilemma
- If both deny: 1 month in jail each.
- If both confess: 6 months in jail each.
- If one confesses and one denies
- The one confesses: walk away free of charge.
- The one denies: serve 12 months in jail.
SLIDE 11 Prisoner's dilemma
0, -12
Player 2
Deny Confess
Player 1
Deny Confess
SLIDE 12 Prisoner's dilemma
0, -12
Lady
Deny Confess
Gentleman
Deny Confess
SLIDE 13 Prisoner's dilemma
0, -12
Player 2
Deny Confess
Player 1
Deny Confess
SLIDE 14 Prisoner's dilemma
Player 2
Deny
Player 1
Deny Confess
0, -12
SLIDE 15 Prisoner's dilemma
Player 2
Confess
Player 1
Deny Confess
SLIDE 16 Strictly Dominant
- Confess is a strictly dominant strategy for
player 1, as it always leads to the best payoff among all his strategies, independent of player 2’s strategy.
SLIDE 17 Prisoner's dilemma
0, -12
Player 2
Deny Confess
Player 1
Deny Confess
SLIDE 18 Prisoner's dilemma
Player 2
Deny Confess
Player 1
Deny
SLIDE 19 Prisoner's dilemma
Player 2
Deny Confess
Player 1
Confess
0, -12
SLIDE 20 Strictly Dominant
- Confess is also a strictly dominant strategy for
player 2.
SLIDE 21 Prisoner's dilemma
0, -12
Player 2
Deny Confess (dominant)
Player 1
Deny Confess (dominant)
SLIDE 22 Prisoner's dilemma
Player 2
Deny Confess (dominant)
Player 1
Confess (dominant)
0, -12
SLIDE 23 Prisoner's dilemma
Player 2
Confess (dominant)
Player 1
Confess (dominant)
SLIDE 24 Prisoner's dilemma
0, -12
Player 2
Deny Confess (dominant)
Player 1
Deny Confess (dominant)
SLIDE 25 Prisoner's dilemma
- In Prisoner’s dilemma, individual strategic
- ptimizations lead to a “lose-lose” situation.
- (deny, deny) leads to better payoffs than (confess,
confess).
- Such a result is stable: no player has incentive
to change the strategy.
- When there is a strictly dominant strategy, a
player can safely remove all other strategies.
SLIDE 26 Strictly Dominated
- Most games do not have strictly dominant
strategies.
- We can look for strictly dominated strategies.
- For player 1, strategy x is strictly dominated,
if choosing x always leads to a strictly less payoff than choosing another strategy y, independent of player 2’s choice.
SLIDE 27 Strategic Form Game
Definition (Strictly Dominated Strategy) For a strategy si 2 Si, if there exists some strategy s0
i 2 Si such that
ui(si, si) < ui(s0
i, si),
8si 2 Si, then strategy si is strictly dominated by strategy s0
i.
A strictly dominated strategy can be safely removed from the player’s strategy set without changing the game outcome.
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SLIDE 28
An Example
1, 0 1, 2 0, 1 0, 3 0, 1 2, 0 Player 2
Left Middle
Player 1
Up Down Right
SLIDE 29
An Example
1, 0 1, 2 0, 1 0, 3 0, 1 2, 0 Player 2
Left Middle
Player 1
Up Down Right (dominated)
SLIDE 30 Strictly Dominated
- A strictly dominated strategy may not be the
worst
- As long as another strategy is strictly better than it.
- We can safely remove a strictly dominated
strategy, as it will never be played.
- This can be done iteratively until all strictly
dominated strategies are eliminated.
SLIDE 31
An Example
1, 0 1, 2 0, 1 0, 3 0, 1 2, 0 Player 2
Left Middle
Player 1
Up Down Right (dominated)
SLIDE 32
An Example
Player 2
Left Middle
Player 1
Up Down
1, 0 1, 2 0, 3 0, 1
SLIDE 33
An Example
Player 2
Left Middle
Player 1
Up Down (dominated)
1, 0 1, 2 0, 3 0, 1
SLIDE 34
An Example
Player 2
Left Middle
Player 1
Up
1, 0 1, 2
SLIDE 35
An Example
Player 2
Middle
Player 1
Up
1, 2
SLIDE 36
An Example
1, 0 1, 2 0, 1 0, 3 0, 1 2, 0 Player 2
Left Middle
Player 1
Up Down Right
SLIDE 37 Iterative Elimination
- Any strictly dominated strategy can be
removed without affecting the game outcome.
