TRAVIS GEORGE SENIOR PRODUCER ABOUT ME TRAVIS GEORGE SR. PRODUCER - - PowerPoint PPT Presentation

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TRAVIS GEORGE SENIOR PRODUCER ABOUT ME TRAVIS GEORGE SR. PRODUCER - - PowerPoint PPT Presentation

TRAVIS GEORGE SENIOR PRODUCER ABOUT ME TRAVIS GEORGE SR. PRODUCER AT RIOT GAMES PRODUCT OWNER OF LEAGUE OF LEGENDS ARMORED BEAR ABOUT RIOT GAMES 500+ OFFICES IN FOUNDED SANTA MONICA, SEPT . 2006 EMPLOYEES ST. LOUIS, DUBLIN,


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TRAVIS GEORGE

SENIOR PRODUCER

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  • SR. PRODUCER AT

RIOT GAMES PRODUCT OWNER OF LEAGUE OF LEGENDS ARMORED BEAR

ABOUT ME – TRAVIS GEORGE

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ABOUT RIOT GAMES

500+

EMPLOYEES

OFFICES IN

SANTA MONICA,

  • ST. LOUIS,

DUBLIN, SEOUL

FOUNDED

SEPT . 2006

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OUR MISSION

TO BE THE MOST PLAYER-FOCUSED GAME COMPANY IN THE WORLD.

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LEAGUE OF LEGENDS: INTRO

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LEAGUE OF LEGENDS: INTRO

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WHAT IS DOMINION?

FAST

  • PACED, CAPTURE AND

HOLD, TACTICAL ADDITION TO LEAGUE OF LEGENDS FIRST MAJOR NEW GAME MODE IN MOBA GENRE

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WHAT IS DOMINION?

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PREP

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EARLY DESIGN

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EARLY DESIGN

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WHY A NEW MODE?

GIVE PLAYERS MORE VALUE BY EXPANDING GAMEPLAY EVOLVE THE MOBA GENRE REMOVE CONSTRAINTS ON EXPLORATION

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LESSONS LEARNED

THE MAGMA CHAMBER LESSON Maximize player value

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TEAM

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SEB – CAN YOU PLEASE FIND AN IMAGE OF RIOTERS PLAYING THE GAME INTENSELY? NOT SURE IF WE HAVE ONE, BUT IF WE HAVE SOMETHING THAT WOULD DEPICT THIS, WE SHOULD HAVE IT SPLASHED ACROSS THE FULL SLIDE.

THE RIOT TEAM IS EXTREMELY PASSIONATE ABOUT LEAGUE OF LEGENDS

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SERIOUSLY.

PLAYING LOL IN THE OFFICE IS HIGHLY ENCOURAGED…

10+ full-fledged

internal “playtest” teams, complete with second string and alternates Beginner and mid-level training sessions Playing with community in-game and

  • n streams
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BUILDING CONSENSUS

BETWEEN TEAM AND GAME OF EXPERIENCE AT EVERY LEVEL

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= RESULTS

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TEAM EMPOWERMENT

APTITUDE, PASSION, AND LEADERSHIP QUALITIES ARE AS IMPORTANT AS EXPERIENCE

EMPOWERED TEAMS

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SO HOW CAN YOU GET THEM

TO ALL STAND BEHIND

THE SAME IDEA?

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Rule-breakers who smash barriers Unconventional problem solvers Collaborative, but challenging thinkers PROFILE OF A DOMINION TEAM MEMBER

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LESSONS LEARNED

THE MAGMA CHAMBER LESSON Maximize player value THE OWNERSHIP LESSON Empowerment leads to ownership, which leads to results

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PRODUCTION

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PRODUCTION GOALS

1 DEVELOP WITHOUT DISRUPTING EXISTING DELIVERY CYCLE PREP TEAMS FOR FUNDAMENTALLY DIFFERENT DEVELOPMENT PIPELINE 2 OVERCOME LACK OF TOOLS & PRECEDENCE 3

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PRODUCTION GOALS

1 DEVELOP WITHOUT DISRUPTING EXISTING DELIVERY CYCLE PREP TEAMS FOR FUNDAMENTALLY DIFFERENT DEVELOPMENT PIPELINE 2 OVERCOME LACK OF TOOLS & PRECEDENCE 3

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SHIFTS IN PRODUCTION FOCUS

EXISTING RAPID CONTENT RELEASE CYCLE

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SHIFTS IN PRODUCTION FOCUS

EXISTING RAPID CONTENT RELEASE CYCLE NEW DOMINION PRODUCTION CYCLE

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SHIFTS IN PRODUCTION FOCUS

EXISTING RAPID CONTENT RELEASE CYCLE NEW DOMINION PRODUCTION CYCLE

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WHY?

