Teaching with Monopoly Teaching and Learning Symposium 1 April 12, 2018
Teaching Macroeconomics with a Life Size Game of Monopoly
- Dr. Stephanie Powers and Mark Dukeshire
Teaching Macroeconomics with a Life Size Game of Monopoly Dr. - - PDF document
Teaching with Monopoly April 12, 2018 Teaching Macroeconomics with a Life Size Game of Monopoly Dr. Stephanie Powers and Mark Dukeshire Monopoly Teaching with games... What does cognitive research say? Teaching and Learning Symposium 1
Image source: Cecilia Ka Yuk Chan, Exploring an Experiential Learning Project Through Kolb’s Leanring Theory Using a Qualitative Research Method, European Journal of Engineering Education, 37(4), August 2012, 405415.
adapted engage all students able to manipulate
usable in existing form? number of players time constraints game flow
map learning outcomes to activities in the game remove nonessentials to achieve learning outcomes physical changes to the game
Monopoly Can all students play simultaneously? Game play changed to simulate parts
Duration Round the board to quickly Complexity of turn (community chest, chance, jail, etc.) Outcome: Feel business cycle Identify the impact of the business cycle
Steps: 1) Roll 2) Move 3) Action: buy, rent, pay taxes, receive subsidies 4) Collect rent Change prices, taxes and subsidies
Settlers of Catan Want simultaneous play Class of 40 Want to manipulate trade constraints Feel benefits of trade Identify the impact of trade agreements, tariffs, and globalization Determine where trade rates come from Steps: 1) Roll for resources 2) Build 3) Negotiate trade rate 4) Trade Change access to trading partners, technology, trade agreements, and tariffs
adapted engage all students able to manipulate
usable in existing form? number of players time constraints game flow
map learning outcomes to activities in the game remove nonessentials to achieve learning outcomes physical changes to the game
Iced tea test Dating game with pricing out a date at Earl's The games Definately in class activities Interesting activities that apply real life examples to the materials The games we played on the last day of class (raise hand or fist) The in class activities like making widgets The fun games Enjoyed the class activities that proved theory from class Playing games and watching videos
Susan Ambrose et. al, How Learning Works: 7 Research Based Principles for Smart Teaching (San Francisco: Wiley, 2010), 103‐107. Robert B. Bain, Rounding Up Unusual Suspects: Facing the authority hidden in the history classroom, Teachers College Record, 108(10), 2006, 280‐2114. Cecilia Ka Yuk Chan, Exploring an Experiential Learning Project Through Kolb’s Leanring Theory Using a Qualitative Research Method, European Journal of Engineering Education, 37(4), August 2012, 405‐415. Louis Desloauriers, Ellen Schelew, and Carl Wieman, Improved Learning in Large Enrolment Physics Classes, Science, May 13, 2011, Vol. 332, 862‐864. Richard Hake, Interactive‐Engagement v Traditional Methods: A Six‐Thousand Student Survey of Mechanics Test Data for Introductory Physics Courses, American Journal of Physics, 1998, vol. 66, 64‐74. Charles Holt, Teaching Economics with Classroom Experiments: A Symposium, Southern Economic Journal, 65(3), January 1999, 603‐610. David A. Kolb, Experiential learning: Experience as the source of learning and development, FT press, 2014. Ladan Shams and Aaron R Seitz, Benefits of Multisensory Learning, Trends in Cognitive Sciences, 12(11), November 2008, 411‐418. Nick Van Dam, Inside the Learning Brain, American Society for Training and Development, April 2013. Daniel T. Willingham, Why Don’t Students Like School: A Cognitive Scientist Answers Questions About How the Mind Works and What It Means for the Classroom (San Francisco: Wiley, 2009), 118‐121.