- If there are multiple strictly dominated
strategies, they can be removed in any order.
- New strictly dominated strategy might
emerge during the removing process.
SLIDE 38 Finding Equilibrium
- When there are no strictly dominant or strictly
dominated strategies, we can not easily eliminate any strategies.
- We need to understand the best choices of
players considering each other’s choices.
- We try to find a stable outcome where both
players are happy, hence an equilibrium.
SLIDE 39 Strategic Form Game
Best Response Correspondence
I A best response is the strategy which produces the most preferred
- utcome for a player, taking all other players’ strategies as given.
Definition (Best Response Correspondence) For each player i, the best response correspondence Bi(si) : Si ! Si is a mapping from the set Si into Si such that Bi(si) = {si 2 Si | ui(si, si) ui(s0
i, si), 8s0 i 2 Si}.
I si = (sj, 8j 6= i) is the vector of actions for all players except i; I Si , Πj6=iSj is the set of action profiles for all players except i. Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 11 / 29
SLIDE 40 Stag Hunt
- Two individuals go for a hunt.
- Each one can hunt a stag (deer) or a hare.
- Successful hunt of stag requires cooperation.
- Successful hunt of hare can be done
individually.
- Simultaneous decisions without prior
communications.
SLIDE 41
Stag Hunt
5, 5 0, 2 2, 0 2, 2 Player 2
Stag Hare
Player 1
Stag Hare
SLIDE 42 Stag Hunt
- There is no strictly dominant or strictly
dominated strategies.
- We will find out a player’s best response
given the other player’s choice.
SLIDE 43
Stag Hunt
5, 5 0, 2 2, 0 2, 2 Player 2
Stag Hare
Player 1
Stag Hare
SLIDE 44
Stag Hunt
Player 2
Stag
Player 1
Stag Hare
5, 5 2, 0
SLIDE 45
Stag Hunt
Player 2
Stag
Player 1
Stag Hare
5, 5 2, 0
SLIDE 46
Stag Hunt
Player 2
Hare
Player 1
Stag Hare
0, 2 2, 2
SLIDE 47
Stag Hunt
Player 2
Hare
Player 1
Stag Hare
0, 2 2, 2
SLIDE 48
Stag Hunt
5, 5 0, 2 2, 0 2, 2 Player 2
Stag Hare
Player 1
Stag Hare
SLIDE 49
Stag Hunt
5, 5 0, 2 2, 0 2, 2 Player 2
Stag Hare
Player 1
Stag Hare
SLIDE 50
Stag Hunt
5, 5 0, 2 2, 0 2, 2 Player 2
Stag Hare
Player 1
Stag Hare
SLIDE 51 Nash Equilibrium (NE)
- A pair of strategies form a Nash Equilibrium
(NE) if each player is choosing the best response given the other player’s strategy choice.
- At a Nash equilibrium, no player can perform
a profitable deviation unilaterally.
SLIDE 52 Strategic Form Game
Nash Equilibrium
I A Nash equilibrium is such a strategy profile under which no player has
the incentive to change his strategy unilaterally.
Definition (Pure Strategy Nash Equilibrium) A pure strategy Nash Equilibrium of a strategic form game hI, (Si)i2I, (ui)i2Ii is a strategy profile s⇤ 2 S such that for each player i 2 I, the following condition holds ui(s⇤
i , s⇤ i) ui(s0 i, s⇤ i),
8s0
i 2 Si.
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SLIDE 53 Equilibrium Selection
- How to choose between two Nash equilibria?
- (Stag, Stag) is payoff dominant: both players
get the best payoff possible.
- (Hare, Hare) is risk dominant: minimum risk
if player is uncertain of each other’s choice.
- Many theories, open problem.
SLIDE 54 Battle of Sexes
- A couple need to decide where to go during
Friday night.
- Husband prefers to go and watch football.
- Wife prefers to go and watch ballet.
- Both prefer to stay together during the night.
- They will make simultaneous decisions during
the day without prior communications.
