Scroll, Tilt or Move It Using Mobile Phones to Continuously Control - - PowerPoint PPT Presentation

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Scroll, Tilt or Move It Using Mobile Phones to Continuously Control - - PowerPoint PPT Presentation

Scroll, Tilt or Move It Using Mobile Phones to Continuously Control Pointers on Large Public Displays Sebastian Boring 1 , Marko Jurmu 2 , Andreas Butz 1 1 University of Munich, Germany 2 University of Oulu, Finland motivation motivation how to


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Scroll, Tilt or Move It

Using Mobile Phones to Continuously Control Pointers on Large Public Displays

Sebastian Boring1, Marko Jurmu2, Andreas Butz1

1 University of Munich, Germany 2 University of Oulu, Finland

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motivation

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motivation

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how to interact?

How can we use mobile phones as pointing device?

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related work

Ballagas, et al. (CHI 2005) Boring, et al. (Mobility 2007) Madhavapeddy, et al. (Ubicomp 2004)

Discrete & Absolute Interaction

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Miyaoku, et al. (UIST 2004)

related work

Jiang, et al. (CHI 2006) Pears, et al. (VisApp 2008)

Continuous & Absolute Interaction

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Vajk, et al. (Computer Games Technology 2008) Ballagas, et al. (IEEE Pervasive Computing 2006)

related work

Silfverberg, et al. (GI 2001)

Which one is the best?

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relative pointing

Scroll Tilt Move

Keypad S e n s

  • r

s Camera

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scroll

Movement Ratio: 200 px within 1 second

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tilt

Speed: dependent on tilting angle

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move

Speed: dependent on phone movement

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prediction

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evaluation

Select Targets on a Remote Display

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task

Click Start Button Move to Target Hover on Target

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target sizes

24 px 48 px 72 px

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target distances

336 px 96 px

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target directions

Linear Diagonal

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apparatus

1.5 m Viewer Distance: 1366 x 768 pixels Resolution 50” (16:9) 1106 x 622 mm Screen Size:

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study design

[3 Techniques × 3 Target Sizes × 2 Target Distances × 8 Target Directions] = 144 combinations 3 Repetitions for each combination 432 data points per participant 12 participants in our study

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hypotheses

H1: Move performs better than Tilt for all sizes, directions and distances H2: Move performs better than Scroll for larger targets and high distances H3: Move and Tilt have higher error rates than Scroll for small targets (regardless

  • f the target’s distance)
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results: task time

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results: task time

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results: error rates

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results: error rates

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  • vershooting effect

Placement: NW, Distance: 336 pixels

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discussion

All hypotheses were supported! Move and Tilt both suffered from slight phone movement during selection Tilt introduced “skill” component Fatigue was highest for Move!

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conclusions

Three relative pointing techniques: Scroll, Tilt and Move Tilt and Move are faster but introduce several errors need to be improved Overshooting effect needs to be addressed to decrease error rates!

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future steps

Improve the techniques: Use snapping to prevent overshooting. Use the winning candidate to compare personal versus public control placements.

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acknowledgments

People: Otmar Hilliges, Bettina Conradi, Dominikus Baur and all OzCHI reviewers Funding: DFG, Ubi Program and the participating companies, GETA, TES and the German state of Bavaria

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end

Questions?

Sebastian Boring

sebastian.boring@ifi.lmu.de