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U.S. ARMY COMBAT CAPABILITIES DEVELOPMENT COMMAND SOLDIER CENTER - PowerPoint PPT Presentation

UNCLASSIFIED//Distro A//Approved for Public Release U.S. ARMY COMBAT CAPABILITIES DEVELOPMENT COMMAND SOLDIER CENTER ITEC 2020 - Constructive Digital Twins Coming Alive Keith Brawner, PhD DISTRIBUTION STATEMENT A Senior Engineer (AI /


  1. UNCLASSIFIED//Distro A//Approved for Public Release U.S. ARMY COMBAT CAPABILITIES DEVELOPMENT COMMAND – SOLDIER CENTER ITEC 2020 - Constructive Digital Twins Coming Alive Keith Brawner, PhD DISTRIBUTION STATEMENT A Senior Engineer (AI / Training background) APPROVED FOR PUBLIC RELEASE: DISTRIBUTION IS UNLIMITED. Simulation and Training Technology Center (STTC) 9/12/2019 UNCLASSIFIED//Distro A//Approved for Public Release

  2. UNCLASSIFIED//Distro A//Approved for Public Release SIMULATION AND TRAINING TECHNOLOGY CENTER MISSION WHO WE ARE WHAT WE DO STTC conducts STTC is a Directorate STTC develops and transitions simulation & training within AFC /CCDC-SC and innovative simulation and technology research and the primary S&T training technology products to development (R&D) to organization supporting the assist the Army produce the enhance Warfighter Synthetic Training best training aides, devices, Readiness Environment (STE). simulators and simulations in the world. UNCLASSIFIED//Distro A//Approved for Public Release 2

  3. UNCLASSIFIED//Distro A//Approved for Public Release WHERE WE ARE STTC Soldier Center STTC PEO STRI Orlando TIF STE CFT UNCLASSIFIED//Distro A//Approved for Public Release 3

  4. UNCLASSIFIED//Distro A//Approved for Public Release ARMY PRIORITIES UNCLASSIFIED//Distro A//Approved for Public Release 4

  5. UNCLASSIFIED//Distro A//Approved for Public Release STE CAPABILITY OVERVIEW Global Terrain / • A terrain capability that provides a fully accessible representation of the globe One World Terrain • Reduces 57 terrain formats to 1 • Accessible over the Army Network (Accessible at the Point of Training) • Single training environment accessible over the cloud distributed network Training Simulation • Leverages current gaming technology to deliver realistic military simulations Software Near Term • Scalable-enables training from squad through ASCC. • Intuitive and easy to use tools that enhance Training Management Training Management • Network accessible training scenarios and simulation training base Tools • Captures and builds upon each repetition Virtual Trainers • Squad Air and Ground Virtual training capabilities that allow formations to train MDO (RVCT/SSVT) • Allows units to train as the fight • Replaces current facility based, high personnel and hardware based platforms • Modernizes current live training environment Live Training • Integrates the Live/Mixed Reality into a single synthetic training environment Environment • Allows fair fight engagements across all training environments and training devices. Far / Mid Term • Delivers training to the point of need across all Army component formations and locations Point of Need / • Leverages Army and commercial cloud and network capabilities. Network / Cloud • Transports information from data centers to the end user training devices. Based • Provides intelligent tutor capabilities and methodologies to assess training effectiveness. • Big Data / AI AI will generate enhanced training scenarios based on unit performance • Establishes Army training content repository • Trains Commanders and Staffs on MDO Next Generation • Modernizes current JLCTTC Federation Constructive • provides a digital representation of the dynamic operational environment. • Scalable from BN TF-ASCC UNCLASSIFIED//Distro A//Approved for Public Release 5

  6. UNCLASSIFIED//Distro A//Approved for Public Release CONSTRUCTIVE DIGITAL TWINS COMING ALIVE PART 1 - BONES • In the dark ages… well maybe not so dark. – Physical maps, physical units, experience-based adjudication • …well, maybe dice -based. • NOTE – more common at lower levels UNCLASSIFIED//Distro A//Approved for Public Release 6

  7. UNCLASSIFIED//Distro A//Approved for Public Release CONSTRUCTIVE DIGITAL TWINS COMING ALIVE PART 2 - SKELTON • In the brighter ages… – Digital maps, Digital units, algorithm-based adjudication • NOTE – more common at higher levels (brigade+, 2000-5000 Soldiers, COL) UNCLASSIFIED//Distro A//Approved for Public Release 7

  8. UNCLASSIFIED//Distro A//Approved for Public Release CONSTRUCTIVE DIGITAL TWINS COMING ALIVE PART 3 - BRAINS • Coming Alive – Digital maps NOTE Not common • From OWT – Digital units • From TSS/TMT – Algorithm-based adjudication • From AI model Training (TSS) UNCLASSIFIED//Distro A//Approved for Public Release 8

  9. UNCLASSIFIED//Distro A//Approved for Public Release AI WINS, YOU LOSE • AI algorithms are beating the best human experts at… well… everything. 2016 UNCLASSIFIED//Distro A//Approved for Public Release 9

  10. UNCLASSIFIED//Distro A//Approved for Public Release WELL… ABOUT THAT… AlphaGo (GO) AlphaStar (StarCraft) OpenAIFive (Dota2) Limitations: $25M $35M $2M/month 6 weeks 2 weeks 10 months --- One terrain --- --- One starting position --- --- Single Policy, not explained --- --- Simulated environment --- --- Roughly evenly matched --- Information perfect limited # of characters Turn based What kind of battle are you fighting? UNCLASSIFIED//Distro A//Approved for Public Release 10

  11. UNCLASSIFIED//Distro A//Approved for Public Release DIGITAL TWINS COMING ALIVE • Algorithms (+training +environment) • Models (+multiple runs) • Metrics (+interpretation) • Analysis • Applications – Training: COA training – On-the-ground operational – Planning operational https://youtu.be/5T28jZIwHnU?t=229 UNCLASSIFIED//Distro A//Approved for Public Release 11

  12. UNCLASSIFIED//Distro A//Approved for Public Release QUESTIONS UNCLASSIFIED//Distro A//Approved for Public Release 12

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