To Wear or not to Wear: The Battle of
Google Glass
By Chris Ayala & Candie Solis
Google Glass By Chris Ayala & Candie Solis Thad Starner - - PowerPoint PPT Presentation
To Wear or not to Wear: The Battle of Google Glass By Chris Ayala & Candie Solis Thad Starner Pioneer: Head-Mounted Wearable Computing Heads Up Display 1993 2003 2010 Starners Stance Compelling new lifestyle Powerful
By Chris Ayala & Candie Solis
Pioneer: Head-Mounted Wearable Computing
Compelling new lifestyle Powerful Independent Control of own time
Effortless interaction Quick access Optimized UI Faster than others’ PDAs
Palm Vx with Novatel Wireless Modem
Pause conversations Focus on screen Sift pages of results 50% success Gave up unless critical
Sergey Brin (seated) Larry Page 1998, Google founders
2010 Starner joins Google Leads Glass Development
Psychologist-- Human Information Processing, Memory and Attention, Learning and Memory
What we want What we get Continual Distraction Continual Attention Diversion Continual Blank Stares Focused Attention Continual Enhancement Better Interactions, Understanding, Retention
Visually Inconspicuous and non-distracting Display – small, upper right of visual field Intended to avoid diversion of attention Intended to provide “relevant supplementary information” as needed
High risk of user distraction Third-party apps increase the risk
http://www.edudemic.com/multitasking-should-be-done-in-the-classroom/
Hands-free & handheld phones equally distracting Equivalent risk to driving drunk
Walking & Talking Thinking & Talking Both activities experience performance impairment
40% production loss Equivalent to loss of one night’s sleep Twice the effect of smoking marijuana
Missed the best part! Didn’t see it… Didn’t record it… Low quality…
Locality of display Fast text entry Both pay attention & take good notes Conversation records seamlessly Illustrates the right application of technology
Switching tasks takes time “Situational awareness” lost Reduced performance Interrupted tasks Temptations lurk in margins
Remember the use case (a full email client = bad) Follow the Google Glass Design Principles Ongoing vs. Immersion. Should Immersion be
developers.google.com/glass/design/principles
Inspect our mental and emotional state, and those
Likely be wrong Detached while devices inform us what is going on Much being done just “because it can be”
Is this the right approach?
Used properly Augment experiences Supplement activities Increased focus Better understanding Enhanced retention Off target information Distracting / Disruptive Minimized focus Reduced understanding Lost retention Failed memory
Designers & users share the burden of proper design and application of appropriate technologies.