telling stories
play

TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON A LITTLE BIT - PowerPoint PPT Presentation

TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON A LITTLE BIT ABOUT ME STORIES Fairytales, Folktales, Myths, Legends, Fables Narratives, Fictions, Tales, Dramas Once upon a time Everyday But one day Because of this


  1. TELLING STORIES TECHNOLOGY & MEDIA DREW DAVIDSON

  2. A LITTLE BIT ABOUT ME

  3. STORIES • Fairytales, Folktales, Myths, Legends, Fables • Narratives, Fictions, Tales, Dramas • Once upon a time… Everyday… But one day… Because of this… Until finally… And ever since then… The moral of the story is… - Kenn Adams

  4. (QUICK) HISTORY OF STORYTELLING • Oral (Performance, Music, Art, Dance • Drawing (Cave, Rock • Writing (Tattooing, Wood, Clay, Parchment, Canvas, Paper • Mass Printing (Books, Newspapers • Analog (Photo, Radio, Film, Television • Digital (Computers, Internet, Mobile, Social

  5. STORIES & HISTORY • Humans are Hard-Wired for Stories • Stories are *Not* History • Seduction of Narrative, Not Understanding Reality of Events • Emotional Impact and False Sense of Comprehension Sometimes reality is too complex. Stories give it form. - Jean Luc Godard History is written by the victors. - Winston Churchill

  6. TECHNOLOGY & MEDIA • Similar but Different • Technology More of a Tool • Media More about the Making of Meaning

  7. STORYTELLING, TECHNOLOGY, MEDIA • Writing • Printing • Radio • Film • Television • Internet

  8. STORIES • Creativity • Technology - Media • Engagement • Exploration The story is not in the plot but in the telling. - Ursula K. Le Guin

  9. STORYTELLING & COMPUTERS • Writing • Text • Reading

  10. WRITING • Programming • Binary • Code • Writing • Applications • Storage • 1s and 0s

  11. TEXT(S) • Documents • Webpages • Images • Movies • Games • Etc.

  12. INTERFACE • Input and Output • On Screen, In Space • OS • GUI • Designed Experience

  13. READING • Hardware & Software • New Media Literacies • Interactivity • Multimedia • Social • Immersion

  14. (NEW) STORYTELLING • Agency • Interactivity • Across Media • What Stories Are and Can Be

  15. (NEW) STORYTELLING • Director, Writer, Painter, Choreographer, Curator, Artist, Programmer, Designer • Co-Author, Reader, Guest, User, Theater Goer, Movie Goer, Museum Visitor, Player

  16. NEW STORIES • Performances • Problems • Promises

  17. PERFORMANCES • Agency • Reading, Writing • Compelling, Engaging

  18. PROBLEMS • Spoilers • FAQs • IP • Messy

  19. PROMISES • Ownership • Read/Write • Fan Fiction • Avatars

  20. STORY JOURNEY • New “Writing” & “Reading” • Across Mediums • Interactive • Engaging

  21. ACROSS ALL MEDIA

  22. HOW?

  23. FINDING MEDIA • Social Thinking Skill • Books, Music, Video, Games, etc • City or College

  24. INTERNET • Search • Recommendation, Aggregation • Long Tail • Persuasive Profiling • So Much

  25. POST-SECRET WORLD • No Secrets • Personally • Globally

  26. 3 POST-SECRET ASPECTS • Personal Privacy & Oversharing • 24/7 Pop Culture Media Coverage • Spoilers Everywhere

  27. PERSONAL PRIVACY & OVERSHARING • Share Personal Info • Post Secrets, Pictures, Videos • Everyday Star

  28. SPOILERS • Wikipedia • IMDB, GameFAQs • Web

  29. 24/7 COVERAGE • Pop Culture • Previews • Demos • Blogs

  30. SNACKABILITY • How Convenient and Easy it is to Eat a Snack • “Twelve Easy Pieces” NY Times 2006 • “Snack Culture” Wired 2007

