Thursday, March 5 Director's Row 1 Director's Row 2 Director's Row - - PowerPoint PPT Presentation

thursday march 5 director s row 1 director s row 2
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Thursday, March 5 Director's Row 1 Director's Row 2 Director's Row - - PowerPoint PPT Presentation

Thursday, March 5 Director's Row 1 Director's Row 2 Director's Row 3 Director's Row 4 Director's Row 5 Executive Diplomat 7:30 AM - 5:00 PM Promenade Foyer: Registration Open 11:00 AM - 5:00 PM Promenade A/B: Exhibit Hall Open Promenade


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Thursday, March 5 Director's Row 1 Director's Row 2 Director's Row 3 Director's Row 4 Director's Row 5 Executive Diplomat 7:30 AM - 5:00 PM 11:00 AM - 5:00 PM 9:00 AM - 10:30 AM

Brewing Artisanal Pasts: Craft Beer, Spirits, and the Manufacturing of Historic Interiors Multidisciplinary Views Regarding Interior Design Features That Promote Student Wellbeing Space Habitat Design: The Next Frontier Characteristics of Successful Design Students after Graduation: A Look at the Big Five Personality Traits The Multi-Skilled Designer: A Cognitive Foundation for Inclusive Design Thinking Documenting the Transformation: Interior Department as a Catalyst of Change Harmonious Spaces: Feng Shui Culture Erin Cunningham, University of Florida; Nam Kyu Park, University of Florida Amanda Gale, University of North Carolina Greensboro; Anna Marshall-Baker, University of North Carolina Greensboro Lisa Tucker, Virginia Tech Lori Brunner, Arizona State University; David Richardson, Arizona State University Newton D'souza, Florida International University, Miami Nadya Kozinets, University of Louisiana at Lafayette; William Riehm, University of Louisiana at Lafayette Wei Dong, University of Wisconsin - Madison; Yi Chen, TongJi University of China; Xiaoyang Guo, Suzhou University of Science and Technology; Qinghau Xiong, South-Central Minzu University The historic interiors of craft breweries/distilleries capitalize

  • n an industrial past that
  • verlooks socio-economic

inequalities in the creation of privileged spaces of middle- class consumption. This study explores features of spaces in higher education that students, counselors, university administrators, and design practitioners feel impact wellbeing. This is a presentation of an interdisciplinary collaboration of interior design students with habitat designers from NASA, Johnson Space Center using a Project-Based learning approach. The purpose of this study was to research past high-achieving design students after

  • graduation. Do successful

design students continue to be successful after graduation? The paper presents and analyses multiple approaches to design by using archival evidence of cognitive processes as documented by iconic designers and alternative practitioners. This presentation documents the process of transforming a Brutalist building that houses a school of architecture from its grey indifference to a vibrant learning environment. The exhibition uses Feng Shui principles to create an experience that harmonizes tensions created by coexisting

  • pposites, with aim to unite

nature and man made. Empathetic Design Studio: Projects + Strategies + Reflection Derived from the Dynamic: Choreographed Time-Based Media’s Influence on the Evolution of 2D & 3D Abstract Compositions Awards and Competitions in the Design School: Significance to the Curriculum and Student Motivation Raising Competent Students: A Sponsored Commercial Studio The Influences of Healthcare Interior Environments on Healthcare Personnel Behavior and Perception of Safety Scenic Design for Steve Martin’s “Picasso at the Lapin Agile” Tina Patel, Kent State University; Bridget Tipton, Kent State University Felicia Dean, University of Tennessee, Knoxville Lori Brunner, Arizona State University; David Richardson, Arizona State University Anna Ruth Gatlin, Auburn University; Lindsay Tan, Auburn University Suyeon Bae, University of Missouri; Abimbola Asojo, University of Minnesota Ahna Packard, University of Nebraska at Kearney A pedagogical approach employed to help students explore users’ experience, research, and develop empathetic design solutions. Derived from the Dynamic illustrates methods of generating 2D and 3D compositions with the use of time-based media. What is the impact (motivation, meaning, career achievement)

  • f design competitions on the

student, as well as the greater good for design education? A commercial studio's project are analyzed for competence and understanding, before the studio was sponsored by an international manufacturer and after the sponsorship. Healthcare personnel had different perception of safety in built environments. However, the perception of objects' contamination degree has little

  • r no influence on behaviors.

