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WE MAKE DIGITAL HUMANS CONTENTS SCANNING 3D EXTRAS - FACIAL - PowerPoint PPT Presentation

WE MAKE DIGITAL HUMANS CONTENTS SCANNING 3D EXTRAS - FACIAL SCANNING - HAIR + CLOTH - BODY SCANNING - REAL-TIME INTEGRATION MODELLING/TEXTURING - LIGHTING + RENDERING - CAMERA ANIMATION - MODELLING - HEAD TRACKING -


  1. WE MAKE DIGITAL HUMANS

  2. CONTENTS SCANNING 3D EXTRAS - FACIAL SCANNING - HAIR + CLOTH - BODY SCANNING - REAL-TIME INTEGRATION MODELLING/TEXTURING - LIGHTING + RENDERING - CAMERA ANIMATION - MODELLING - HEAD TRACKING - TEXTURING ABOUT US - AGEING TECHNIQUES RIGGING - OUR STUDIO - OUR FOUNDER - BODY RIGGING - FACIAL RIGGING WEBSITE MOCAP + ANIMATION - BODY MOCAP - BODY ANIMATION - FACIAL MOCAP - FACIAL ANIMATION

  3. SCANNING

  4. FACIAL SCANNING Our system combines the best technology for the capture of high resolution topology, as well as extremely detailed texture maps. The system is made up of two differing processes. The first - Head Scanning - captures extremely high resolution topology, and the second - Technical Photography - ensures maximum detail in texture maps. We offer these scanning services both at our studio in Berlin, and on location. The fully portable system enables us to travel to any location, prioritizing our clients’ production schedules, without sacrificing excellent quality. Scanning for Nike Football Raw 3 Model

  5. FACIAL SCANNING 3D Scanning is the perfect solution when re-creating photo-realistic characters in the digital realm. Our system combines the best technology for the capture of high-resolution topology, as well as extremely detailed texture maps. We are also honoured to have conducted facial scans for many celebrities across the globe: from Cristiano Ronaldo to Roger Federer and Marina Abramovic. Facial Scan and Model for Saatchi & Saatchi

  6. FACIAL SCAN + MODEL TURNTABLE Facial Scan + Model for Saatchi & Saatchi

  7. BODY SCANNING We offer two solutions for body scanning. We will recommend the best approach depending on the availability of your talent, your production schedule or the dynamism of the posing, The first solution includes a Multi-Camera Scanning System adapted to suit the capture of the full body. This option is ideal for dynamic posing. We will also utilise the Technical Photography process to ensure we capture unique detailing such as tattoos and birthmarks etc. The second solution includes the use of a Hand-Held Portable Scanner. This option is better-suited to limited time-scheduling with the talent. Scanning Marina Abramovic

  8. BODY SCANNING Mimic offers full body scanning services in Berlin as well as on-location. This service is ideal for Digital Double creation or for 3D Printing. If you have a RAW 3D scan which you would like to use for animation purposes, we can also offer re-topology services, producing an "animation-ready" 3D model. Body Scan and Model of Cristiano Ronaldo for Nike Football

  9. BODY SCAN + MODEL TURNTABLE Body Scan + Model for Nike

  10. MODELLING + TEXTURING

  11. MODELLING From celebrity sports stars, to a lion-man hybrid, Mimic has modeled it all! Our in-house artists specialize specifically in both fictional and photo-realistic character modelling. The modelling process is when the artist's creative talents and technical abilities are utilized to produce an accurate and believable 3D model of your character. Custom Model for Saatchi & Saatchi

  12. TEXTURES The skin texture is the most immediate and essential component which can truly characterize a believably living, breathing, and organic 3D character. The accurate creation of details such as pore definition, sweat and natural blemishes are at the heart of realism in 3D, and it is this artistry which we have refined over the years at Mimic. Our services include the full development of realistic skin textures both with and without the use of a 3D scanner, which means our clients can expect realism in a fictional (or even deceased) 3D creation. Custom Textures for Saatchi & Saatchi

  13. AGEING TECHNIQUES Mimic has had the incredible opportunity to work closely with medical doctors specializing in the cosmetic impact of the ageing process. From skin elasticity to levels of radiance and disintegration of bone structure, we are highly experienced in the re-creation of the physical effects of ageing. The depth of these experiences also lent itself to the creation of the "ideal" face, including the facial proportions, structure and skin conditions associated with the scientific definition of "beauty.” Custom Ageing Techniques for Saatchi & Saatchi

