the threshold for the maker breaker h game
play

The threshold for the Maker-Breaker H -game Milo s Stojakovi c - PowerPoint PPT Presentation

The threshold for the Maker-Breaker H -game Milo s Stojakovi c Department of Mathematics and Informatics, University of Novi Sad Joint work with Rajko Nenadov and Angelika Steger. 1 / 15 Introduction 2 / 15 Introduction A positional


  1. The threshold for the Maker-Breaker H -game Miloˇ s Stojakovi´ c Department of Mathematics and Informatics, University of Novi Sad Joint work with Rajko Nenadov and Angelika Steger. 1 / 15

  2. Introduction 2 / 15

  3. Introduction A positional game : ◮ The board – a finite set X , ◮ the winning sets – F ⊆ 2 X , a collection of subsets of X . ◮ ( X , F ) – the hypergraph of the game. 2 / 15

  4. Introduction A positional game : ◮ The board – a finite set X , ◮ the winning sets – F ⊆ 2 X , a collection of subsets of X . ◮ ( X , F ) – the hypergraph of the game. A Maker-Breaker positional game: ◮ Played by two players - Maker and Breaker , ◮ Maker and Breaker alternately claim unclaimed elements of X , ◮ Maker wins if he claims all elements of some F ∈ F ; otherwise Breaker wins . 2 / 15

  5. Introduction A positional game : ◮ The board – a finite set X , ◮ the winning sets – F ⊆ 2 X , a collection of subsets of X . ◮ ( X , F ) – the hypergraph of the game. A Maker-Breaker positional game: ◮ Played by two players - Maker and Breaker , ◮ Maker and Breaker alternately claim unclaimed elements of X , ◮ Maker wins if he claims all elements of some F ∈ F ; otherwise Breaker wins . A Maker-Breaker positional game on the complete graph : ◮ The board is the edge set of the complete graph K n , ◮ the winning sets are usually representatives of a graph-theoretic structure. 2 / 15

  6. Example 3 / 15

  7. Example Maker-Breaker triangle game on the edge set of K 6 . 3 / 15

  8. Example Maker-Breaker triangle game on the edge set of K 6 . 3 / 15

  9. Example Maker-Breaker triangle game on the edge set of K 6 . 3 / 15

  10. Example Maker-Breaker triangle game on the edge set of K 6 . 3 / 15

  11. Example Maker-Breaker triangle game on the edge set of K 6 . 3 / 15

  12. Example Maker-Breaker triangle game on the edge set of K 6 . 3 / 15

  13. Example Maker-Breaker triangle game on the edge set of K 6 . 3 / 15

  14. Games on graphs ◮ Connectivity game: T – set of all spanning trees; ◮ Hamiltonicity game: H – set of all Hamiltonian cycles; ◮ H -game: G H – set of all copies of H , where H is a fixed graph (e.g., triangle game) 4 / 15

  15. Games on graphs ◮ Connectivity game: T – set of all spanning trees; ◮ Hamiltonicity game: H – set of all Hamiltonian cycles; ◮ H -game: G H – set of all copies of H , where H is a fixed graph (e.g., triangle game) The games are played on the edge set of K n . What happens when n is large? 4 / 15

  16. Games on graphs ◮ Connectivity game: T – set of all spanning trees; ◮ Hamiltonicity game: H – set of all Hamiltonian cycles; ◮ H -game: G H – set of all copies of H , where H is a fixed graph (e.g., triangle game) The games are played on the edge set of K n . What happens when n is large? All three games are easy Maker wins! 4 / 15

  17. Games on graphs ◮ Connectivity game: T – set of all spanning trees; ◮ Hamiltonicity game: H – set of all Hamiltonian cycles; ◮ H -game: G H – set of all copies of H , where H is a fixed graph (e.g., triangle game) The games are played on the edge set of K n . What happens when n is large? All three games are easy Maker wins! To help Breaker, we can: 4 / 15

  18. Games on graphs ◮ Connectivity game: T – set of all spanning trees; ◮ Hamiltonicity game: H – set of all Hamiltonian cycles; ◮ H -game: G H – set of all copies of H , where H is a fixed graph (e.g., triangle game) The games are played on the edge set of K n . What happens when n is large? All three games are easy Maker wins! To help Breaker, we can: ◮ Let Breaker claim more than one edge in each move – biased game , 4 / 15

  19. Games on graphs ◮ Connectivity game: T – set of all spanning trees; ◮ Hamiltonicity game: H – set of all Hamiltonian cycles; ◮ H -game: G H – set of all copies of H , where H is a fixed graph (e.g., triangle game) The games are played on the edge set of K n . What happens when n is large? All three games are easy Maker wins! To help Breaker, we can: ◮ Let Breaker claim more than one edge in each move – biased game , ◮ Randomly remove some of the edges of the base graph before the game starts – random game . 4 / 15

  20. Biased game Biased game (1 : b ) – Maker claims 1, and Breaker claims b edges per move. Introduced in [Chv´ atal-Erd˝ os 1978]. 5 / 15