The scenic design for “Picasso at the Lapin Agile” physicalizes subtext through composition, color, texture and movement supporting a fictional trinity debating, theorizing and predicting.

Promenade Foyer: Registration Open Promenade A/B: Exhibit Hall Open

Promenade C/D: Keynote Address Design Empathy, AJ Paron-Wildes Design Empathy is the phrase that sums up the design philosophy of creating better spaces for neurodiversity. ADHD, Autism, Asperger's and other Developmental Delays have grown by 600% over the past 20 years and the built environment can cause many barriers for these individuals being successful. Learn how to reduce barriers and creating an optimal environment for people with neurological challenges whether that is in the work environment, school, or therapeutic space.

10:30 AM - 11:00 AM 11:00 AM - 11:30 AM

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11:30 AM - 1:00 PM

Modern Day Medici: The Walton Family’s Transformation of Bentonville, Arkansas “Start with the toilets”: Designing a School for Students with Autism Spectrum Disorder and Severe Disabilities The Corporeality of Spatial Experience: A Kinesthetic Design Approach to Built Environments Teaching Soft Skills in CIDA Accredited Programs Exposed in the Community: Managing the Risks and Rewards of Community Engagement in Interior Design Education Socially-Mediated Design Communication: Social Media As A Tool For Critical Thinking and Creativity in Design Education A Participatory- Cross- Disciplinary - Vertical- Design- Build Studio Carl Matthews, University of Arkansas Julie E.N. Irish, Iowa State University Jain Kwon, Colorado State University Amanda Gale, University of North Carolina Greensboro; Diane Bender, Arizona State Univeristy Travis Hicks, University of North Carolina at Greensboro Leah Scolere, Colorado State University Milagros Zingoni, Arizona State University This paper compares the impact of the Medicis on Florence and the Waltons on Bentonville, Arkansas and examines patron and designer relationships. This case study describes the design outcomes of a new school for students with Autism Spectrum Disorder and severe disabilities in the UK. This study illustrates the integration of kinesthetic phenomena into an exploratory studio project that emphasizes the sensorimotor schemes of the body in a built environment. This study investigates how and when soft skills are taught within undergraduate CIDA- accredited programs. Community-engaged research and design case studies reveal successes, failures, risks and rewards for faculty and students who dare to be exposed through community- based practices This presentation draws on two interior design course case studies which integrate social media as a strategy for learning/critical reflection in design education. This proposal presents a design build studio carried out during Fall 2018 with 10 graduate students in interior architecture and other cross disciplinary collaborators. ID'ing Realities Made by Material Culture Not Our Mission: Challenges and Opportunities for Green Building Education in LEED- Certified Museums STEMette Camp: Interior Design as a Vehicle to Empower Middle School Girls in Science, Technology, Engineering, and Math Panel Innovative Classroom Design: Exploring Evidence Based Design Practices through Experiential Learning Examining the Impacts of Interior Environmental Factors On Nurses’ Job Performance Open/Closed: Rooms/Corridors Shai Yeshayahu, Ryerson University Laura Cole, University of Missouri; Georgia Lindsay, University of Tasmania James Hopfenblatt, University

  • f Missouri; Mohammad

Dastmalchi, University of Missouri; Bimal Balakrishnan, University of Missouri Burning Down Silos: Collaborative Curriculum Development that Fans the Flames of Integrated Learning Barbara Marini, Ringling College of Art and Design Suining Ding, Purdue University Fort Wayne Linda Zhang, Ryerson University; Jonathon Anderson, Ryerson University School of Interior Design; Monica Beckett, Ryerson University School of Interior Design As the built environment becomes interactive, adaptive, and animated, this study seeks to uncover spatial and cultural productions affecting our understandings of space- making. This case study project examined eight U.S. sustainably-designed science museums to understand the

