Saving Professor Campbell
Anne McDougall & Genevieve Goupil
ETL teachers, Montreal
https://gamifyesl.com
Saving Professor Campbell Anne McDougall & Genevieve Goupil ETL - - PowerPoint PPT Presentation
Saving Professor Campbell Anne McDougall & Genevieve Goupil ETL teachers , Montreal https://gamifyesl.com Gamification of the ETL classroom: What, why and how? Presenting the game to the students The game What is gamification? The
ETL teachers, Montreal
https://gamifyesl.com
The application of game mechanict to a non-gaming environment, so as to make a challenging task seem more attractive. I would add “to have students make use of language learning strategies without having to explicitly teach them. »
fear of wrong answer
displaying use of learning strategies
learning
Many classroom interactions look like this:
I know the answer! It’s ... Who knows the answer? Excellent! “Correct answer student”
I know the answer (but I knew it before). I think I know the answer but I am nou sure ...
The “ I am nou sure” student.
I have a question about it... I can say some of it... I know it in French.. Maybe it is on a poster on the wall...
The teacher does nou see me. I am bad at this. I will never get it. I am dumb. May as well do something else...
Nouhing new here. I think I will talk instead. I already did this last year.
What is this number?
4
Four ! Correct !
Much more preparation work!
It is “...” in French. What can you tell me about this? Yes, remember there is no wrong
do we see? I know the answer it’s ... I can say that sentence with “I” instead of “we” I can add an action.. Yes, anything else? On the poster ... It shows he/she /it too... Yes, anything else? Yes, did you look somewhere for that answer? Great, what else do we see there?
3 Thirteen !
How do you spell 8?
I see three !
I have three pencils !
We are never done …
I am ten !
We are 27 students !
How old are you?
(Inaudible sound)
There is no wrong answer, only contributions to the learning space
fear of wrong answer
displaying use of learning strategies
learning
I can statements (Teresa Hernandez)
Theme
Points Group work Class management Assignments Individual work Side quests Random events Participation I can statements (more later) Levels Groups
These count for variable points. These count for grades and fixed points. These count for variable points.
In Practice
Whatever your students are interested in can be become a game theme.
Theme
Points Group work Class management Assignments Individual work Side quests Random events Participation I can statements (more later) Levels Groups
These count for variable points. These count for grades and fixed points. These count for variable points.
Participation Random events
Team Individual Side quests
→ Name as many animals as you can, write them down in your teams. → Classify these animals into categories. → Describe the 3 animals projected on the board. → Create a mythical animal by combining your favourite animals together. Describe it. → Describe one of the 3 animals on the board. 70% -5 sentences:
80% add 2 sentences 90% add 4 sentences +10% correct → +5 Describe your pet. (4 sentences) → +5 Describe your favourite
→ +10 Make an adoption poster for an animal. (5 sentences + drawing) → +10 Look up animal shelters
I can describe animals. I can use words. I can make sentences.
Theme
Points Group work Classroom management Assignments Individual work Side quests Random events Participation I can statements (more later) Levels Groups
These count for variable points. These count for grades and fixed points. These count for variable points.
Random events Participation Participation Random events
Theme
Points Group work Classroom management Assignments Individual work Side quests Random events Participation I can statements (more later) Levels Groups
These count for variable points. These count for grades and fixed points. These count for variable points.
In Practice
+ 5
Y
m a d e f r i e n d s w i t h a s h a r k !
+5 Vocabulary: name 3
shapes and 2 colours.
+5 Describe an animal 3
sentences.
cookie to your dog.
Might contribute to anxiety Game only works for high performers
Theme
Points Group work Classroom management Assignments Individual work Side quests Random events Participation I can statements Levels Groups Variable points. Grades and fixed points. Variable points. penalties Saving Professor Campbell Points: finished tasks
→ Peace and security → Climate change → Sustainable development → Human rights → Health → Gender equality → Food production
Conclusion
→ Stay clean → Keep your house clean → Wash your clouhes → Wash food → Prepare food → Wash dishes → Hydrate the body → Water plants → Hydrate animals
→ Represent your country → Defend and help ouher countries
This special assembly was
problem which involves the world.
Top Secret
M i s s i
: S a v i n g P r
e s s
C a m p b e l l
Name:John Campbell Age:82 Height:1m57 Eye colour:Green Biography: John Campbell is a well-known professor at McGill University and a world-renowned author. As part of his research on how to make water without water,professor Campbell travelled to many different countries around the world, in order to collect samples for his work. Problem: The day after he wrote his last email, Professor Campbell woke up with no
believe that something happened to the professor somewhere in the world during his travels. Goal: Retrace Professor Campbell’s path around the world: Find out which country he got sick in.
To: Professors Elena Ducouré and Christopher Heald Cc: My dear friend Teresa Hernandez Re: My “How to make water without water project” Dear friends and colleagues, I did it! I have finally discovered how to make water without water! Can we meet soon so that I can discuss my discovery with you? I look forward to sharing my discovery, John Campbell.
Water shortage is one of the most important issues.
End
Beginning
Leader
The leader decides if the answers are correct and ready to present. The leader checks all documentation.
Recorder The recorder is responsible for writing down information. Reader
The reader must read out loud all information.
Doer
The doer is the first one to take action, when needed.The doer must return all books and documents to the desk, by the end of the period.
friend to Professor Campbell. She is also a multi-millionaire, and wants to help professor Campbell bring water to everyone around the world.
this room will be English.
in your team.
→ There is a maximum of 5 penalties for each task. → All penalties must be completed before the nexu task can be started.
Continent Leader Recorder Reader Doer Americas Jane John Julia Juan Africa Asia Europe
N a m e 5 c a n a d i a n p r
i n c e s . ( + 5 ) Y
r t e a m t
t h e w r
g fl i g h t a n d e n d e d u p i n N e w Z e a l a n d . (
) W h i c h c
n t r y i s c
s i d e r e d t h e c r a d l e
m a n k i n d ? ( + 5 )
Elementary
Cycle 3 I can follow instructions. I can use question words. I can use words in the task. I can request information.
Secondary
Cycle 1 Cycle 2 I can describe ideas and people. I can give advice and feedback. I can use discourse markers to link ideas. I can ask about events.
Find pdf version of this presentation on https://gamifyesl.com as of Monday