TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON A LITTLE BIT - - PowerPoint PPT Presentation

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TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON A LITTLE BIT - - PowerPoint PPT Presentation

TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON A LITTLE BIT ABOUT ME STORIES Fairytales, Folktales, Myths, Legends, Fables Narratives, Fictions, Tales, Dramas Once upon a time Everyday But one day Because of this


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TELLING STORIES

TECHNOLOGY & MEDIA DREW DAVIDSON

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A LITTLE BIT ABOUT ME

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STORIES

  • Fairytales, Folktales, Myths, Legends, Fables
  • Narratives, Fictions, Tales, Dramas
  • Once upon a time… Everyday… But one day… Because of this…

Until finally… And ever since then… The moral of the story is…

  • Kenn Adams
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(QUICK) HISTORY OF STORYTELLING

  • Oral (Performance, Music, Art, Dance
  • Drawing (Cave, Rock
  • Writing (Tattooing, Wood, Clay, Parchment, Canvas, Paper
  • Mass Printing (Books, Newspapers
  • Analog (Photo, Radio, Film, Television
  • Digital (Computers, Internet, Mobile, Social
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STORIES & HISTORY

  • Humans are Hard-Wired for Stories
  • Stories are *Not* History
  • Seduction of Narrative, Not Understanding Reality of Events
  • Emotional Impact and False Sense of Comprehension

Sometimes reality is too complex. Stories give it form.

  • Jean Luc Godard

History is written by the victors.

  • Winston Churchill
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TECHNOLOGY & MEDIA

  • Similar but Different
  • Technology More of a Tool
  • Media More about the Making of Meaning
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STORYTELLING, TECHNOLOGY, MEDIA

  • Writing
  • Printing
  • Radio
  • Film
  • Television
  • Internet
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STORIES

  • Creativity
  • Technology - Media
  • Engagement
  • Exploration

The story is not in the plot but in the telling.

  • Ursula K. Le Guin
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STORYTELLING & COMPUTERS

  • Writing
  • Text
  • Reading
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WRITING

  • Programming
  • Binary
  • Code
  • Writing
  • Applications
  • Storage
  • 1s and 0s
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TEXT(S)

  • Documents
  • Webpages
  • Images
  • Movies
  • Games
  • Etc.
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INTERFACE

  • Input and Output
  • On Screen, In Space
  • OS
  • GUI
  • Designed Experience
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READING

  • Hardware & Software
  • New Media Literacies
  • Interactivity
  • Multimedia
  • Social
  • Immersion
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(NEW) STORYTELLING

  • Agency
  • Interactivity
  • Across Media
  • What Stories Are and Can Be
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(NEW) STORYTELLING

  • Director, Writer, Painter, Choreographer, Curator, Artist,

Programmer, Designer

  • Co-Author, Reader, Guest, User, Theater Goer, Movie Goer,

Museum Visitor, Player

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NEW STORIES

  • Performances
  • Problems
  • Promises
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PERFORMANCES

  • Agency
  • Reading, Writing
  • Compelling, Engaging
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PROBLEMS

  • Spoilers
  • FAQs
  • IP
  • Messy
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PROMISES

  • Ownership
  • Read/Write
  • Fan Fiction
  • Avatars
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STORY JOURNEY

  • New “Writing” & “Reading”
  • Across Mediums
  • Interactive
  • Engaging
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ACROSS ALL MEDIA

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HOW?

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FINDING MEDIA

  • Social Thinking Skill
  • Books, Music, Video, Games, etc
  • City or College
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INTERNET

  • Search
  • Recommendation, Aggregation
  • Long Tail
  • Persuasive Profiling
  • So Much
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POST-SECRET WORLD

  • No Secrets
  • Personally
  • Globally
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3 POST-SECRET ASPECTS

  • Personal Privacy & Oversharing
  • 24/7 Pop Culture Media Coverage
  • Spoilers Everywhere
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PERSONAL PRIVACY & OVERSHARING

  • Share Personal Info
  • Post Secrets, Pictures, Videos
  • Everyday Star
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SPOILERS

  • Wikipedia
  • IMDB, GameFAQs
  • Web
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24/7 COVERAGE

  • Pop Culture
  • Previews
  • Demos
  • Blogs
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SNACKABILITY

  • How Convenient and Easy it is to Eat a Snack
  • “Twelve Easy Pieces” NY Times 2006
  • “Snack Culture” Wired 2007
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STORIES & SNACKS

  • You Can’t Eat Just One
  • Just One More…
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SNACKABLE MEDIA

  • Characteristics
  • Design
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CHARACTERISTICS

  • Time
  • Complete Part of Experience
  • Micro/Macro Challenges/Rewards
  • Reduce Friction
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SNACKABLE DESIGN

  • Bite-Sized Story
  • Chunking
  • Flow
  • Fun
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STORIES & MEDIA

  • Across & Between
  • Text
  • Audio/Visual
  • Interactive
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STORIES ACROSS MEDIA

  • Connected
  • Continued
  • Collected
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STORY EXPERIENCE

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TRANSMEDIA STORIES

  • Storytelling across Multiple Forms of Media
  • Multimodal Representations
  • Various Entry Points
  • Social Authorship
  • Franchise, Marketing, Native
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ACROSS MEDIA

  • Books, Comics, Movies, TV, Web, 


Games, Mobile, Toys, Music, etc.