SLIDE 55
Battle of Sexes
4, 2 0, 0 0, 0 2, 4 Wife
Football Ballet
Husband
Football Ballet
SLIDE 56
Battle of Sexes
Wife
Football
Husband
Football Ballet
4, 2 0, 0
SLIDE 57
Battle of Sexes
Wife
Football
Husband
Football Ballet
4, 2 0, 0
SLIDE 58
Battle of Sexes
Wife
Ballet
Husband
Football Ballet
0, 0 2, 4
SLIDE 59
Battle of Sexes
Wife
Ballet
Husband
Football Ballet
0, 0 2, 4
SLIDE 60
Battle of Sexes
4, 2 0, 0 0, 0 2, 4 Wife
Football Ballet
Husband
Football Ballet
SLIDE 61
Battle of Sexes
Wife
Football Ballet
Husband
Football
4, 2 0, 0
SLIDE 62
Battle of Sexes
Wife
Football Ballet
Husband
Football
4, 2 0, 0
SLIDE 63
Battle of Sexes
Wife
Football Ballet
Husband
Ballet
0, 0 2, 4
SLIDE 64
Battle of Sexes
Wife
Football Ballet
Husband
Ballet
0, 0 2, 4
SLIDE 65
Battle of Sexes
4, 2 0, 0 0, 0 2, 4 Wife
Football Ballet
Husband
Football Ballet
SLIDE 66 Anti-Coordination Game
- In Anti-Coordination Game, it is beneficial for
players to choose different strategies.
SLIDE 67 Hawk-Dove Game
- Two birds flight over a valuable territory.
- Two possible strategies:
- Hawk: flight until injured or your opponent retreats.
- Dove: display hostility, but retreat if your opponent
chooses to fight.
SLIDE 68 Hawk-Dove Game
2, 0 0, 2 1, 1 Player 2
Hawk Dove
Player 1
Hawk Dove
SLIDE 69 Hawk-Dove Game
Player 2
Hawk
Player 1
Hawk Dove
0, 2
SLIDE 70 Hawk-Dove Game
Player 2
Hawk
Player 1
Hawk Dove
0, 2
SLIDE 71
Hawk-Dove Game
Player 2
Dove
Player 1
Hawk Dove
2, 0 1, 1
SLIDE 72
Hawk-Dove Game
Player 2
Dove
Player 1
Hawk Dove
2, 0 1, 1
SLIDE 73 Hawk-Dove Game
2, 0 0, 2 1, 1 Player 2
Hawk Dove
Player 1
Hawk Dove
SLIDE 74 Hawk-Dove Game
2, 0 0, 2 1, 1 Player 2
Hawk Dove
Player 1
Hawk Dove
SLIDE 75 Hawk-Dove Game
2, 0 0, 2 1, 1 Player 2
Hawk Dove
Player 1
Hawk Dove
SLIDE 76 Pure Strategy NE
- So far we have restricted each player to choose
- ne strategy.
- Also called pure strategy.
- The corresponding Nash equilibrium is called
pure strategy Nash equilibrium (PNE).
SLIDE 77 Mixed Strategies
- Sometimes a game may not have a pure
strategy Nash equilibrium.
- We will allow players to “randomize” over
their strategies.
- We will see that it can be very natural to do so.
SLIDE 78 Matching Pennies
- Two individuals, each having a penny.
- They simultaneously decide to show head or
tail of their own penny.
- One player prefers to have a matching result.
- The other player prefers mismatch.
SLIDE 79 Matching Pennies
1, -1
1, -1 Player 2
Head Tail
Player 1
Head Tail
SLIDE 80 Matching Pennies
Player 2
Head Tail
Player 1
Head Tail
1, -1
SLIDE 81 Matching Pennies
Player 2
Tail
Player 1
Head Tail
1, -1
SLIDE 82 Matching Pennies
Player 2
Head Tail
Player 1
Head
1, -1
SLIDE 83 Matching Pennies
Player 2
Head Tail
Player 1
Tail
1, -1
SLIDE 84 Matching Pennies
1, -1
1, -1 Player 2
Head Tail
Player 1
Head Tail
SLIDE 85 Matching Pennies
- There is no pure strategy Nash equilibrium.
- Given an opponent’s pure strategy, a player
always has a profitable deviation:
- Player 1 Head -> Player 2 Tail -> Player 1 Tail ->
Player 2 Head -> Player 1 Head -> ...
- To prevent the opponent from taking
advantage, it is better to “randomize” the choices.