  31. STORIES & SNACKS • You Can’t Eat Just One • Just One More…

  32. SNACKABLE MEDIA • Characteristics • Design

  33. CHARACTERISTICS • Time • Complete Part of Experience • Micro/Macro Challenges/Rewards • Reduce Friction

  34. SNACKABLE DESIGN • Bite-Sized Story • Chunking • Flow • Fun

  35. STORIES & MEDIA • Across & Between • Text • Audio/Visual • Interactive

  36. STORIES ACROSS MEDIA • Connected • Continued • Collected

  37. STORY EXPERIENCE

  38. TRANSMEDIA STORIES • Storytelling across Multiple Forms of Media • Multimodal Representations • Various Entry Points • Social Authorship • Franchise, Marketing, Native

  39. ACROSS MEDIA • Books, Comics, Movies, TV, Web, 
 Games, Mobile, Toys, Music, etc. • Goals & Glue • Transparency, Ubiquity • Ethics, Literacy • Tentpoles & Rabbit Holes • Story Tree

  40. GOALS & GLUE • Threads Across & Between Media • Connections • Throughline • Purposes for Deeper Engagement

  41. TRANSPARENCY | UBIQUITY • Fitting into Our Lives • Distributed All around Us • Easy to Use • Cloud Media • Snackable

  42. ETHICS | LITERACY • Privacy & Freedom • IP & CC • Open Source • Read/Write • Attention/Cognition

  43. TENTPOLE • Central Media Experience • Supports All Other Media

  44. RABBIT HOLE • Entry Point into Fictional Universe • Down into the Story

  45. STORY TREE • Trunk • Heart of the Tale • Branches • Inter-related Threads

  46. EXPERIENCE • Critical Creation • Ultimate Design Goal • For the User, Player, Guest… • Interest Curves, Flow, 
 Procedural, Interactivies 


  47. INTEREST CURVES, FLOW, PROCEDURAL, INTERACTIVITIES

  48. INTEREST CURVES

  49. FLOW

  50. PROCEDURAL

  51. INTERACTIVITIES

  52. ENTERTAINMENT TECHNOLOGY

  53. VR/AR/MR/XR & STORIES • Immersion • Agency • Spatial & Physical

  54. IMMERSION • Embodied • Within the Story • 360

  55. AGENCY • Choices • Decisions • Impacts

  56. SPATIAL & PHYSICAL • Mobility • Involved • Perspective

  57. AI/ML & STORIES • Adaptive • Co-Creative • Replicative • Restrictive

  58. ADAPTIVE • Real-Time • Flow • Pacing, Ending(s)

  59. CO-CREATIVE • Assisting • Simplifying • Enhancing

  60. REPLICATIVE • Mimicry • Fake Reality? • A/B

  61. RESTRICTIVE • Data • Limitations, Biases • Similarities, Differences

  62. ATTENTION & STORIES • Sensors • Analytics • Recommendations • Choices

  63. SENSORS • Eye Tracking • Galvanic Skin Response • Heartbeat

  64. ANALYTICS • Algorithms • Emotional • Persuasive

  65. RECOMMENDATIONS • Trends • Profiles • Connections

  66. CHOICES • Illusion • Abundance • Indirect Control • Autoplay

  67. HUMANS & STORIES • Ludic Narrans • Aesthetic Intelligence • Creative Chaos • Communication • Transcendence

  68. LUDIC NARRANS • Homo Ludens • + • Homo Narrans • = • Ludic Narrans • Playful Stories

  69. AESTHETIC INTELLIGENCE • Not just Art Appreciation or Art Criticism • Experiential, Social, Making Meaning Together • Poetics, New Poetics • Creative Cognition • A Philosophical Exploration • What Do We Mean? • How Do We Know?

  70. CREATIVE CHAOS • Diversity is Valuable & Challenging • Inclusion Leads to Innovation • Supportive Orchestration • Making The Magic, 
 Changing the World

  71. COMMUNICATION • Organization • Presentation • Interpretation

  72. TRANSCENDENCE • Limitations • Empathic • Creativity - Curiosity • Personal - Universal • Awe - Wonder

  73. STORYTELLING No amount of technology can solve a bad idea. 
 - Brenda Bakker Harger

  74. MORE STORIES PLEASE • More & Different • Perspectives & Experiences • Diverse & Inclusive • Product & Process • Culture & Community • Difference & Progress • Do It Together & Change the World

  75. TELLING STORIES • Technology & Media • Creating Culture • Medium is the Message

  76. …AND THEN WHAT HAPPENED? - Neil Gaiman • Thanks! • Questions? • waxebb.com/slides • drew@andrew.cmu.edu

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend