Score One for Quality! Score One for Quality! Using Games to - - PowerPoint PPT Presentation
Score One for Quality! Score One for Quality! Using Games to - - PowerPoint PPT Presentation
Score One for Quality! Score One for Quality! Using Games to Improve Product Quality Using Games to Improve Product Quality Incoming Workforce Learn Differently Read Manuals? Retry? Communicate Differently Move Towards
Incoming Workforce
- Learn Differently
- Read Manuals?
- Retry?
- Communicate
Differently
- Move Towards
“Instant”
- Social Networks
- Expectations of
Privacy
- Entertainment
Talking to Mary-Beth
“I feel like I’m underutilized”
It Wasn’t Just Mary-Beth
- Today’s workforce is:
Disengaged & Underutilized
- 29% Engaged
- 55% Passively
Disengaged
- 16% Actively
Disengaged
- “Actively disengaged”
workers cost US $300B+ per year
* Gallup, “Q12” Survey
42Projects
- Trust
- Innovation
- Play
Best Bug Story? Best Bug Story?
Why Games?
- Most Tech-Savvy Generation
- Most “gamer” Generation 1
- 50% of all Americans Play Video Games
- 81% of Business People are 34 & Younger
- Penetration of Games Increasing 2
- Inevitable that Games will Enter Workplace
1 Beck, Wade, 2004, Got Game, HBS Press 2 Reeves, Read, 2009, Total Engagement, HBS Press
Benefit of Games
- Effective
Communication
- Engaged Employees
- Productivity
Improvements
- Saving Money
- Education & Learning
Attributes of Effective Games
- Clearly Communicate
Objectives and Goals
- Distributed Problem
Solving
- Motivate the “Crowd”
- Player vs. Player
- Player vs. Self
- Player vs. Environment
- Employees Want What
Gamers Want
- Fairness
- Transparency
- Feedback
- Easy to Scale Activities
Core Work Skills Unique Work Skills Future Work Skills In-Job Behaviors Organizational Citizenship Behaviors
Core Work Skills Unique Work Skills Future Work Skills In-Job Behaviors Organizational Citizenship Behaviors
Core Work Skills Unique Work Skills Future Work Skills In-Job Behaviors Organizational Citizenship Behaviors
Core Work Skills Unique Work Skills Future Work Skills In-Job Behaviors Organizational Citizenship Behaviors
Localization Testing
- Hard, Large-Scale
Problem
- Windows 7 ships in 100
languages
- Thousands of Strings
and Screens per Release
Results Results
Significant Quality Improvements for Windows 7 Positive Impact on Ship Schedule Team Morale and Subsidiary Engagement Significant Quality Improvements for Windows 7 Positive Impact on Ship Schedule Team Morale and Subsidiary Engagement
Total Screens Reviewed: Over 500,000 Total Number of Reviewers: Over 4,500 Screens per Reviewer: Average 119
Guidelines for Games
- Set Clear Objectives
- Use Rewards Carefully
- Keep Duration Short
- Implement ‘Broad
Appeal’ Mechanisms
- Focus on
“Organizational Citizenship Behaviors”
- Support
42Projects
- Trust
- Innovation
- Play
What About Mary-Beth?
“It doesn’t feel like work anymore...”
Questions? Questions?
Score One for Quality! Score One for Quality!
Joshua Williams (joshw@microsoft.com) Joshua Williams (joshw@microsoft.com)
productivitygames.blogspot.com 42projects.org