probabilistic inference applied to game heuristics
play

Probabilistic Inference Applied to Game Heuristics Karl Cronburg - PowerPoint PPT Presentation

Probabilistic Inference Applied to Game Heuristics Karl Cronburg karl@cs.tufts.edu Tufts University Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 1 / 28 Motivation Want to judge the


  1. Probabilistic Inference Applied to Game Heuristics Karl Cronburg karl@cs.tufts.edu Tufts University Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 1 / 28

  2. Motivation Want to judge the strength & limitations of a Primary Goal: game-play heuristic Domain experts model ‘winning‘ strategies Want to then visualize the probabilistic effects of changing the values of parameters in the state space A probabilistic map of the state space where the domain expert specifies interesting variables to plot distributions over Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 2 / 28

  3. MCMC Sampling Methods Rejection Sampling - known model for joint distribution Random Walk ◮ Metropolis-Hastings - known model for joint distribution ◮ Gibbs Sampling - for hard-to-sample joint distribution Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 3 / 28

  4. Probabilistic Languages Hakaru: an EDSL in Haskell ◮ Powerful host language support (fully embedded) ◮ Somewhat lacking in domain-specific features (limited API) BLOG: a Java-based DSL ◮ Poweful model of computation (many-worlds modeling) ◮ Lacking in domain-specific tool support and language features Our discussion could be extended to Church, Figaro, Fun, others languages discussed in class... Focus on Hakaru for this presentation Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 4 / 28

  5. Sampling - Hakaru 1 test :: IS.Measure Double 2 test = IS.unconditioned (normal (-3) 1) 3 test2 = IS.unconditioned (uniform 1 5) 4 5 do 6 t <- IS.sample test [] 7 let s = take 1000 $ map fst t 8 t2 <- IS.sample test2 [] 9 let s2 = take 1000 $ map fst t2 10 return (makeHistogram 30 (V.fromList (s ++ s2)) "Histogram") Can arbitrarily compose Hakaru with Haskell code - single syntax Conditioned sampling on recursive models? 1Example taken from http://indiana.edu/ ppaml/HakaruTutorial.html Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 5 / 28

  6. Case Study: Deckbuilding Games We chose Dominion 1 to model in a probabilistic language The Process: ◮ Write sampling model based on game mechanics Dominion ◮ Determine interesting state variables to condition on ◮ Run Hakaru MCMC ◮ Plot resulting joint distributions for domain expert to explore 1by D. X. Vaccarino Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 6 / 28

  7. Case Study: Dominion Mechanics λ > runGreedy (0.5, 0.5) Player1: name = "Greedy1" hand = [ESTATE, GOLD, PROVINCE, PROVINCE, SILVER] inPlay = [] deck = [SILVER, PROVINCE, COPPER, SILVER, COPPER ,ESTATE, COPPER, COPPER, VILLAGE, VILLAGE ,PROVINCE, ESTATE, SILVER, COPPER] dscrd = [SILVER, SILVER, SILVER, COPPER, COPPER, PROVINCE] buys=1, actions=1, money=0 Player2: name = "Greedy2" hand = [COPPER, COPPER, COPPER, COPPER, VILLAGE] inPlay = [] deck = [SILVER, SILVER, GOLD, COPPER, COPPER, ESTATE ,GOLD, ESTATE, GOLD, ESTATE, PROVINCE, VILLAGE ,PROVINCE, GOLD] dscrd = [SILVER, COPPER, SILVER, SILVER, SILVER, PROVINCE] buys=1, actions=1, money=0 Trash: [] Supply: [(COPPER,60), (CELLAR,10), (MOAT,10), (ESTATE,8) ,(SILVER,27), (VILLAGE,6), (WOODCUTTER,10), (WORKSHOP,10) ,(MILITIA,10), (REMODEL,10), (SMITHY,10), (MARKET,10) ,(MINE,10), (DUCHY,8), (GOLD,25), (PROVINCE,0)] Turn #: 30 Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 7 / 28

  8. Case Study: Choice of Parameters Initially focus on binary choices in card-buying-heuristic ◮ If we have 3 treasure on a turn... ⋆ Buy VILLAGE with probability p 0 ⋆ Buy CHANCELLOR with probability p 1 = 1 − p 0 ◮ Condition on number of turns in a game ◮ What does the distribution P ( p 0 | turns = t ) for some t look like? 1card content by D. X. Vaccarino Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 8 / 28

  9. Case Study: Greedy vs Greedy Dominion Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 9 / 28

  10. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 10 / 28

  11. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 11 / 28

  12. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 12 / 28

  13. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 13 / 28

  14. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 14 / 28

  15. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 15 / 28

  16. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 16 / 28

  17. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 17 / 28

  18. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 18 / 28

  19. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 19 / 28

  20. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 20 / 28

  21. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 21 / 28

  22. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 22 / 28

  23. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 23 / 28

  24. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 24 / 28

  25. Case Study: Rejection Sampling Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 25 / 28

  26. Case Study: Future For paper: ◮ New game heuristic model(s) Metropolis Hastings with conditioning on other heuristics ◮ # Points ◮ Average hand value on a given turn Model-Learner on public data sets Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 26 / 28

  27. Technical Difficulties & Future Haskell monad transformers - Hakaru needs more monadic support Random numbers - Hakaru needs cleaner randomness support Need graceful handling of runtime errors - preferably none Difficult to distinguish Hakaru bugs from model bugs Card shuffling bug: *** Exception: [extractTree] impossible λ > runMetrop 25 100 [(0.9799143491179355,1.0),(0.9799143491179355,1.0),(0.9799143491179355,1.0),... Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 27 / 28

  28. Acknowledgements Norman stackoverflow learnyouahaskell.com � Hakaru Code � P | Type Checks Runs Correctly Title text: This is roughly equivalent to ’number of times I’ve picked up a seashell at the ocean’ / ’number of times I’ve picked up a seashell’, which in my case is pretty close to 1, and gets much closer if we’re considering only times I didn’t put it to my ear. Karl Cronburg karl@cs.tufts.edu (Tufts University) Probabilistic Inference Applied to Game Heuristics 28 / 28

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend