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Ubiquitous Computing Seminar FS2014 1 http://thenextweb.com/gadgets/2013/09/30/dont-fancy-a-smartwatch-ions-sub-100-smartglasses- might-be-for-you/#!AnvlE How can we alter or improve what we see with digital content? 2 Augmented Reality 3


  1. Ubiquitous Computing Seminar FS2014 1 http://thenextweb.com/gadgets/2013/09/30/dont-fancy-a-smartwatch-ions-sub-100-smartglasses- might-be-for-you/#!AnvlE

  2. How can we alter or improve what we see with digital content? 2

  3. Augmented Reality 3 http://media.smashingmagazine.com/wp-content/uploads/2012/11/MIS_Ch05-028.jpg

  4. Virtual Reality 4 www.virtusphere.com/

  5. Diminished Reality 5 http://www.animalnewyork.com/2012/what-if-all-ads-in-times-square-were-replaced-with-art/

  6. Challenges • Create high quality virtual content • Aligning the virtual with the real • Tracking position and orientation of head • Size, weight and power consumption • Display technology • Latency • Motion sickness • Interaction 6 [Zhou 2008] [Azuma 1999]

  7. Interaction • Speech • Touch • Eye Tracking • Gestures More next week • Typing? 7 http://www.handykey.com/ http://www.intomobile.com/2014/03/07/samsung-glass-rock-augmented-reality-keyboard/

  8. Different Smart glasses 8

  9. History: Steve Mann 9 [Mann 2004]

  10. Evolution 10

  11. Glasses with one display in peripheral vision Can: • Display information • Be “smart” (sensing, processing, actuation) Can not: • Produce 3D content • Create a virtual or diminished reality • Fully exhaust the possibilities of augmented reality 11

  12. 50g weight Google Glass • Battery (~one day) • Bone Conduction Transducer for audio • Logic Board (no cellular connectivity) comparable to IPhone 4 • • Camera/Video Button 5 MP Camera • • Touch Pad 720p Video 12 [Pedersen 2013] http://www.catwig.com/google-glass-teardown/teardown/glass-clearshade-isometric.jpg

  13. Google Glass: The display 13 http://www.dailymail.co.uk/sciencetech/article-2306382/How-Glass-works-New-infographic-reveals-secrets-Googles-interactive- eyewear.html

  14. "Our goal is to reduce the time between intention and action" Larry Page, Google CEO 14

  15. Vuzix M100 • Hardware very similar to Glass • Available now (in USA) $1000 • Cellular connectivity • 428 x 240 color-LCD 15 http://www.vuzix.com/consumer/products_m100/

  16. Sturdy industrial smart glasses Brückner TRAVIS • Embedded PC worn in a vest • Six hardware buttons httpwww.brueckner.com/en/brueckner-servtec/services/remote- services/remote-service-tools XOEye XOne • No display • two 5-megapixel cameras • 128GB memory http://www.xoeye.com/XOEye%20Press%20Kit%20%28January%29.pdf 16

  17. Sport glasses: 4iiii Sportiiiis 17 Siggraph Asia 2013, Daiber Sörös Weller

  18. Sport glasses: Reckon MOD • -20°C to 30°C operating temperature • Water resistant • Wrist remote 18 http://www.techradar.com/reviews/gadgets/recon-instruments-mod-live-hud-1141185/review

  19. Smart glasses with two displays • Can be used to create: virtual reality augmented reality diminished reality 19

  20. Augmented Reality with Cast AR 20 http://technabob.com/blog/2013/10/15/castar-augmented-reality-glasses/

  21. Cast AR in action 21 http://www.youtube.com/watch?v=H3HGrclGkIE

  22. How Cast AR works • Projectors project video onto surface alternating time windows (50% of a small time interval for each projector) • Retro-reflective sheet reflects rays back with almost the same angle. Enables multiple users with different perspective • Active shutter glasses black out pictures destined for the other eye 22

  23. Addition of RFID board for new way of interaction • RFID board below surface • Place RFID tags in miniature chess figures • Board recognizes figures and communicates location to PC • 3D Visualization will be added no need for controller or keyboard 23

  24. Virtual reality with Oculus Rift Tracks head movement in 3D space using: • Gyroscope • Accelerometer • LED lights and camera • Magnetometer Relies on PC for calculations and rendering 24 http://www.pcworld.com/article/2096386/eyes-on-with-oculus-rifts-crystal-cove-vr-prototype-and-first-launch- game.html

  25. Oculus Rift in action 25 http://www.pcgames.de/Oculus-Rift-Hardware-256208/News/Oculus-Rift-Crystals-Cove-Erster-Blick-auf-neuen-Prototypen- im-Video-1104328/

  26. Latest Development • Sony announced Project Morpheus 26 http://www.extremetech.com/gaming/178867-sonys-project-morpheus-prototype-is-a-hit-bodes-well-for-the- future-of-virtual-reality