  21. Biased game Biased game (1 : b ) – Maker claims 1, and Breaker claims b edges per move. Introduced in [Chv´ atal-Erd˝ os 1978]. As b is increased, Breaker gains advantage... 5 / 15

  22. Biased game Biased game (1 : b ) – Maker claims 1, and Breaker claims b edges per move. Introduced in [Chv´ atal-Erd˝ os 1978]. As b is increased, Breaker gains advantage... For a game F , the threshold bias b F is the largest integer such that Maker can win biased (1 : b F ) game. 5 / 15

  23. Biased game Biased game (1 : b ) – Maker claims 1, and Breaker claims b edges per move. Introduced in [Chv´ atal-Erd˝ os 1978]. As b is increased, Breaker gains advantage... For a game F , the threshold bias b F is the largest integer such that Maker can win biased (1 : b F ) game. n ◮ Connectivity game: b T = (1 + o (1)) log n , [Gebauer-Szab´ o 2009], [Chv´ atal-Erd˝ os 1978] 5 / 15

  24. Biased game Biased game (1 : b ) – Maker claims 1, and Breaker claims b edges per move. Introduced in [Chv´ atal-Erd˝ os 1978]. As b is increased, Breaker gains advantage... For a game F , the threshold bias b F is the largest integer such that Maker can win biased (1 : b F ) game. n ◮ Connectivity game: b T = (1 + o (1)) log n , [Gebauer-Szab´ o 2009], [Chv´ atal-Erd˝ os 1978] n ◮ Hamiltonicity game: b H = (1 + o (1)) log n , [Krivelevich 2011], [Chv´ atal-Erd˝ os 1978] 5 / 15

  25. Biased game Biased game (1 : b ) – Maker claims 1, and Breaker claims b edges per move. Introduced in [Chv´ atal-Erd˝ os 1978]. As b is increased, Breaker gains advantage... For a game F , the threshold bias b F is the largest integer such that Maker can win biased (1 : b F ) game. n ◮ Connectivity game: b T = (1 + o (1)) log n , [Gebauer-Szab´ o 2009], [Chv´ atal-Erd˝ os 1978] n ◮ Hamiltonicity game: b H = (1 + o (1)) log n , [Krivelevich 2011], [Chv´ atal-Erd˝ os 1978] 1 � � ◮ H -game: b G H = Θ n m 2( H ) . [Bednarska-� Luczak, 2000] e ( H ′ ) − 1 ...where m 2 ( H ) = max H ′ ⊆ H , v ( H ′ ) ≥ 3 v ( H ′ ) − 2 . 5 / 15

  26. Biased game The so-called random intuition [Erd˝ os] in positional games suggests that the outcome of the same positional game ◮ played by two smart players, and ◮ played by two “stupid” (random) players, could be the same. 6 / 15

  27. Biased game The so-called random intuition [Erd˝ os] in positional games suggests that the outcome of the same positional game ◮ played by two smart players, and ◮ played by two “stupid” (random) players, could be the same. n Connectivity game: b T ∼ log n , so density of Maker’s edges at the end of the (1 : b T ) connectivity b T + 1 ∼ log n 1 game is n 6 / 15

  28. Biased game The so-called random intuition [Erd˝ os] in positional games suggests that the outcome of the same positional game ◮ played by two smart players, and ◮ played by two “stupid” (random) players, could be the same. n Connectivity game: b T ∼ log n , so density of Maker’s edges at the end of the (1 : b T ) connectivity b T + 1 ∼ log n 1 game is = pr. threshold for connectivity in G ( n , p ). n 6 / 15

  29. Biased game The so-called random intuition [Erd˝ os] in positional games suggests that the outcome of the same positional game ◮ played by two smart players, and ◮ played by two “stupid” (random) players, could be the same. n Connectivity game: b T ∼ log n , so density of Maker’s edges at the end of the (1 : b T ) connectivity b T + 1 ∼ log n 1 game is = pr. threshold for connectivity in G ( n , p ). n 1 m 2( H ) . Clique game: b G H ∼ n 1 But the threshold for appearance of H in G ( n , p ) is n − m ( H ) , e ( G ′ ) ...where m ( G ) = max G ′ ⊆ G v ( G ′ ) . 6 / 15

  30. Random game 7 / 15

  31. Random game To help Breaker, we randomly remove some of the edges of the base graph before the game starts – each edge is included with probability p , independently. 7 / 15

  32. Random game To help Breaker, we randomly remove some of the edges of the base graph before the game starts – each edge is included with probability p , independently. So, the game is actually played on the edge set of a random graph G ( n , p ) . 7 / 15

  33. Random game To help Breaker, we randomly remove some of the edges of the base graph before the game starts – each edge is included with probability p , independently. So, the game is actually played on the edge set of a random graph G ( n , p ) . If game F is Maker’s win when played with bias (1 : 1) on K n , the threshold probability p F is the probability at which an almost sure Breaker’s win turns into an almost sure Maker’s win. 7 / 15

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend