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The Mobile Conduit: Delivery of Advanced Automotive Services through the Phone Jacek Serafiski Sen Murphy Zylia, Poland UCD, Ireland sean.murphy@iname.com jacek@zylia.pl http://zylia.pl Automotive Lunix Summit, Edinburgh 24.10.2013 Zylia


  1. The Mobile Conduit: Delivery of Advanced Automotive Services through the Phone Jacek Serafiński Seán Murphy Zylia, Poland UCD, Ireland sean.murphy@iname.com jacek@zylia.pl http://zylia.pl Automotive Lunix Summit, Edinburgh 24.10.2013

  2. Zylia profile  R&D consulting company with strong practical focus  Prototype development our primary activity  Expertise  Embedded systems  Speech recognition systems  Audio processing and coding  Mobile-car integration  Work on mix of public- and private-funded projects  Interested in leveraging expertise in embedded systems in Connected Car context

  3. Outline  Connected Car vision, concept, issues  The role of mobile in the Connected Car  Mobile-car integration technologies  Carmesh Implementation work  Platform-specific experiences  Demo applications  Conclusions

  4. Market forecast for Connected Car  Automotive sector sees the connected car market as a big opportunity to offer new services  Automotive applications market should reach US$ 1.2bn by 2017 (Juniper research)  GSMA forecasts that:  More than 20% of vehicles sold worldwide in 2015 to include embedded connectivity solutions;  More than 50% of vehicles sold worldwide in 2015 to be connected (either by embedded, tethered or smartphone integration);  Every new car to be connected in multiple ways by 2025.

  5. What is the Connected Car?  Two main aspects to the Connected Car:  Integration with existing services (social networks, calendar, entertainment)  Tailored automotive experience  Right data, right time  Advanced Uis – mix of speech, in car controls, etc.  New data making new services possible  Driving behaviour analysis  Eco-driving  UBI – Usage-based Insurance  Dashboard apps (Torque, Waze)  But it’s much more messy of course…

  6. Challenges realizing Connected Car  The expected lifetime of a car is 10 years thus the deployment of new services to older cars might not be possible  Diversity in capabilities of different cars  There are problems to keep the car connected while moving at high speed and/or in congested areas  Privacy issues regarding usage of vehicular data  Driver distraction issues for new services need to be resolved  Application developers don’t know how to design for the automotive context  New user interfaces  Present the right data at the right time

  7. Increasing influence of mobile  Power of mobile increasing at phenomenal rate  Increasing wireless interfaces’ capacity  OBU will not be able to compete with the mobile in terms of power, connectivity or release cycles  Mobile already knows much about you  Home, work, apps, locations, etc.  Why not leverage Internet on the mobile?

  8. Why not replace OBU with a mobile?  Heterogeneous mobile world makes neat integration hard (size, computation power, device connectors)  Security issues - some car data and functionality needs to be locked from mobile developers (e.g. remote engine start-up, etc.)  Safety regulations, strict QA processes  Auto manufacturers want to monetize automotive applications  want to have some control over the ecosystem

  9. OBU and Mobile – harmonious marriage  Natural solution leverages strength of different systems  OBU provides better integration with Car and driving experience  Mobile provides compute power and network connectivity  As in every marriage there are some tensions…

  10. Tensions  Some obvious touchpoints  Speech  Navigation  Control of the application store/service delivery platform  Need holistic view in which functionality split is clear  System design should allow some flexibility  Standard communication protocols for orchestration required  Car manufacturers will not be tied to single mobile platform

  11. Mobile-car integration  Solutions are not yet mature…

  12. Mobile-car integration  There are different approaches towards mobile-car integration  Basic integration – contacts, call support, no data connection  Single in-house mobile app (e.g. Mercedes, Lexus)  Mirroring solutions (e.g. MirrorLink, iOS 7)  Application level solutions (Ford Applink, OnStar, SmartDeviceLink)

