Davis Lin 林耀南, Dec 19th
TURING VR Davis Lin , - - PowerPoint PPT Presentation
TURING VR Davis Lin , - - PowerPoint PPT Presentation
TURING VR Davis Lin , Dec 19th TURING Tensor Core Turing SM 114 14
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三大核心,通力合作
TURING
Tensor Core 核心处理器 每秒114兆次浮点运算 每秒228兆次八位元整数精度运算 每秒455兆次四位元整数精度运算 RT Core 光线追踪核心处理器 每秒100亿道光线追踪 Ray Triangle Intersection 射线与三角形相交检测 BVH Traversal 加速光线追踪效能 Turing SM 核心处理器 每秒14兆次浮点运算 + 每秒14兆次整数运算 可同时执行浮点运算和整数运算 可变尺度着色器
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POWERING A NEW ERA OF VR
TURING | 全新的VR计算平台
全新的VR渲染方式 实时光线追踪和新SM架构 实时AI 和TENSOR CORE 5G AND CLOUD XR
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实时光线追踪和新SM架构
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TURING RAY TRACING WITH RT CORES
HARDWARE ACCELERATION REPLACES SOFTWARE EMULATION
Turing SM
Return hit Shading Launch Ray Probe
RT Core Shaders
Ray/triangle intersection test Fetch box Decode box Intersection test Sub-box or tris?
Box Intersection Evaluators Triangle Intersection Evaluators
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RAY TRACING 光线追踪运算 FP32 SHADING 浮点运算 DNN PROCESSING
1 TURING FRAME
INT32 SHADING 整数运算
NEW PERFORMANCE STANDARD
深度神经网络运算
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14 FP32 TFLOPS // 100 TFLOPS (10 TFLOPS PER GIGA RAY) 14 FP32 TFLOPS + 14 INT32 TIPS 114 FP16 TENSOR FLOPS
RAY TRACING 光线追踪运算 FP32 SHADING 浮点运算 DNN PROCESSING
1 TURING FRAME
INT32 SHADING 整数运算 深度神经网络运算
RT Cores Tensor Cores Turing SM Turing SM Turing SM
NEW PERFORMANCE STANDARD
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BULLET ICON
Body/bullet text WITH a bullet icon option
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TURING架构 1.5X
每时脉执行指令数
0.5 1.0 1.5 2.0 Turing Pascal
Shadow
- f War
Rise of the Tomb Raider 3DMark VR Mark Deus Ex Sniper Elite 4 Ashes of the Singularity Example Shader 每时脉执行指令数(倍数)
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实时AI 和TENSOR CORE
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TENSOR CORE
ACCELERATING COMPUTATION OF MATRIX MULTIPLES
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TENSOR CORE
ACCELERATING COMPUTATION OF MATRIX MULTIPLES
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Up to
32X
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InnoReal Photo-Realistic 3D Reconstruction system is a total solution for high precision 3D capture and rendering , it contains 5 modules:
- Robotic Arm & Rail system for mobilize camera at 6
degree of freedom, cover subject in every angle.
- High fidelity RGB & Depth camera system, capture
RBG in 6k resolution ,and depth precision in 2 mm.
- 3D reconstruction and surface BRDF reconstruction
software system based on CNN & GAN Neural Network
- Texture and BRDF compression software based on
Neural Network
- Realtime Rendering & streaming SDK compatible for
iOS, Android, Windows, Linux and HTML5
PHOTO REALISTIC 3D RECONSTRUCTION
Powered by Galasports
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InnoReal system not only reconstruct accurate geometry, but also reconstruct accurate surface reflection parameters according to PBR BRDF model
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Diffuse Surface BRDF Neural Network Reconstructed Surface BRDF
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InnoReal Trained a GAN model through 40k synthesized materials, the GAN network could predict BRDF parameters at each surface pixel according to input reflection samples
- f that surface pixel at multiple angle.
The BRDF parameters are stored in a latent texture space, which could dramatically decrease texture data size. The frontend renderer decompress texture through a trained autoencoder and then render the texture and geometry by OpenGL
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全新的VR渲染方式
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Foveated Rendering Content Adaptive Shading Lens Optimized Shading VRS Wrapper APIs (VRS Helper and Gaze Handler) are available as a part of NVIDIA VRWorks Graphics 3.3 SDK. With the launch of the VIVE Pro Eye, HTC has created a Unity plugin, which has the VRS Wrapper NVAPIs integrated.