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BASS-ACKWARDS

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BASS-ACKWARDS

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BASS-ACKWARDS

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BASS-ACKWARDS

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DESIGN ITERATIONS

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OPPORTUNITY TO SHARPEN GRAPHICAL FIDELITY OF LEAGUE OF LEGENDS

PROJECT

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OPPORTUNITY TO PROVIDE THE

BY COMBINING EFFORTS

PROJECT

CAN WE COMBINE DEVELOPMENT?

PROJECT

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OPPORTUNITY TO PROVIDE THE

BY COMBINING EFFORTS

PROJECT

CAN WE COMBINE DEVELOPMENT?

PROJECT

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PROJECT

DOMINION:

PROVIDE NEW GAMEPLAY

SHINY:

DELIVER NEW VISUAL CONTENT

TWO PROJECTS MERGED MID-DEVELOPMENT…

PROJECT

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PROJECT

…AND IT WORKED FOR A WHILE… DOMINION:

PROVIDE NEW GAMEPLAY

SHINY:

DELIVER NEW VISUAL CONTENT

TWO PROJECTS MERGED MID-DEVELOPMENT…

PROJECT

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PROJECT

PROJECT

TWO PROJECTS MERGED MID-DEVELOPMENT… DOMINION:

  • Rapid iteration
  • Many unknowns

SHINY:

  • Was working on Summoner’s Rift
  • Needed locked down Dominion map
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PROJECT

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LESSONS LEARNED

THE MAGMA CHAMBER LESSON Maximize player value THE OWNERSHIP LESSON Empowerment leads to ownership, which leads to results THE DUAL PIPELINE/ITERATION LESSON Don’t let process limit you THE SHINY LESSON Recognize misaligned goals & values, own up to mistakes and move forward

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LAUNCH

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HOLISTIC APPROACH TO EXPERIENCE

GAME WEBSITE MESSAGING

COMBINE

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HOLISTIC APPROACH TO EXPERIENCE

GAME WEBSITE MESSAGING

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…so we don’t throw it over the wall

GAME WEBSITE MESSAGING

HOLISTIC APPROACH TO EXPERIENCE

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MISTAKES OF SCOPE

A SNAG IN EVEN THE BEST LAID PLANS Dealing with Riot-sized growth A matter of 20 minutes… “No go” Platform and Operations as essential launch groups

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BETA TESTING No appropriate beta servers available…

PTR environment only held 30 people PBE environment still in development

Live beta the best option

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BETA LAUNCH DAY

6:00 AM

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BETA LAUNCH DAY

6:00 PM

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DOMINION PROJECT SUMMARY

NUMBER OF CRAZY IDEAS WE DIDN’T SHIP: Countless TOTAL PROJECT LENGTH: 12 Months Total; 9 Months Development RELEASE TIMELINE: Simultaneous NA / EU – End of September, 2011 Globally – Q4 2011 PLAYER REACTION: Thumbs up TEAM SIZE: Initial – 7; Collective – About 40

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SUMMARY: LESSONS LEARNED

THE MAGMA CHAMBER LESSON Maximize player value THE OWNERSHIP LESSON Empowerment leads to ownership, which leads to results THE SHINY LESSON Recognize misaligned goals & values, own up to mistakes and move forward THE LAUNCH LESSON The key is taking a holistic approach to the product THE DUAL PIPELINE/ITERATION LESSON Don’t let process limit you

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TRAVIS GEORGE

www.riotgames.com/careers

(We’re also in the Career Pavilion at booth #CP1813)

SENIOR PRODUCER tgeorge@riotgames.com

@ts_george