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Score One for Quality! Score One for Quality! Using Games to Improve Product Quality Using Games to Improve Product Quality Incoming Workforce Learn Differently Read Manuals? Retry? Communicate Differently Move Towards


  1. Score One for Quality! Score One for Quality! Using Games to Improve Product Quality Using Games to Improve Product Quality

  2. Incoming Workforce • Learn Differently • Read Manuals? • Retry? • Communicate Differently • Move Towards “Instant” • Social Networks • Expectations of Privacy • Entertainment

  3. Talking to Mary-Beth “I feel like I’m underutilized”

  4. It Wasn’t Just Mary-Beth • Today’s workforce is: Disengaged & Underutilized • 29% Engaged • 55% Passively Disengaged • 16% Actively Disengaged • “Actively disengaged” workers cost US $300B+ per year * Gallup, “Q12” Survey

  5. 42Projects • Trust • Innovation • Play

  6. Best Bug Story? Best Bug Story?

  7. Why Games? • Most Tech-Savvy Generation • Most “gamer” Generation 1 • 50% of all Americans Play Video Games • 81% of Business People are 34 & Younger • Penetration of Games Increasing 2 • Inevitable that Games will Enter Workplace 1 Beck, Wade, 2004, Got Game, HBS Press 2 Reeves, Read, 2009, Total Engagement, HBS Press

  8. Benefit of Games • Effective Communication • Engaged Employees • Productivity Improvements • Saving Money • Education & Learning

  9. Attributes of Effective Games • Clearly Communicate • Employees Want What Objectives and Goals Gamers Want • Distributed Problem • Fairness Solving • Transparency • Motivate the “Crowd” • Feedback • Player vs. Player • Easy to Scale Activities • Player vs. Self • Player vs. Environment

  10. Core Unique Future Work Skills Work Skills Work Skills In-Job Behaviors Organizational Citizenship Behaviors

  11. Core Unique Future Work Skills Work Skills Work Skills In-Job Behaviors Organizational Citizenship Behaviors

  12. Core Unique Future Work Skills Work Skills Work Skills In-Job Behaviors Organizational Citizenship Behaviors

  13. Core Unique Future Work Skills Work Skills Work Skills In-Job Behaviors Organizational Citizenship Behaviors

  14. Localization Testing • Hard, Large-Scale Problem • Windows 7 ships in 100 languages • Thousands of Strings and Screens per Release

  15. Results Results Total Screens Reviewed: Over 500,000 Total Number of Reviewers: Over 4,500 Screens per Reviewer: Average 119 Significant Quality Improvements for Windows 7 Significant Quality Improvements for Windows 7 Positive Impact on Ship Schedule Positive Impact on Ship Schedule Team Morale and Subsidiary Engagement Team Morale and Subsidiary Engagement

  16. Guidelines for Games • Set Clear Objectives • Use Rewards Carefully • Keep Duration Short • Implement ‘Broad Appeal’ Mechanisms • Focus on “Organizational Citizenship Behaviors” • Support

  17. 42Projects • Trust • Innovation • Play

  18. What About Mary-Beth? “It doesn’t feel like work anymore...”

  19. Questions? Questions?

  20. Score One for Quality! Score One for Quality! Joshua Williams (joshw@microsoft.com) Joshua Williams (joshw@microsoft.com) productivitygames.blogspot.com 42projects.org

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