  • pportunities and barriers to

using their buildings for green building education. We present a case study of a design visualization workshop as part of a week-long ‘STEMette’ summer camp. Collaboration and experiential learning create an opportunity for students to explore evidence-based design. Research informs design solutions for active learning in a local school district. This study examined interior environmental factors that affect significantly on nurses’ job performance in healthcare

  • environment. A set of design

recommendations was provided. OPEN/CLOSED: ROOMS/CORRIDORS reinvents the conventional tradeshow experience by reimaging and reconfiguring walls, openings, and paths to produce a series of corridor-ish rooms and room-ish corridors. Graffiti in the Corner Bar: Discourse, Interiors, and Historicized Space Gen Z: A Comparative Analysis of Generations and Teaching Strategies for the Interior Design Studio Once Is Not Enough: Reflections on Making Valerie Settles, University of Central Oklahoma; Amy Jacobson-Peters, University of Central Oklahoma; SeonMi Choi, University of Central Oklahoma; Adrienne Wright, University of Central Oklahoma Pre-Design Thinking: Exploring Contemporary Problem Framing Tactics Other Ways of Sharing: Poetic Transcription to Report Research Findings in a Study with Children with Autism Robotic Interiors: Machinic Domains

Promenade C/D: Emerging Professionals & Seasoned Educators CV Review Promenade A/B: Graduate and Professional Poster Presentations + Lunch with Exhibitors 1:00 PM - 1:30 PM 1:30 PM - 2:00 PM

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Bryan Orthel, Indiana University Michelle Pearson, Texas Tech University; Erin Hamilton, Texas Tech University Jennifer Webb, University of Arkansas Amy Huber, Florida State University Julie E. N. Irish, Iowa State University Clay Odom, The University of Texas; Kory Bieg, The University of Texas School of Architecture; Ben Rice, The University of Texas School of Architecture Humans have marked spaces with graffiti for millennia. Can examining graffiti help designers respond to twenty- first century expectations for co- created interiors and their meanings? This presentation will compare and contrast four generations and provide teaching strategies for delivery to the GenZ student. Purposeful making can inform learning objectives. The purpose of this presentation is to describe and assess a series

  • f maker-based learning

activities over four years. Moving from a “silo” mentality to collaborative curriculum development through a curriculum mapping practice facilitates integrated learning; the panel collaborates to share best practices. This research uses communication theory to explore the employment and efficacy of contemporary, commercial predesign services. This qualitative research study reports the findings of children with Autism Spectrum Disorder navigating around a school through the novel method of poetic transcription. Machinic Domains involved curation, design, fabrication and installation of an exhibition focused on the design of furniture pieces displaying

  • bjects fabricated using current

robotic techniques.

2:30 PM - 2:45 PM

Internet, Image, Affect: Social Media and Interior Design The Effect of Visual Stimulation on Empathy and Creativity in the Design Process Community Engaged Studio: Revitalization of the Community ‘Inside-Out’ Interior Design Faculty Credentials in North America Today: A Comparative Study Between Two IDEC Regions Designing a Successful Furniture Studio How to Design and Evaluate a Game-Based Studio? The Teasel: A Place to Imagine, Experiment and Create Karin Tehve, Pratt Institute Ekaterina Korneva, Oklahoma State Unviersity; Maral Esmaeili, Oklahoma State University; Nur-Us-Shafa Mazumder, Oklahoma State University Tina Patel, Kent State University; Cary Johnson, Kent State University Laura Kimball, Radford Univeristy; Amy Roehl, Texas Christian University; Beth Miller, Mississippi State University Cory Olsen, University of Oregon Zina Alaswad, Texas State University Angela McKillip, South Dakota State University; Kay Cutler, South Dakota State University Student’s analysis of contemporary forms of media propose affects and futures of how we learn to understand and value design. The effect of visual stimuli on the designers empathic and creative processes when given the task to design urban furniture for the disabled population. A pedagogical approach employed to help students explore impact of interiority at an urban scale. Addressing the need for interior design academics, this study identifies higher-education qualifications through analysis and comparison of the IDEC South and East educators’ credentials A practical format focusing on materials, joinery, anthropometrics, ergonomics, and testing to ensure student success in a furniture design studio. This presentation details the process of designing and evaluating a game-based learning environment using a learning management system (Blackboard Learn) for an interior design studio. The Teasel: A place to imagine, experiment and

