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Theory of Mind, Self-knowledge and Perceptions of Play in Adolescents Sandra Bosacki a , Flavia Pissoto Moreira a , Valentina Sitnik a , & Victoria Talwar b a Brock University, St. Catharines, ON, CANADA b McGill University, Montreal, QC,


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Theory of Mind, Self-knowledge and Perceptions

  • f Play in Adolescents

Sandra Bosackia, Flavia Pissoto Moreiraa, Valentina Sitnika, & Victoria Talwarb

aBrock University, St. Catharines, ON, CANADA bMcGill University, Montreal, QC, CANADA

SRCD, Mar 22, 2019, Baltimore, MD

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OBJECTIVE

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Explore the individual differences and the connections among adolescents’ social-cognition (ToM), self-knowledge and drawings of play

Social Cognition Self-Knowledge and Well-being Play/Leisure Activities

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DEFINITIONS

Advanced Theory of Mind (ToM)

Ability to label and explain mental and emotional states in self and other; usually emerges between 6 and 8 years of age (Carpendale & Chandler, 1996; Saarni,

1999).

Self-Knowledge

Understanding of oneself as a conceptual, psychological being (Damon & Hart, 1988;

Harter, 1999).

Leisure or Play activities

‘the context of free time in combination with the expectation of preference

experience’ (Kleiber, 1999, p. 11). Play provides context for growth in self-knowledge, ToM and social- communication skills, and relationships (Dunn, 2006).

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EMPIRICAL EVIDENCE

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ToM, self knowledge, and play experiences

  • Studies show there are reciprocal influences between play and

moral and social reasoning (Steinberg, 2014; 2015)

  • Past research suggests that social cognitive and moral emotional

abilities may partially underlie the links between ToM and play or leisure experiences (Hughes, 2011).

  • Few studies on relations among adolescents’ social cognitive

abilities (ToM), self-knowledge, and play experiences (Lecce et al., 2014)

  • Higher levels of ToM and self knowledge à higher rates of play and

leisure activities and social competence (Bosacki et al., 2009; Richer, 1990), g > b (Bosacki et al., 2017)

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EMPIRICAL EVIDENCE

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Confusing Conundrums?

  • Lack of research on the gendered, developmental linkages among

ToM, self-knowledge, and perceptions of enjoyable play or leisure activities in adolescents (Devine & Hughes, 2013)

  • Need for researchers to explore the cyclic and reciprocal patterns

that determine how social cognitive processes influence, and are influenced by, young people’s play life experiences (physical and psychosocial)

  • Hi social reasoning and self-knowledge =/ enjoyable leisure or play

experiences.

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Do individual differences and relations exist over time among adolescents’ ToM, self-knowledge, and play experiences?

RESEARCH QUESTION

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METHOD

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Participants

146 Euro-Canadian children from 8 schools within middle SES, semi- rural neighbourhoods (97 girls, 12.5y)(Y1) and 46 (Y2) (33 girls; 13.5 y)

Procedure

  • Participants completed group-administered tasks within a school

setting

  • Measures included paper-and pencil standardized, self-report

questionnaires on self-perceived competence, self-understanding and drawings of leisure or play activities.

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MEASURES

Theory of Mind (ToM)

Reading the Mind in the Eyes Test 3rd Ed. (Baron-Cohen et al., 2001).

Self Knowledge

  • Self-Understanding interview - distinctiveness, continuity, agency (Damon &

Hart, 1988).

  • Self-Descriptions (coded for content and MSL).

Drawings of Play or Leisure activities (Richer, 1990).

  • Drawing content (e.g., people, objects, activities).
  • Mental State Language (MSL) (e.g., think, happy, sad).
  • Social content or # of persons depicted (e.g., social = >1, solitary = 1,

asocial= 0)

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RESULTS

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Positive (+) corr: T1 ToM and T1 MSL play drawings Positive (+) corr: T2 ToM and T2 SU Regression showed:

  • T1 ToM predicted T2 SU
  • T1 SU predicted T2 ToM (bi-directional)

Girls > boys in ToM at both times (see Figure 1) Older > younger in self-understanding (SU)

  • Freq. drawing activities:
  • Sports/ physical > arts > social in both times (see Figure 2)
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Figure 1. ToM and self-understanding scores (Mean)

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Figure 2. Frequency of Play Activities

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RESULTS

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ANOVAs were conducted with the drawing type (asocial, solitary, social) as IV, and the self and drawing MSL and drawing content as DV:

  • Patterns of mean scores showed a nonsignificant trend for those

participants who drew solitary activities scored the highest MSL in leisure drawings.

  • Participants who drew asocial activities (e.g., television, computer)

scored highest MSL in Self-understanding (SU) and Self-description (SD)

  • Participants who drew social activities (e.g., sport activity) had

scored lowest MSL in SU, and SD.

  • # of animals depicted: social activities > solitary > asocial.
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RESULTS

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In summary, the present results suggest that:

  • youth with high levels of ToM also reported high levels of self-

understanding

  • ToM remained stable across 2 years

Girls only:

  • Links between ToM and self-understanding remained positive
  • ver the 2 years
  • Reported high affective ToM and high levels school engagement
  • No gender diffs in self-knowledge

G > B social, art, and self-care B > G physical/sport and social media

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DISCUSSION

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Results support past research that suggests social cognition (ToM, MSL), self-knowledge, and play activities are multifaceted and complex (Hughes,

et al., 2016)

  • Youth who scored high on ToM reported high levels of self-

knowledge Results provide empirical groundwork for curriculum development in: › Personal and social skills aimed to promote social cognition, self- knowledge, and socioemotional literacy. › A psychological-focused curriculum aimed to foster emotional well- being, and prosocial, socially responsible goals within play and leisure contexts.

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NEW DIRECTIONS

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  • Examine links between ToM and self-knowledge within play contexts

during adolescence

  • Focus on sociocultural factors that may influence social cognition, self-

knowledge, and play activities: › Role of language (expressive and receptive) › Gender › Family structure and background (financial/cultural)

  • Educational implications include development of curriculum aimed to

foster well-being and prosocial actions through moral and psychological language and play activities (solitary, asocial, and social)

  • Adapt a psychocultural approach to research on the development of

adolescents’ social cognition, self-knowledge, and prosocial behaviours

(Bruner, 1996)

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ACKNOWLEDGEMENTS

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  • This work was supported in part by an insight research grant to the

author from the Social Sciences and Humanities Research Council of Canada (#435-2015-0010).

  • We thank the schools, children, parents, and teachers who

participated in this study.

  • We thank Ghazala Ahmed, Malak Askar, Megan Braumeister, Maria,

Coccigmilio, Keeley Dutcher, Emily Eichner, Kendra Marotta, Shanen Smith, Sajitha Vinod, for their help with data collection and data coding.

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THANK YOU!

Correspondence: Sandra Bosacki Department of Graduate and Undergraduate Studies in Education Brock University, St. Catharines, ON L2S 3A1 E-mail: sandra.bosacki@brocku.ca Website: https://brocku.ca/theory-of-mind-lab/