Interaction history and eye-tracker Z´ ephyrin Soh Introduction
Context Background Motivating Example
Related Work
Program Exploration Limitations of Previous Work
Research Questions
RQ1: Exploration Strategies and Program Structure RQ2: Exploration Strategies and Triggers RQ3: Exploration Recommender RQ4: Maintenance by Analogy
Preliminary Results
Feasibility Study
Research Plan Conclusion
Using Interaction History and Eye-tracker System to Understand Program Comprehension
Z´ ephyrin Soh
Ptidej Team, Soccer Lab DGIGL - ´ Ecole Polytechnique de Montr´ eal
September 18, 2012
Pattern Trace Identification, Detection, and Enhancement in Java SOftware Cost-effective Change and Evolution Research Lab