  • create. A Reggio-Inspired
  • bject designed to construct

knowledge through experimentation and creation. Mediating Interiors’ Past, Present, and Future with Emerging Technology Designing a Multi-Sensory Environment for Children with Autism Spectrum Disorder Winning at the Speed of Light: Strategically Integrating Lighting and Competitions into the Curriculum Experimentations with Sounds, Materials, and Space. Using Biodata to Investigate Senior Living Furniture Preference Lighting Distributions in Senior Residential Settings: An HDR-Based Analysis for Improved Nighttime Circadian Lighting FiiLuff Mary Anne Beecher, The Ohio State University Nam-Kyu Park, University of Florida; Minkyoung Kim, Wonkwang University in South Korea Jeanne Mercer-Ballard, Appalachian State University Stephen Skorski, University of North Carolina - Greensboro Mitzi Perritt, Stephen F. Austin State University; Luis Aguerrevere, Stephen F. Austin State University; Joseph Strahl, Stephen F. Austin State University; Holly Cantu, Stephen F. Austin State University Elif Tural, Virginia Tech Nick Safley, Kent State University

2:45 PM - 3:15 PM

Promenade A/B: Beverage Break with Exhibitors

2:00 PM - 2:30 PM 3:15 PM - 3:45 PM

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Our team explored the role of emerging technology in designing new mediated experiences of lost interiors to generate a new sense of place. This presentation will focus on the study conducted to explore how to design the MSE for autistic children with different sensory characteristics. In this presentation, the author will share how a lighting course, lab, and application in a concurrent studio result in various "wins." A site-specific student project focusing on intense material experimentation, making, and the relationship between space, surface, and sound. Because emotions influence decision-making and reasoning style, this project investigated the seating preferences of senior-living residents through personal interviews and biodata to identify associated emotions. This proof-of-concept study proposes an on-site data collection methodology to evaluate nighttime lighting distribution patterns in older adults’ homes for home modification purposes. FiiLuff is a furniture object made to explore how a clear understanding of materiality can be subverted to give an

  • bject multivalent allusive

qualities.

3:45 PM - 4:15 PM

Fashion Interiors and Historic Preservation: The Commodification of History and Taste A Sensory Approach to Inclusion: Six Design Principles Inclusion Delusion: Racial/Ethnic Diversity in Self- Selected Student Collaborations Developing STEAM in Interior Design Education Living Laboratory: Design Build Projects on Campus #INSPO: Aspiring Interior Designers and the Implications of Digital Design Inspiration in the Era of Social Media Alternate Measures and the Phenomenology of Pattern: The Big Daisy Textile Project Chunyao Liu, University of Florida; Erin Cunningham, University of Florida Kristi Gaines, Associate Dean/Associate Professor; Charles Klein, Texas Tech University; Malinda Colwell, Texas Tech University; Angela Bourne, Fanshaw College; Michelle Pearson, Texas Tech University; Huili Wang, Texas Tech University Roberto Ventura, Virginia Commonwealth University Yu Nong Khew, Parsons, The New School for Design; Nadia Elrokhsy, Parsons, The New School for Design Lisa Tucker, Virginia Tech Leah Scolere, Colorado State University Annie Coggan, Pratt Institute This research examines shifting concepts of taste and authenticity, and how they shape the manner in which fashion companies preserve and market historic interiors. A multidisciplinary team worked in partnership with government agencies to develop inclusive design principles to promote child developmental domains through sensory input within the environment. When self-selecting, interior design studios with greater racial/ethnic diversity may produce more diverse student groups, but real inclusion required more direct faculty action. Connecting the dots of STEAM within the interior design classroom through geometry in Islamic art, growing mushrooms and deconstructing pattern and repetition This presentation describes a design/build process being used at a major research

