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Screen-Space Triangulation for Interactive Point Rendering Reinhold - - PowerPoint PPT Presentation
Screen-Space Triangulation for Interactive Point Rendering Reinhold Preiner Institute of Computer Graphics and Algorithms Vienna University of Technology Motivation High-quality point rendering mostly implies some kind of continuous surface
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Neighbor Buffers Point Position Buffer Point Normal Buffer
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Sparse Input Buffers
Depth Normal Color
Final Buffers Neighbor Buffers
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Depth Buffer
Input Points Depth Culled Input Points REPROJECT
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