VARIABLE RATE SHADING
可变码率渲染
23 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
24 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
25 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
26 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
27 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
28 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
29 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
30 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
31 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
32 NVIDIA CONFIDENTIAL. DO NOT DISTRIBUTE.
NVIDIA CONFIDENTIAL
Use This for Slides That Include “Confidential” Information/Data
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VRS WRAPPER UNITY PLUGIN
Once the native plugin is compiled as a DLL, it needs to be imported into Unity
- Drag and drop the file from explore to Assets>Plugins
filter/folder
- Confirm file is imported properly by noting path
- To use the plugin we need to use C++ script that simply imports
functions from the DLL and calls the functions [DllImport("RenderingPlugin")] private static extern uint InitializeFoveatedRendering();
HTC has developed a Plugin for Unity
Note: In this example, “RenderingPlugin.dll” is the VRS Wrapper plugin DLL name
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玩家将扮演第一位被捕捉的活跃生命意识信号,化身时间之神-伊 恩, 在虚拟世界里复活并逐渐找回能力,最终登录《奥丁号》的故事。 眼动追踪 + VRS + FPS = 新一代的游戏体验
全球首款使用VRS技术的FPS游戏 AEON
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7INVENSUN EYE TRACKING ACCESSORY
眼动交互
Eye Movement Interaction
注视点渲染
Foveated Rendering
眼动数据分析
Eye Movement Data Analysis
VR社交
VR Social
视觉训练
Visual Training
心理康复
Psychological Rehabilitation
适配 Cosmos、Focus Plus、Focus、Vive
Adapt to Cosmos,Focus Plus,Focus,Vive
Droolon F1
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“烛龙杯”
眼球追踪VR内容开发大赛
本次大赛是围绕HTC VR头显(含Cosmos、Focus Plus、Vive Pro等) 和七鑫易维眼球追踪产品举办的虚拟现实(VR)眼球追踪内容开发大 赛,以下简称“大赛”。 主要目的是充分挖掘眼球追踪技术在VR中的价值,在VR内容中利用眼 球追踪技术,如注视点渲染、眼控交互、眼动数据分析、Avatar眼部 复刻、心理康复、视觉训练等,但不限于以上内容。 参赛作品须充分挖掘眼球追踪技术在VR中的价值,体现实用性和创新 性,为VR内容带来更好的体验,引领VR内容新方向的探索。
2019.12.18 2019.12.18—2020.2.15 报名之日起—2020年4月15日 2020年4月16日—2020年5月15日 2020年5月中下旬
赛事启动 报名阶段 作品提交 专家评审 颁奖活动
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TURING: MULTI-VIEW RENDERING
支持四个不同角度的Views满足更大的视场角
Left Eye Right Eye
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VR SLI
Multi-GPU Accelerated Immersive Rendering
Geometry Materials Left view data Right view data L R R
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BYKER VR ANATOMY IN MEDICAL EDUCATION
Multi-GPU Accelerated Immersive Rendering
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NVIDIA VRWorks
Comprehensive SDK for VR Developers
GRAPHICS SIMULATION VIDEO PROFESSIONAL HEADSET
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5G AND CLOUD XR
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THE OPPORTUNITY TO PROVIDE VR/AR/VGPU OVER 5G
A Convergence of Visual Compute and 5G and a new Edge Topology
Powerful GPUs
Incredible compute capabilities redefining graphics
Bandwidth and Low Latency
Both are required for VR/AR
Compute is at the Edge
Very few hops – Low Latency
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ENTERPRISE MARKET PENETRATION
The Debate of Whether VR is Viable in Enterprise is Over
Automotive
Engineering, Design, Marketing/Sales
AEC
Entire Design Process, Sales, Moving to Construction
M&E
Virtual Production
Training
Possibly the Largest Market
Enscape Nebulize IC.IDO Autodesk
Location-Based Entertainment
Enterprise/Consumer
ESI
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ENTERPRISE AR
DIGITAL MODELS ANNOTATED
INSTRUCTION/COLLABORATION
Driving Value Propositions
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5G + VR/AR/VGPU AT THE EDGE IS A SIGNIFICANT OPPORTUNITY
- Ultra Low Latency
- High Bandwidth
- Cutting-edge Compute
- Cost Effective Delivery
- Valuable Use Cases
Requirements:
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NVIDIA CLOUDXR™ SDK - EARLY ACCESS PROGRAM
Streaming Low-Latency AR/ VR Content Over 5G Networks to Any Device For this Early Access Program we are looking for:
- Telco provider that wants to evaluate integrating CloudXR into your infrastructure
- HMD manufacturers that would like to investigate adding CloudXR support to your platform
- Independent software vendor that would like to support CloudXR solutions
If you would like to apply to become a member of the program, please click the “Join now” button below and complete the form. Note: You must be a registered NVIDIA developer in order to join the program. https://developer.nvidia.com/nvidia-cloudxr-sdk-early-access-program
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