  14. RIGGING

  15. BODY RIGGING Whether you require body rigging for a human, animal or mythical creature, we can provide you with a robust and versatile rig for your production needs. ​ Our impressive muscle system will show off the physique of your character, which will hold up under the most extreme poses. Mimic also provides character and creature rigging services for the most popular game engines today, including Unreal and Unity. Body Rig

  16. FACIAL RIGGING We believe the facial rig is fundamental to producing a realistic and organic animated character, and fortunately we are also proud to state that Facial Rig development is Mimic's greatest strength! Utilizing the experience gained by our Founder and CTO, David Bennett, who managed the Facial Animation team for huge blockbusters such as Avatar, Rise of the Planet of the Apes and Tin Tin, we have produce a rigging pipeline which is second to none. Blend-shapes from Em demo

  17. FACIAL RIGGING DEMO Mimic rigging demo, featuring “Em”

  18. MOCAP + ANIMATION

  19. BODY MOTION CAPTURE Our high fidelity Optical Motion Capture System can capture high-speed performances: perfect for sports, action or dance sequences. Our reliable systems allow you to forget about the technology and focus solely on your performers, with the assurance that what you see is what you will get. Motion Capture Stage Space

  20. BODY ANIMATION Our skilled artists have provided body motion capture and animation for the most complex movements: from swimming and flying to object interactions and finger animations. We offer services in the capture and "clean-up" of mocap data, or key-frame animation: whichever suits your project best! As we are equally experienced in both processes, we can ensure an efficient process and effective final result. Body Animation for Swatch

  21. BODY MOCAP + ANIMATION SAMPLE Body Motion Capture and Animation for Swatch

  22. FACIAL MOTION CAPTURE Our Founder was the Manager of the Facial Motion Capture Department for multiple blockbuster movies, such as Avatar, Tin Tin and Rise of the Planet of the Apes, to name a few... So naturally, one of our biggest strengths is in facial motion capture and animation. We can capture uniquely subtle movements, as well as highly dynamic expressions: from a simple blink to the complexity of emotive lip synchronization. Head-Mounted Camera

  23. FACIAL ANIMATION Each face is different; hence, every project should be too. At Mimic, we work only with the world’s best facial analysis algorithms, and, as we are not afraid to be inventive, we are constantly adapting and reworking our tools to ensure we animate our facial performances with accuracy and realism. Animated stills from Mimi.C demo

  24. FACIAL ANIMATION SAMPLE Facial Animation Demo based on Yoko Ono’s work

  25. REAL-TIME INTEGRATION

  26. REAL-TIME INTEGRATION We offer full real-time integration services including lighting and scene set-ups, as well as optimisation of the textures and rig, ensuring your 3D assets are fully integrated into the chosen real-time engine. If you are seeking real-time animation, we utilize the best tools and software currently available to ensure the most effective result. We will guide you through the development process and facilitate your live event. Whether needed for holograms, digital communication or live projections, we are here to help. Character in Unreal

  27. REAL-TIME ANIMATION With our technology and resources, real time animation can be streamed directly from a performer to the 3d character. The capacity to do this invites countless possibilities for businesses and industries that require animations that are immediate and versatile. In conjunction with our exceptionally realistic 3d assets, our real-time integration service brings personalised avatars to another level. Lighting Conditions for Saatchi & Saatchi Characters in Unreal

  28. REALTIME FACIAL ANIMATION SAMPLE Our CEO presents at Siggraph Asia 2018 with her digital double

  29. 3D EXTRAS...

  30. HAIR + CLOTH There are three different strategies used to model and animate hair/cloth. The first is a Simulation, which is used to create life-like, dynamic movement and is commonly used in high-end animated films. The second strategy is Bone-Driven, where visually the hair/cloth does not flow as naturally, and the final strategy is Non-Dynamic (Rigid Skin Binding) which is defined by a hair or cloth-like texture. We are experienced in all three strategies, so depending on your vision, budget and time frame we'd be happy to advise and create your ideal 3D solution.

  31. STYLISED CHARACTERS Not only real, but cartoony too! As well as specialising in 3d humans, we build creatures, animals and cartoon characters that suit your needs best. We can provide a full 3d service from concept development, to look development, to screen-ready 3d characters and creatures with our skilled team of 3d artists. Stylised characters are at the origin of Mimic Productions due to our founder’s past work on films, including Monster House, The Adventures of Tintin and more. VR installation based off the Bauhaus movement

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