Principles of Computer Graphics and Image Processing
Textures, Mappings (06)
- RNDr. Martin Madaras, PhD.
martin.madaras@stuba.sk
Textures, Mappings (06) RNDr. Martin Madaras, PhD. - - PowerPoint PPT Presentation
Principles of Computer Graphics and Image Processing Textures, Mappings (06) RNDr. Martin Madaras, PhD. martin.madaras@stuba.sk Overview Texture mapping 3D Models with texture coordinates UV map parametrization Perspective
martin.madaras@stuba.sk
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3D Models with texture coordinates UV map parametrization Perspective correction
Supersampling Mip Maps
Environment mapping Bump mapping Normal mapping, Displacement mapping etc.
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3D polygons Modeling Transformation Lighting Viewing Transformation Projection Transformation Clipping Scan Conversion 2D Image
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3D polygons Modeling Transformation Lighting Viewing Transformation Projection Transformation Clipping Scan Conversion 2D Image
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3D Models with texture coordinates UV map parametrization Diffuse color textures Other textures
Bump mapping Environment mapping
Supersampling Mip Maps
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Sampling frequency >= 2x signal frequency
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a)
(encoded in object space)
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c)
d)
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