Scrutable & Persuasive Push-Notifications Kieran Fraser, Bilal - - PowerPoint PPT Presentation

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Scrutable & Persuasive Push-Notifications Kieran Fraser, Bilal - - PowerPoint PPT Presentation

Scrutable & Persuasive Push-Notifications Kieran Fraser, Bilal Yousuf, Owen Conlan ADAPT Centre, Trinity College Dublin The ADAPT Centre is funded under the SFI Research Centres Programme (Grant 13/RC/2106) and is co-funded under the


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Scrutable & Persuasive Push-Notifications

Kieran Fraser, Bilal Yousuf, Owen Conlan ADAPT Centre, Trinity College Dublin

The ADAPT Centre is funded under the SFI Research Centres Programme (Grant 13/RC/2106) and is co-funded under the European Regional Development Fund.

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Content

 Motivation  Problem Statement  Design  Implementation  Results  Conclusion

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Motivation

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Motivation

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Motivation

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Motivation

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Motivation

Growing number of notifications pushed at users (Pielot, M. et al, 2014). Large no. of incoming notifications = negative user emotions (Sahami Shirazi, A. et al, 2014). Notification delivery not smart (Mehrotra, A. et al, 2016). Unnecessary notifications may dramatically decrease productivity (Iqbal, S.

  • T. et al, 2010).
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Motivation

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Motivation

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Problem Statement

  • 1. How can we make persuasive push-

notifications scrutable?

  • 2. How

can we transparently generate persuasive push-notifications that benefit the end-user, but also maximise Click- Through-Rate?

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Design

Authority (P1) People follow and respect requests made by an authority

  • Priority
  • App
  • Contact relevant to context

e.g. RyanAir offers at the airport

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Design

Scarcity (P2) People will place higher value on something which is rare

  • Notification features which appear less frequently

rank higher e.g. subject, category

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Design

Liking (P3) People will follow what they like

  • Previously liked feature content, taking the action

’opened’ as an indicator of ‘liking’

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Design

Social Proof (P4) People will do what they see their peers doing

  • Similar notifications opened by all other users
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Design

Commitment & Consistency (P5) People tend to follow through on their word and uphold behaviours associated with their own self- image

  • Habits toward notifications by individual user
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Design

Reciprocity (P6) People feel obliged to return a favour

  • App last used

e.g. if content was recently consumed in an app, the user acknowledges they received value and are more likely to be persuaded to open a notification from it.

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Implementation

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Implementation

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Implementation

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Implementation

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Implementation

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Results

Authority (P1) People follow and respect requests made by an authority

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Results

Scarcity (P2) People will place higher value on something which is rare

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Results

Social Proof (P4) People will do what they see their peers doing

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Results

Feature Importance Mean Decrease Impurity to identify features best when predicting CTR

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Implementation

Train on Real, Test on Synthetic RMSE F1 scores differ in range 0.02 – 0.07 indicating synthetic data imitates real world data.

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Results

Personalised & Persuasive Push-Notifications Using the Generative Model to create persuasive push- notifications on demand & at scale

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Conclusion

Novel Contribution

  • 1. Method
  • f

extracting & scrutinizing persuasiveness

  • f

push-notifications using Cialdini’s 6 principles of behaviour

  • 2. Method
  • f

generating synthetic personalized & persuasive push- notifications, on-demand, and at scale

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Feasibility

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Thank you. Questions?

Email: kieran.fraser@adaptcentre.ie