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Google Glass By Chris Ayala & Candie Solis Thad Starner - PowerPoint PPT Presentation

To Wear or not to Wear: The Battle of Google Glass By Chris Ayala & Candie Solis Thad Starner Pioneer: Head-Mounted Wearable Computing Heads Up Display 1993 2003 2010 Starners Stance Compelling new lifestyle Powerful


  1. To Wear or not to Wear: The Battle of Google Glass By Chris Ayala & Candie Solis

  2. Thad Starner Pioneer: Head-Mounted Wearable Computing

  3. Head’s Up Display 1993 2003 2010

  4. Starner’s Stance Compelling new lifestyle Powerful Independent Control of own time

  5. It’s all about the “time between intention and action.”

  6. Wearable Benefits Effortless interaction Quick access Optimized UI Faster than others’ PDAs Palm Vx with Novatel Wireless Modem

  7. Oh, Web Search… Pause conversations Focus on screen Sift pages of results 50% success Gave up unless critical

  8. Starner’s Uncaped Heros Sergey Brin (seated) Larry Page 1998, Google founders

  9. Joining Forces 2010 Starner joins Google Leads Glass Development

  10. The Dream: Instant Results Instant results “could change the way I use my wearable computer”

  11. Who is using Glass?

  12. Who is using Glass?

  13. Is being a niche product a bad thing? Can this improve the experience for specific users?

  14. Don Norman Psychologist-- Human Information Processing, Memory and Attention, Learning and Memory

  15. Tech Focus o Cognitive Science o Usability Engineering o User Centered Design o Human-Computer Interaction

  16. Distraction vs. Extension of Self

  17. Norman’s Position What we want What we get Focused Attention Continual Distraction Continual Enhancement Continual Attention Diversion Better Interactions, Understanding, Retention Continual Blank Stares

  18. The Design Visually Inconspicuous and non-distracting Display – small, upper right of visual field Intended to avoid diversion of attention Intended to provide “relevant supplementary information” as needed

  19. Risky Business High risk of user distraction Third-party apps increase the risk

  20. Peril of Multitasking http://www.edudemic.com/multitasking-should-be-done-in-the-classroom/

  21. Decremented Productivity

  22. Dangerous Driving Hands-free & handheld phones equally distracting Equivalent risk to driving drunk

  23. Simple Tasks Impacted Walking & Talking Thinking & Talking Both activities experience performance impairment

  24. Academic Impact 40% production loss Equivalent to loss of one night’s sleep Twice the effect of smoking marijuana

  25. Missed it all Missed the best part! Didn’t see it… Didn’t record it… Low quality…

  26. Why do we do it? “The impairment in mental skills makes it difficult to notice the impairment.” -- Don Norman

  27. Remember the 2% Locality of display Fast text entry Both pay attention & take good notes Conversation records seamlessly Illustrates the right application of technology

  28. Resisting Temptation Switching tasks takes time “Situational awareness” lost Reduced performance Interrupted tasks Temptations lurk in margins

  29. Designing the Right Way Remember the use case (a full email client = bad) Follow the Google Glass Design Principles Ongoing vs. Immersion. Should Immersion be allowed on Glass? developers.google.com/glass/design/principles

  30. Unknown Territory Inspect our mental and emotional state, and those of others Likely be wrong Detached while devices inform us what is going on Much being done just “because it can be” Is this the right approach?

  31. Good vs. Evil Used properly Off target information Augment experiences Distracting / Disruptive Supplement activities Minimized focus Increased focus Reduced understanding Better understanding Lost retention Enhanced retention Failed memory

  32. Responsibility Designers & users share the burden of proper design and application of appropriate technologies.

  33. Thanks for listening… What do you think?

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