  • Goals & Glue
  • Transparency, Ubiquity
  • Ethics, Literacy
  • Tentpoles & Rabbit Holes
  • Story Tree
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GOALS & GLUE

  • Threads Across & Between Media
  • Connections
  • Throughline
  • Purposes for Deeper Engagement
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TRANSPARENCY | UBIQUITY

  • Fitting into Our Lives
  • Distributed All around Us
  • Easy to Use
  • Cloud Media
  • Snackable
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ETHICS | LITERACY

  • Privacy & Freedom
  • IP & CC
  • Open Source
  • Read/Write
  • Attention/Cognition
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TENTPOLE

  • Central Media Experience
  • Supports All Other Media
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RABBIT HOLE

  • Entry Point into Fictional Universe
  • Down into the Story
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STORY TREE

  • Trunk
  • Heart of the Tale
  • Branches
  • Inter-related Threads
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EXPERIENCE

  • Critical Creation
  • Ultimate Design Goal
  • For the User, Player, Guest…
  • Interest Curves, Flow,


Procedural, Interactivies


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INTEREST CURVES, FLOW, PROCEDURAL, INTERACTIVITIES

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INTEREST CURVES

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FLOW

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PROCEDURAL

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INTERACTIVITIES

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ENTERTAINMENT TECHNOLOGY

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VR/AR/MR/XR & STORIES

  • Immersion
  • Agency
  • Spatial & Physical
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IMMERSION

  • Embodied
  • Within the Story
  • 360
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AGENCY

  • Choices
  • Decisions
  • Impacts
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SPATIAL & PHYSICAL

  • Mobility
  • Involved
  • Perspective
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AI/ML & STORIES

  • Adaptive
  • Co-Creative
  • Replicative
  • Restrictive
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ADAPTIVE

  • Real-Time
  • Flow
  • Pacing, Ending(s)
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CO-CREATIVE

  • Assisting
  • Simplifying
  • Enhancing
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REPLICATIVE

  • Mimicry
  • Fake Reality?
  • A/B
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RESTRICTIVE

  • Data
  • Limitations, Biases
  • Similarities, Differences
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ATTENTION & STORIES

  • Sensors
  • Analytics
  • Recommendations
  • Choices
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SENSORS

  • Eye Tracking
  • Galvanic Skin Response
  • Heartbeat
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ANALYTICS

  • Algorithms
  • Emotional
  • Persuasive
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RECOMMENDATIONS

  • Trends
  • Profiles
  • Connections
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CHOICES

  • Illusion
  • Abundance
  • Indirect Control
  • Autoplay
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HUMANS & STORIES

  • Ludic Narrans
  • Aesthetic Intelligence
  • Creative Chaos
  • Communication
  • Transcendence
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LUDIC NARRANS

  • Homo Ludens
  • +
  • Homo Narrans
  • =
  • Ludic Narrans
  • Playful Stories
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AESTHETIC INTELLIGENCE

  • Not just Art Appreciation or Art Criticism
  • Experiential, Social, Making Meaning Together
  • Poetics, New Poetics
  • Creative Cognition
  • A Philosophical Exploration
  • What Do We Mean?
  • How Do We Know?
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CREATIVE CHAOS

  • Diversity is Valuable & Challenging
  • Inclusion Leads to Innovation
  • Supportive Orchestration
  • Making The Magic, 


Changing the World

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COMMUNICATION

  • Organization
  • Presentation
  • Interpretation
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TRANSCENDENCE

  • Limitations
  • Empathic
  • Creativity - Curiosity
  • Personal - Universal
  • Awe - Wonder
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STORYTELLING

No amount of technology can solve a bad idea.


  • Brenda Bakker Harger
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MORE STORIES PLEASE

  • More & Different
  • Perspectives & Experiences
  • Diverse & Inclusive
  • Product & Process
  • Culture & Community
  • Difference & Progress
  • Do It Together & Change the World
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TELLING STORIES

  • Technology & Media
  • Creating Culture
  • Medium is the Message
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…AND THEN WHAT HAPPENED?

  • Thanks!
  • Questions?
  • waxebb.com/slides
  • drew@andrew.cmu.edu
  • Neil Gaiman