Presence and the Senses Robert W. Lindeman Worcester Polytechnic - - PowerPoint PPT Presentation

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Presence and the Senses Robert W. Lindeman Worcester Polytechnic - - PowerPoint PPT Presentation

CS-525V: Building Effective Virtual Worlds Presence and the Senses Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Plan for Tonight More definitions Key issues for effective VR VR as


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CS-525V: Building Effective Virtual Worlds

Presence and the Senses

Robert W. Lindeman

Worcester Polytechnic Institute Department of Computer Science

gogo@wpi.edu

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R.W. Lindeman - WPI Dept. of Computer Science 2

Plan for Tonight

More definitions Key issues for effective VR VR as a medium Field trip to HIVE Project ideas

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R.W. Lindeman - WPI Dept. of Computer Science 3

Some Definitions/Thoughts

From the book:

 1. An imaginary space often manifested

through a medium.

 2. A description of a collection of objects in a

space and the rules and relationships governing those objects.

My definition of VR

 "Fooling the senses into believing they are

experiencing something they are not actually experiencing." [Lindeman, 1999]

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R.W. Lindeman - WPI Dept. of Computer Science 4

Anatomy of a VR System

Virtual reality systems consist of

Content: The description of the world Graphical/audio/haptic/... rendering Tracking of people and objects Collision detection Interaction techniques Optional, but common:

 Networking  Autonomous agents

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Some Keys to Success

 High fidelity (or realism)

 Graphics, audio, haptics, behaviors, etc.

 Low latency

 Tracking  Collision detection  Rendering  Networking

 Ease of use

 Low cumber for users  Easy integration for programmers

 Compelling Content

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Key Elements

The Virtual World itself Immersive nature of the experience Sensory feedback provided Interactivity supported

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The Virtual World

Where does the "Virtual World" exist?

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Immersion and Presence

What is immersion?

 Physical vs. mental immersion  Physical

 Stuff I wear that feeds my senses  Is this objective?

 Mental

 How engaged am I?  Is this subjective?

What is presence?

 "Being there" in the environment

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More On Presence

Presence is a complex phenomenon

 Expectation  Realism  Feeling of non-mediation  Can change over time  Can change with events  Behavioral  Physiological

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The Senses

All the senses? Which ones? How much is enough?

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The Senses (cont.)

See (Visual Sense):

 Visuals are excellent!

Hear (Aural Sense):

 Spatialized audio is also very good!

Smell (Olfactory Sense):

 Very hard! Too many types of receptors.

Touch (Haptic Sense):

 Application specific and cumbersome

Taste (Gustatory Sense):

 We know the base tastes, but that is it!

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R.W. Lindeman - WPI Dept. of Computer Science 12

See

Head-mounted displays Surround screens Fishtank Domes Stereo/mono Captured graphics Rendered graphics Hybrids, e.g., Augmented Reality

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Hear

Headphones Speaker arrays Bone conduction Spatialized sound Rendered sound

 Sound tracing

Synthesized Captured/sampled

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Smell

Difficult technologically and

physiologically

Two main problems

 Scent generation  Scent delivery

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Touch

Haptic sense is complex in nature Kinesthetic

 Proprioception

Cutaneous

 Vibration  Pressure  Temperature

Pain Cumbersome technology

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Taste

 Relies on getting smell right

 Try yogurt or jellybeans with your nose plugged

 Five basic tastes

 Sweet  Sour  Bitter  Salty  Umami (Japanese for "savory")

 It's why MSG works!

 Receptors on the tongue specialized for each  Without saliva, we don't taste

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Interaction

Tight coupling between action and

reaction

 Low latency  "Expected" response

Virtual nature of content requires using

interface tools

 Combination of virtual and physical attributes

We will cover this a lot more later!

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R.W. Lindeman - WPI Dept. of Computer Science 18

From HCI

The "best" system for a VR application

will take into account

 The Target User  The Task being performed, and  The Physical Environment where the

activity will take place.

We should too!