THE MERMAIDS TEARS: CREATING THE WORLDS FIRST LIVE INTERACTIVE - - PowerPoint PPT Presentation

the mermaid s tears creating the world s first live
SMART_READER_LITE
LIVE PREVIEW

THE MERMAIDS TEARS: CREATING THE WORLDS FIRST LIVE INTERACTIVE - - PowerPoint PPT Presentation

THE MERMAIDS TEARS: CREATING THE WORLDS FIRST LIVE INTERACTIVE OBJECT-BASED RADIO DRAMA C H R I S B A U M E , SE N I OR R E SE A R C H E N G I N E E R 12 TH A PRI L 2018 2 3 4 INTRODUCTION ADVANTAGES OF OBJECT-BASED AUDIO


slide-1
SLIDE 1

12 TH A PRI L 2018 C H R I S B A U M E , SE N I OR R E SE A R C H E N G I N E E R

THE MERMAID’S TEARS: CREATING THE WORLD’S FIRST LIVE INTERACTIVE OBJECT-BASED RADIO DRAMA

slide-2
SLIDE 2

2

slide-3
SLIDE 3

3

slide-4
SLIDE 4

4

ADVANTAGES OF OBJECT-BASED AUDIO

INTRODUCTION

Immersive Interactive Accessible Personalised

slide-5
SLIDE 5

5

Production

  • Broadcast infrastructure
  • Metadata description
  • Metadata generation

Distribution

  • Metadata interchange
  • Emission and coding

Rendering

  • Tools
  • Consistency

CHALLENGES OF OBJECT-BASED AUDIO

INTRODUCTION

slide-6
SLIDE 6

6

THE ORPHEUS PROJECT

INTRODUCTION

  • rpheus-audio.eu

@orpheus_audio

slide-7
SLIDE 7

7

THE MERMAID’S TEARS

slide-8
SLIDE 8

8

FEATURES

THE MERMAID’S TEARS

slide-9
SLIDE 9

9

DEMO

THE MERMAID’S TEARS

Launch demo

slide-10
SLIDE 10

10

1066 listeners, 115 rated “Should we do more stuff like this?”

Yes 88% No 6%

“Which feature did you enjoy most?”

Switching characters 38% Immersive sound 32% Illustrations 10%

“How many times did you listen?”

Once 59% Twice 38% More 2%

“Having a choice of story-lines felt…”

Richer 49% Incomplete 18%

EVALUATION RESULTS

THE MERMAID’S TEARS

Star rating %

slide-11
SLIDE 11

11

CREATING THE MERMAID’S TEARS

slide-12
SLIDE 12

12

slide-13
SLIDE 13

13

Production

  • Broadcast infrastructure
  • Metadata description
  • Metadata generation

Distribution

  • Metadata interchange
  • Emission and coding

Rendering

  • Tools
  • Consistency

SOLUTION

CREATING THE MERMAID’S TEARS

→ IP Studio and NMOS → Universal Media Composition Protocol (UMCP) → Audio control interface → Audio Definition Model (ADM) → MPEG-DASH with AAC or MPEG-H → BBC Audio Toolkit → EBU ADM Renderer

slide-14
SLIDE 14

14

IP STUDIO AND NMOS

CREATING THE MERMAID’S TEARS

slide-15
SLIDE 15

15

AUDIO DEFINITION MODEL (ADM)

CREATING THE MERMAID’S TEARS

slide-16
SLIDE 16

16

UNIVERSAL MEDIA COMPOSITION PROTOCOL (UMCP)

CREATING THE MERMAID’S TEARS

slide-17
SLIDE 17

17

AUDIO CONTROL INTERFACE

CREATING THE MERMAID’S TEARS

slide-18
SLIDE 18

18

EMISSION AND CODING

CREATING THE MERMAID’S TEARS

slide-19
SLIDE 19

19

BBC AUDIO TOOLKIT (BBCAT)

CREATING THE MERMAID’S TEARS

slide-20
SLIDE 20

20

Reference implementation: https://github.com/ebu/ebu_adm_renderer

EBU ADM RENDERER (EAR)

CREATING THE MERMAID’S TEARS

slide-21
SLIDE 21

21

SUMMARY

  • OBA opens up new audience experiences
  • IP infrastructure makes OBA more achievable
  • Listeners responded well to our interactive radio drama
  • We demonstrated a live end-to-end object-based broadcast chain
  • There are emerging tools and standards for OBA
  • The future of radio is
  • immersive
  • personalised
  • interactive
  • accessible
slide-22
SLIDE 22

22

Contact me:

  • chris.baume@bbc.co.uk

Listen at home:

  • http://mermaidstears.ch.bbc.co.uk/

Further reading:

  • https://orpheus-audio.eu/
  • https://radioworld.com/news-and-business/objectbased-media-transforms-audio-

content-creation

CONTACT & FURTHER READING/LISTENING

THANKS