Virtual Reality Robert Lyne What is Virtual Reality? In today's - - PowerPoint PPT Presentation

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Virtual Reality Robert Lyne What is Virtual Reality? In today's - - PowerPoint PPT Presentation

Virtual Reality Robert Lyne What is Virtual Reality? In today's terms, VR is the term used to describe a 3D, computer generated environment which can be explored and interacted with by a person History of VR 1956 - Cinematographer


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Virtual Reality

Robert Lyne

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SLIDE 2

What is Virtual Reality?

  • In today's terms, VR is the term used to describe a 3D, computer generated

environment which can be explored and interacted with by a person

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History of VR

  • 1956 - Cinematographer Morton Heilig created Sensorama, the

first VR machine

  • 1985 - Jaron Lanier and Thomas Zimmerman founded VPL

Research, Inc.

  • 1997 - Georgia Tech and Emory University researchers used VR

to create war zone scenarios for veterans receiving exposure therapy for PTSD

  • 2012 - the Oculus Rift received $2.4 million on kickstarter
  • 2014 - Facebook bought the Oculus VR company for $2 billion

VPL Research

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Current VR

  • Classified in 3 groups - mobile, tethered or standalone

Mobile- A smartphone is put inside

  • f a shell with lenses that form

your phone into a vr device Tethered- Corded headset where processing is done from a seperate computer Standalone- No wires, processing done within the headset itself

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Degrees of Freedom (DOF)

  • 3DOF tracks the direction you are looking
  • 6DOF tracks where you are looking and your forward/backward, side to side

and up and down movement

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Biggest Players in VR

  • Oculus - Go, Quest, Rift S
  • HTC - Vive, Vive Pro, VIve Cosmos
  • Sony - PS VR
  • Samsung - Gear VR
  • Google - Daydream, Cardboard
  • Nintendo - Labo VR kit
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VR in Business and Medical Field

  • VR industry expected to be worth $117B by 2022
  • Growth expected to come from business and education adoption, not gaming
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VR in Education

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Desensitization

  • Virtual reality games in which there are high levels of violence or training

exercises for the military in which soldiers engage in simulated combat scenarios which include killing.

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Privacy and Data

  • Need to be extra careful with tech which function with cameras always on
  • Neither Oculus’ Privacy Policy nor Terms of Service specifically address how

data captured or derived from the headsets’ cameras is used, stored, or transmitted

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Social Isolation

  • Addictive and life like environments
  • People may find a VR world to be inviting than the real world
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Working Through Ethical Theories

  • Kantianism

○ Ethical in a single person environment ○ Non-Ethical in a multiplayer environment

  • Act Utilitarianism

○ Ethical, pleasure and benefits outweigh the negatives

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Conclusion

  • VR is be used in industries other than gaming
  • We are still in the infant stages of VR
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Sources

Barnard, Dom. “History of VR - Timeline of Events and Tech Development.” VirtualSpeech, VirtualSpeech, 6 Aug. 2019, virtualspeech.com/blog/history-of-vr. Greenwald, Will. “The Best VR Headsets for 2020.” PCMAG, 17 Feb. 2020, www.pcmag.com/picks/the-best-vr-headsets. Lang, Ben. “Here's What Facebook Says About Camera Privacy on Quest & Rift S.” Road to VR, 6 Aug. 2019, www.roadtovr.com/oculus-quest-camera-privacy-rift-s-facebook/. Statista Research Department. “VR Device Shipments by Vendor Worldwide 2017-2019.” Statista, 22 Apr. 2020, www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/. “What Is Virtual Reality?” Virtual Reality Society, www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html. Young, Chris. “Virtual Landscapes: 13 Fascinating Future Uses for VR and AR.” Interesting Engineering, Interesting Engineering, 28 Feb. 2020, interestingengineering.com/virtual-landscapes-13-fascinating-future-uses-for-vr-and-ar.