SLIDE 86
- Assume that player 2 plays
Head half of the time and Tail half of the time.
- Player 1’s expected payoff of
choosing Head is:
- 1*(1/2) + (-1) *(1/2) = 0
- Player 1’s expected payoff of
choosing Tail is:
- (-1)*(1/2) + 1 *(1/2) = 0
Matching Pennies
Player 2
Head (1/2) Tail (1/2)
Player 1
Head Tail
1, -1
1, -1
SLIDE 87 Matching Pennies
- Player 1 is indifferent between Head and Tail,
when player 2 chooses according to (1/2, 1/2).
- In fact, if player 1 chooses Head with a
probability p and Tail with a probability 1-p, then the expected payoff is p*0 + (1-p)*0 = 0.
- Hence choosing the two strategies based on (p,
1-p) for any p is player 1’s best response.
SLIDE 88
- Similarly, assume that player
1 plays Head half of the time and Tail half of the time.
- Player 2’s expected payoff of
choosing Head is:
- (-1)*(1/2) + 1 *(1/2) = 0
- Player 2’s expected payoff of
choosing Tail is:
- 1*(1/2) + (-1) *(1/2) = 0
Matching Pennies
Player 2
Head Tail
Player 1
Head (1/2) Tail (1/2)
1, -1
1, -1
SLIDE 89 Matching Pennies
- Player 2 is indifferent between Head and Tail,
when player 1 chooses according to (1/2, 1/2).
SLIDE 90 Matching Pennies
- (1/2, 1/2) and (1/2, 1/2) are mutual best
responses, since no player can find a profitable deviation.
- Unique Mixed strategy Nash equilibrium
(MNE): ((1/2, 1/2), (1/2, 1/2)).
SLIDE 91 Strategic Form Game
Mixed Strategy
I A mixed strategy is a probability distribution function (or probability
mass function) over all pure strategies of a player.
I For example, in the Matching Pennies Game, a mixed strategy of player
1 can be σ1 = (0.4, 0.6), which means that player 1 picks “HEADS” with probability 0.4 and “TAILS” with probability 0.6.
I Expected Payoff under Mixed Strategy
ui(σ) = X
s2S
j=1σj(sj)
F σ = (σj, ∀j ∈ I) is a mixed strategy profile; F s = (sj, ∀j ∈ I) is a pure strategy profile; F σj(sj) is the probability of player j choosing pure strategy sj. Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 16 / 29
SLIDE 92 Strategic Form Game
Mixed Strategy Nash Equilibrium
I A mixed strategy Nash equilibrium is such a mixed strategy profile
under which no player has the incentive to change his mixed strategy unilaterally.
Definition (Mixed Strategy Nash Equilibrium) A mixed strategy profile σ⇤ is a mixed strategy Nash Equilibrium if for every player i 2 I, ui(σ⇤
i , σ⇤ i) ui(σ0 i, σ⇤ i),
8σ0
i 2 Σi.
I In the example of Matching Pennies Game, there is one mixed strategy
Nash Equilibrium: σ⇤ = (σ⇤
1, σ⇤ 2) with σ⇤ i = (0.5, 0.5), i = 1, 2.
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SLIDE 93 Strategic Form Game
“Support” of Mixed Strategy
I The “support” of a mixed strategy σi is the set of pure strategies
which are assigned positive probabilities. That is, supp(σi) , {si 2 Si | σi(si) > 0}.
Theorem A mixed strategy profile σ⇤ is a mixed strategy Nash Equilibrium if and
- nly if for every player i 2 I, the following two conditions hold:
Every chosen action is equally good, that is, the expected payoff given σ⇤
i of every si 2 supp(σi) is the same;
Every non-chosen action is no better, that is, the expected payoff given σ⇤
i of every si /
2 supp(σi) must be no larger than the expected payoff of si 2 supp(σi).
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SLIDE 94 How to Compute MNE
- In general, how do we compute MNE?
- In fact, the three games all have MNE.
- Stag Hunt
- Battle of Sexes
- Hawk-Dove
- Let’s compute two of them.
SLIDE 95
Stag Hunt
5, 5 0, 2 2, 0 2, 2 Player 2
Stag Hare
Player 1
Stag Hare
SLIDE 96
Stag Hunt
5, 5 0, 2 2, 0 2, 2 Player 2
Stag (p) Hare (1-p)
Player 1
Stag (q) Hare (1-q)
SLIDE 97
- Given p, Player 1 is indifferent
between Stag and Hare.