  13. Application level solutions for mobile-car integration  Applications run on the phone and connect wirelessly to the car  Multiple applications connected to the car can run independently from each other  Car provides UI components for mobile app  Mobile app is able to control the output components (display, audio)  Callbacks trigger mobile applications on input from car  Applications can access car data  Open SDK for application developers for different mobile platforms

  14. Why were we interested in SDL?  Started looking at it early this year  Was the most open phone-car interaction solution  Ford are championing it and doing quite good developer outreach  Although Mirrorlink has more industry support, developer outreach less mature  We like the vision of brains in phone and car provides UI components  very compatible with SDL

  15. Carmesh Implementation  Working with new platforms is challenging…  Experiences with SDL  Experiences with Tizen IVI  We are working on three demonstration applications using SDL in Tizen IVI  Google Calendar integration  Facebook integration  OBDII data collection via RPi

  16. Overview of SDL  Phone-car interaction protocol  Evolution of Ford’s Applink  Enables individual mobile applications to interact with car  Being pushed (somewhat) within GENIVI consortium  On Tizen IVI v3.0 roadmap  SDL ‘richer’ view of mobile -car interaction than mirroring  iOS, MirrorLink  There is a quite well defined protocol right now  although it is somewhat missing an architecture

  17. SDL - the working parts Web Sockets HMI SDL WiFi or SDL Library SDL Javascript Bluetooth Proxy (iOS, Library Android) OBU Mobile

  18. SDL working parts OBU Mobile  Proxy running as OS process  iOS/Android libs  C++ implementation  to be included in SDL  maintains communications with compatible applications phone and sends to browser  understands SDL  quite robust primitives and can  Browser based component maintain communications  Websockets interface to proxy with OBU  Javascript library for registering for notifications, message composition etc  mostly designed around callbacks

  19. Getting it going - OBU  cmake build process  Did not compile out of the box on either Tizen or Ubuntu  Had some issues around Bluetooth and websockets SHA calculation  Build generates binary which runs proxy and launches HMI  chromium by default  HMI offers main automotive UI and emulates automotive buttons

  20. Getting it going - Android  System comprises of library and application  Straightforward to build and deploy for Android  Small issue with default settings for WiFi mode being incorrect  No discovery mechanism for WiFi

  21. Limitations of SDL (current)  Control over in car display is very limited  Logic required on OBU side to know how to render message  No real graphics support  Little navi integration  not possible to send POI to in car navi  some TurnByTurn updates available, though  Features supported by protocol not yet implemented  vehicle data, application types/templates, file transfer

  22. Tizen IVI  Application development and deployment process  We are using Tizen SDK 2.2 to build Web Application  HTML5-based UI components  Downloading Tizen IVI snapshot image from the repository  New revisions uploaded on monthly basis  Sign the application and upload to running Tizen IVI image in VM Player  Install and run applications  wrt-installer – i your_app.wgt  wrt-launcher – l (to get the ID of the installed application)  wrt-client – l your_app_ID

  23. Demonstration applications

  24. Technologies used in demo apps  Android 4.3  SmartDeviceLink (from 24.04.2013 - http://git.projects.genivi.org/)  Tizen IVI 3.0-M2-Jul  VMWare Player 5.0.2 build-1031769  WiFi for phone-car communication  Manual configuration

  25. Google Calendar with SDL  Basic application to provide GCal integration in car  Can see next upcoming appointments and navigate to them  assuming location data in GCal event  Use in car controls to control application

  26. GCal app architecture App Logic Display and SDL (callbacks on GCal car controls button press, update UI) Car Mobile

  27. Facebook application  Fetch locations from Facebook account  Show these locations relevant to current position  Provide locations of friend’s check -ins, places tagge in, etc.  FB-based user management (including authentication)  Architecture similar to the previous application  Technologies used  Android Embedded browser  REST API  Facebook Graph API

  28. OBDII data collection with RPi  Connection to ODBII interface  Mobile application connects to the RPi and stores the data and sends them to the OBU  OBDII to USB serial interface  PyOBD library  Raspberry Pi powered by car  RPi as an access point

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