Google Glass By Chris Ayala & Candie Solis Thad Starner - - PowerPoint PPT Presentation

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Google Glass By Chris Ayala & Candie Solis Thad Starner - - PowerPoint PPT Presentation

To Wear or not to Wear: The Battle of Google Glass By Chris Ayala & Candie Solis Thad Starner Pioneer: Head-Mounted Wearable Computing Heads Up Display 1993 2003 2010 Starners Stance Compelling new lifestyle Powerful


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To Wear or not to Wear: The Battle of

Google Glass

By Chris Ayala & Candie Solis

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Thad Starner

Pioneer: Head-Mounted Wearable Computing

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Head’s Up Display

1993 2003 2010

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Starner’s Stance

Compelling new lifestyle Powerful Independent Control of own time

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It’s all about the “time between intention and action.”

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Wearable Benefits

Effortless interaction Quick access Optimized UI Faster than others’ PDAs

Palm Vx with Novatel Wireless Modem

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Oh, Web Search…

Pause conversations Focus on screen Sift pages of results 50% success Gave up unless critical

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Starner’s Uncaped Heros

Sergey Brin (seated) Larry Page 1998, Google founders

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Joining Forces

2010 Starner joins Google Leads Glass Development

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The Dream: Instant Results

Instant results “could change the way I use my wearable computer”

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Who is using Glass?

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Who is using Glass?

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Is being a niche product a bad thing? Can this improve the experience for specific users?

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Don Norman

Psychologist-- Human Information Processing, Memory and Attention, Learning and Memory

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Tech Focus

  • Cognitive Science
  • Usability Engineering
  • User Centered Design
  • Human-Computer Interaction
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Distraction vs. Extension of Self

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Norman’s Position

What we want What we get Continual Distraction Continual Attention Diversion Continual Blank Stares Focused Attention Continual Enhancement Better Interactions, Understanding, Retention

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The Design

Visually Inconspicuous and non-distracting Display – small, upper right of visual field Intended to avoid diversion of attention Intended to provide “relevant supplementary information” as needed

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Risky Business

High risk of user distraction Third-party apps increase the risk

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Peril of Multitasking

http://www.edudemic.com/multitasking-should-be-done-in-the-classroom/

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Decremented Productivity

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Dangerous Driving

Hands-free & handheld phones equally distracting Equivalent risk to driving drunk

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Simple Tasks Impacted

Walking & Talking Thinking & Talking Both activities experience performance impairment

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Academic Impact

40% production loss Equivalent to loss of one night’s sleep Twice the effect of smoking marijuana

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Missed it all

Missed the best part! Didn’t see it… Didn’t record it… Low quality…

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Why do we do it?

“The impairment in mental skills makes it difficult to notice the impairment.”

  • - Don Norman
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Remember the 2%

Locality of display Fast text entry Both pay attention & take good notes Conversation records seamlessly Illustrates the right application of technology

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Resisting Temptation

Switching tasks takes time “Situational awareness” lost Reduced performance Interrupted tasks Temptations lurk in margins

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Designing the Right Way

Remember the use case (a full email client = bad) Follow the Google Glass Design Principles Ongoing vs. Immersion. Should Immersion be

allowed on Glass?

developers.google.com/glass/design/principles

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Unknown Territory

Inspect our mental and emotional state, and those

  • f others

Likely be wrong Detached while devices inform us what is going on Much being done just “because it can be”

Is this the right approach?

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Good vs. Evil

Used properly Augment experiences Supplement activities Increased focus Better understanding Enhanced retention Off target information Distracting / Disruptive Minimized focus Reduced understanding Lost retention Failed memory

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Responsibility

Designers & users share the burden of proper design and application of appropriate technologies.

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Thanks for listening… What do you think?