- Player 1’s expected payoff of
choosing Stag is 5*p + 0 *(1-p).
- Player 1’s expected payoff of
choosing Hare is 2*p + 2 *(1-p).
- 5*p + 0 *(1-p) = 2*p + 2 *(1-p)
Hence p = 0.4
- Due to symmetry, q = 0.4.
Stag Hunt
Player 2 Player 1
5, 5 0, 2 2, 0 2, 2
Stag (p) Hare (1-p) Stag Hare
SLIDE 98
Unique MNE
5, 5 0, 2 2, 0 2, 2 Player 2
Stag (0.4) Hare (0.6)
Player 1
Stag (0.4) Hare (0.6)
SLIDE 99
Battle of Sexes
4, 2 0, 0 0, 0 2, 4 Wife
Football Ballet
Husband
Football Ballet
SLIDE 100
Battle of Sexes
4, 2 0, 0 0, 0 2, 4 Wife
Football (p) Ballet (1-p)
Husband
Football (q) Ballet (1-q)
SLIDE 101
- Given p, husband is indifferent
between football and ballet.
- Husband’s expected payoff of
choosing football is 4*p + 0 *(1-p).
- Husband’s expected payoff of
choosing ballet is 0*p + 2 *(1-p).
- 4*p + 0 *(1-p) = 0*p + 2 *(1-p)
Hence p = 1/3
Battle of Sexes
Wife Husband
4, 2 0, 0 0, 0 2, 4
Football (p) Ballet (1-p) Football Ballet
SLIDE 102
- Given q, wife is indifferent
between football and ballet.
- Wife’s expected payoff of
choosing football is 2*q + 0 *(1-q).
- Wife’s expected payoff of
choosing ballet is 0*q + 4 *(1-q).
- 2*q + 0 *(1-q) = 0*q + 4 *(1-q)
Hence q = 2/3
Battle of Sexes
Wife Husband
4, 2 0, 0 0, 0 2, 4
Football Ballet Football (q) Ballet (1-q)
SLIDE 103
Battle of Sexes: Unique MNE
4, 2 0, 0 0, 0 2, 4 Wife
Football (1/3) Ballet (2/3)
Husband
Football (2/3) Ballet (1/3)
SLIDE 104
Computing MNE Payoff
4, 2 0, 0 0, 0 2, 4 Wife
Football (1/3) Ballet (2/3)
Husband
Football (2/3) Ballet (1/3)
2/9 1/9 4/9 2/9
SLIDE 105 Computing MNE Payoff
- Husband gets an expected payoff of
2/9*4 + 4/9*0 + 1/9*0 + 2/9*2 = 12/9 = 4/3
- Wife gets an expected payoff of
2/9*2 + 4/9*0 + 1/9*0 + 2/9*4 = 12/9 = 4/3
SLIDE 106
Comparing Payoffs
Strategy Profile Payoffs Pure Nash Equilibrium 1 (Football, Football) (4, 2) Pure Nash Equilibrium 2 (Ballet, Ballet) (2, 4) Mixed Nash Equilibrium ((2/3,1/3), (1/3,2/3)) (4/3, 4/3)
SLIDE 107 Strategic Form Game
Existence of Nash Equilibrium
I When or whether a strategic form game possesses a pure or mixed
strategy Nash equilibrium?
Theorem (Existence (Nash 1950)) Any finite strategic game, i.e., a game that has a finite number of players and each player has a finite number of action choices, has at least one mixed strategy Nash Equilibrium.
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SLIDE 108 Strategic Form Game
Theorem (Existence (Debreu-Fan-Glicksburg 1952)) The strategic form game hI, (Si)i2I, (ui)i2Ii has a pure strategy Nash equilibrium, if for each player i 2 I the following condition hold: Si is a non-empty, convex, and compact subset of a finite-dimensional Euclidean space. ui(s) is continuous in s and quasi-concave in si. Compact: closed and bounded. Quasi-concave: a function f (·) is quasi-concave if f (·) is quasi-convex
I http://en.wikipedia.org/wiki/Quasiconvex_function Huang & Gao ( c NCEL) Wireless Network Pricing: Chapter 6 October 9, 2018 20 / 29