Playful Audience Participation In Interactive Performances Jeremiah - - PowerPoint PPT Presentation

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Playful Audience Participation In Interactive Performances Jeremiah - - PowerPoint PPT Presentation

Playful Audience Participation In Interactive Performances Jeremiah Diephuis | Playful Interactive Environments | University of Applied Sciences Upper Austria 4 WHAT ARE GAMES? A GAME IS A SYSTEM IN WHICH PLAYER(S) ENGAGE IN AN ARTIFICIAL


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Playful Audience Participation In Interactive Performances

Jeremiah Diephuis | Playful Interactive Environments | University of Applied Sciences Upper Austria

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WHAT ARE GAMES?

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“A GAME IS A SYSTEM IN WHICH PLAYER(S) ENGAGE IN AN ARTIFICIAL CONFLICT, DEFINED BY RULES, THAT RESULTS IN A QUANTIFIABLE OUTCOME.”

§ Karen Salen and Eric Zimmerman, Rules of Play (2004)

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“A GAME IS AN INCENTIVIZED STRUCTURE OF PROCEDURES FOR TARGETED INTERACTION BETWEEN PEOPLE.”

§ Jeremiah Diephuis (right here, right now)

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“GAMIFICATION IS THE USE OF GAME DESIGN ELEMENTS IN NON-GAME CONTEXTS”

§ Sebastian Deterding et al, Gamification: Toward a Definition (2011)

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“LINEAR ENTERTAINMENT IN SINGLE-PLAYER IS TO MEDIA WHAT MASTURBATION IS TO SEX. IT’LL ALWAYS BE THERE, BUT IT IS NOT THE REAL EXPERIENCE.”

§ Lars Butler (Electronic Arts)

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CO-LOCATED GAMING: PLAYING A GAME WITH OTHER PEOPLE IN THE SAME PHYSICAL SPACE

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The digital future of theatre?

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SPACE

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Press Staat for Revolution (2016)

Philipp J. Ehmann, inspired by the book “Protest!“ by Srdja Popović

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Pirates of the Deep Space (2011)

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The Conduit (2016)

The Society for Cultural Optimism (Friedrich Kirschner et al)

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SCENARIO

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Snapchat Adventure

Crowd-based Escape Room by Philipp J. Ehmann

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Co-located iteration 4: Cargo

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Cargo (2016)

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EMERGENCE

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Swarm Defender | Game Changer Suite (2014)

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Klangwolke ABC

Ars Electronica Futurelab

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QUESTIONS / DISCUSSION