  • university. A student teams

created a lounge space for a Living Learning Community. This study explores how aspiring interior designers are using social media in the design process and the implications of digital sources

  • f inspiration.

A collaboration between a printmaker and a designer created an experimental textile space for exhibition to illustrate the potential of textile-based interiors. Capability Design: Developing a Big Tent Theory for Interior Design. Understanding The Meaning Individuals Attribute to Adverse IAQ, a Phenomenological Study of People and Their Workplace Building Information Literacy Across the Interior Design Curriculum The Outdoor Interior Using Focus Groups to Uncover How K-12 Public School Classroom Interior Variables Influence Teachers Older Adults’ Technology Readiness Impact on Perceived Knowledge and Attitudes Towards Home Gerontechnologies for Falls From Photo-Collage to Montage: Representation and Reinvention of Interior Space William Riehm, University of Louisiana at Lafayette Dawn Loraas, University of Missouri-Columbia Gloria Stafford, University of Northern Iowa; Angela Pratesi, University of Northern Iowa Igor Siddiqui, The University of Texas at Austin Alana Pulay, Washington State University Gabriela Fonseca, Illinois State University; Mihyun Kang, Penn State University Patrizio Martinelli, Miami University Capability Design is a proposed big tent design theory based on the Martha Nussbaum and Amartya Sen’s economic and political philosophy of the Capability Approach. The purpose of this study was to explore the meaning five individuals attributed to adverse IAQ related health illnesses experienced in their workplace. This presentation describes the collaboration of an interior design and a library faculty to better infuse interior design curriculum with information literacy skills. The presentation focuses on a studio which investigates how and why interior spaces are uniquely suited for bringing certain aspects of the outside in. A focus group study that documents the success and failures of the public school classroom design from the teachers' perspective. This study examined the relationships between older adults’ technology readiness and their perceived knowledge and attitudes towards fall prevention, detection, and monitoring home gerontechnologies. The investigation on a series of modern American spaces is made through montages that express and evoke the character and the experience of the interior.

Promenade A/B: Beverage Break with Exhibitors

4:15 PM - 4:45 PM 4:45 PM - 5:15 PM

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5:15 PM - 5:30 PM 5:30 PM - 6:30 PM

Insight into Evolution - CIDA's 2020 Professional Standards and Beyond Educators and the NCIDQ Exam - Partnering for Professionalism Katherine Setser, CIDA; Lisa Waxman, Florida State University; Holly Mattson, CIDA Caren Martin, President, CIDQ Board of Directors & Kimberly Woods, Data and Program Manager, CIDQ CIDA Directors present how accreditation expectations have evolved with Professional Standards 2020 and the future forecasting that influenced their

  • development. Attendees will

also gain insight into the next wave of change in CIDA's quality assurance process. As educators, you have a direct impact on students and young interior designers. Learn all about the NCIDQ Exam and discuss ways we can partner together to make an impact on those just starting out while continuing to work to move the profession forward.

8:30 PM - 10:00 PM Conference Tracks History and Theory Globalism and Multiculturalism Social and Environmental Pedagogy Practice Open Creative Scholarship 6:30 PM - 7:30 PM

Promenade C/D: Pecha Kucha/Awards Promenade Foyer: Beverage Break Promenade C/D: Fellows Forum: Navigating Paths to Leadership Join the Fellows for a conversation about integrating leadership into your career goals. A panel will briefly address some general topics before dividing the audience into smaller groups where the IDEC membership can generate questions for a round table discussion.