  27. Applications 27

  28. Camera • Video • Pictures • Hands-free • Personal • Point of view • No obscured sight • Hidden? 28 Kai Kunze - Toward a “Cognitive” Quantified Self

  29. Convenience • Navigation • Time • Notifications • Memory aid 29 http://www.bmwblog.com/2011/10/07/head-up-display-2-0-augmented-reality/

  30. Universal remote control • Remote control television, speakers, heating… with virtual remote control • Control PC with virtual display and virtual/physical remote control 30 [Heun 2013] [Colaco 2013]

  31. Medical • Track medicine consumption • Subtitles for hearing impaired (future) • VR to distract from pain in physical therapy • Software adjustable seeing aid • Lenses that measure blood sugar • “Sighted companion” for the visually impaired 31 [Manduchi 2012] http://www.mirror.co.uk/lifestyle/health/are-the-elderly-taking-too-much-medication-1190816

  32. Safety • Warn when in danger • Accident detection and reaction • Video & Audio stream to police • Possibility for surveillance by government 32 http://webpages.scu.edu/ftp/j1simmons/surveillance_home.html

  33. Education • Living history • Augmented professor • Sophisticated simulations for training • Virtual objects to experience physics • Virtual classroom? 33 http://www.geekexchange.com/digging-digital-history-34949.html

  34. Military - AR binoculars Creates Augmented objects for military training Visual odometry with two cameras : • wide FOV always used • Low FOV when slow movement and enough content 34 [Oskiper 2013]

  35. Entertainment • 3D Virtual Reality Cinema • Individual subtitles • Virtual reality games • Augmented reality games (i.e. augmented chess) • Gamification • The entertainment industry (and military) play an important role in funding research 35 http://smarterplanet.tumblr.com/post/85006075/this-kind-of-augmented-reality-tech-has-been-seen

  36. Commerce • Enhance billboards with Video • Navigate users through stores while tracking eyes for customer understanding • Help employees recognize customers • Diminish commerce? 36 http://thenextweb.com/google/2014/02/10/google-glass-worn-virgin-atlantic-staff-help-passengers-check-londons- heathrow-airport/#!A6zsp

  37. Productivity • Stream Video to coworker, instructor, expert or trainee • Watch instructions during work • Real time translation • Guide warehouse employees • Augment construction sites with model • Monitor employees eye movement? 37

  38. Sports • Performance measurement • Performance comparison • Communication • In combination with other hands free features 38 [Sörös 2013] Siggraph Asia 2013, Daiber Sörös Weller

  39. Conclusion • Promising hardware Will probably need a few iterations to get it right • Many unique and useful applications possible Often easy to implement • Interesting for business and entertainment industry  funding for research and development 39

  40. Thank you for listening 40

  41. References • [Mann 2004]: S. Mann - Continuous Lifelong Capture of Personal Experience with EyeTap - CARPE • [Pedersen 2013]: I. Pedersen et al - “ Sergey Brin is Batman ” : Google’s Project Glass & the Instigation of Computer Adoption in Popular Culture – CHI • [Oskiper 2013]: T. Oskiper et al - Augmented Reality Binoculars - ISMAR 2013 • [Zhou 2008]: F. Zhou et al - Trends in Augmented Reality Tracking, Interaction and Display: A Review of Ten Years of ISMAR • [Heun 2013]: V. Heun et al - Smarter Objects: Using AR technology to Program Physical Objects and their Interactions – CHI • [Colaco 2013]: A. Colaco et al - Mime: Compact, Low-Power 3D Gesture Sensing for Interaction with Head-Mounted Displays - UIST’13 • [Manduchi 2012]: R. Manduchi and J. Coughlan - (Computer) Vision Without Sight • [Azuma 1999]: R. Azuma - The Challenge of Making Augmented Reality Work Outdoors • [Sörös 2013]: G. Sörös et al - Cyclo – A Personal Bike Coach Through the Glass 41

  42. Backup Slides 42

  43. Two cameras for Visual odometry • Wide field of view camera always used • Low FOV camera when movement slow (precise) 43

  44. Glass Hardware Image from http://andrewhy.de/what-is-inside-google-glass/

  45. Glass Hardware • Processing roughly equivalent to iPhone 4 or Samsung Galaxy Nexus Texas Instruments OMAP 4430 SoC: 1.2 GHz Dual-core ARM Cortex-A9 CPU, PowerVR SGX540 GPU, 16GB storage, 682MB RAM, Android 4.0.4 OS (API 15) • Camera cell-phone equivalent, 5MP still (2528x1856 pixels) or 720p video, no flash • Display upright, color, prisma projector, 640×360 pixels, focused at a distance • Sensors touchpad (long and narrow, 1366x187pixels), microphone, accelerometer, gyroscope, compass, GPS via phone • Communication Bluetooth tethering through mobile phone, direct WLAN 802.11b/g, no cellular modem Slide contents from Mark Levoy and from Wikipedia

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