Plan for today Team Assignments Another OpeningAnother show - - PDF document

plan for today
SMART_READER_LITE
LIVE PREVIEW

Plan for today Team Assignments Another OpeningAnother show - - PDF document

Plan for today Team Assignments Another OpeningAnother show Checkpoint Deliveries Team Assignments Announcement Announcement Local student SIGGRAPH chapter Casey Reas, creator of processing will be at RIT All


slide-1
SLIDE 1

1

Another Opening…Another show

Team Assignments

Plan for today

  • Team Assignments
  • Checkpoint Deliveries

Announcement

  • Local student SIGGRAPH chapter

– All areas of graphics in RIT

  • CS, IT, SOFA, New Media, SOD

– Looking for common meeting time for

  • rganizational meeting
  • Friday? 1-2?

– Interested? Please e-mail me.

Announcement

  • Casey Reas, creator of “processing” will be

at RIT

– April 7, 2005 – 6pm – 7A-1350 – http://newmedia.rit.edu/reas for registration.

Logistics

  • mycourses

– Team Groups in MESSAGES – Group contact sheet

  • Alternate contact (AIM, phone, etc)
  • Best way to contact
  • Info from art side
  • Will place in COLLABORATIVE FILES

– ERESERVE password

  • Placed in COLLABORATIVE FILES

Logistics

  • Accounts and access

– SAMBA accounts – Access to Breakout Room 2

slide-2
SLIDE 2

2

Logistics

  • Human Participants

– MoCap actor (several volunteers) – Stage Manager (Alex) – Cue Operator – Motion Controller(s) – Musician(s) – Ushers

Logistics

  • The MUPPETS Gurus

– Dave Parks – lead developer

  • Schedule on mycourses.
  • TR 12-3 office hours for VT.

– Jon Heise – Networking

  • Questions for design team?

– Meet on Tuesday. – Keep in mind as we go through assignments.

  • Questions before we start?

Team Assignments

  • Recall the teams

– Audio – FilmModeling – MoCap – Motion Blending – Recorder – Staging

General Comments

  • E-mail

– Feedback about assignments. – Teams + individual tasks. – Grad “extras”

  • Team Leader

– Coordination – Documentation (assembling) – Moderator during final exam

More general comments

  • Checkpoint deliverables

– Aggressive – Not cast in stone – Adjusted as needed.

  • Lots to do in 8 weeks!

Checkpoints

  • Checkpoint 1

– Focus on “Functionality” – March 29th

  • Checkpoint 2

– Focus on “Networking” – April 11th

  • Checkpoint 3

– Focus on “the Performance” – April 27th

slide-3
SLIDE 3

3

Performance Schedule

  • May 2nd: Tech run: cue to cue
  • May 4th: Dress Rehearsal
  • May 9th: Dress Rehearsal
  • May 11th: Performance (during class time)
  • Finals week: Post-mortem (final period)
  • Finals week: encore performance (?)

Team Assignments

  • Are we ready?
  • Would the real XXX, please stand up!

Team Audio

  • Responsible for audio presentation
  • Members:

– Jonathan Lareau (team lead / MIDI development) – Shawn Smith (audio “environment”/ development) – Jonathan Lane (audio “environment”/ development)

Team Audio

  • Checkpoint 1:

– MIDI Player – from MIDI files and live performance (using sound card as orchestra) – Design of audience and actor sonic environment.

  • Music
  • Effects
  • Spatial sound

Team Audio

  • Checkpoint 2:

– Integrated sound in MUPPETS environment

  • WAV, MIDI, Spatial
  • Networked: one control…all computers

– Sound cues

  • Infrastructure for defining, storing, triggering

– In conjunction with Staging

  • Cued sound vs. sound actor sound

Team Audio

  • Checkpoint 3:

– Audio content for performance

  • All sound effects
  • All music
  • All sound cues set and ready

– Sound environment set and ready

slide-4
SLIDE 4

4

Team Audio

  • Things you might need:

– MIDI instruments – Musicians to play them. – Sound effects libraries – MIDI libraries.

Team Film Modeling

  • Responsible for creating “old time film”

look effect.

  • Members

– Christian Gray (team lead / research) – Chris Becker (shader development) – Scott Kitchin (image processing)

Team Film Modeling

  • Checkpoint 1:

– Film effect infrastructure

  • ANY effect within a MUPPETS world

– Mechanism in place (see Dave Parks)

  • Will build on this effect as quarter progresses

Team Film Modeling

  • Checkpoint 2:

– Networked: one control…all computers – More advanced effects – “Film Cues”

  • Infrastructure for defining, storing, triggering

– In conjunction with Staging

  • Turn effect on/off
  • Parameter settings
  • Frame rate settings / camera motion jitter
  • “Place cards”

Team Film Modeling

  • Checkpoint 3:

– Even More advanced effects

  • Final model.

– “Film Cues” for performance

Team Film Modeling

  • Notes:

– Effect to be as close to reality as possible

  • Research on old time projection systems.
slide-5
SLIDE 5

5

Team MoCap

  • Responsible for integrating MoCap system.
  • Members:

– Jeremy King (co-lead) – Chris Orogvany (co-lead) – Owen Christesen (JNI) – Alex Jarocha-Ernst (development) – Andrew Maimone (moCap actor envrionment)

Team MoCap

  • Checkpoint 1:

– Basic functionality

  • Stick figure walking (badly) in MUPPETS
  • JNI Wrapper over ShapeWrap API
  • Interface to MUPPETS skelani system
  • Identify issues (talk to Dave Parks)
  • Identify human logistics (moCap profiles, etc)

– Plan for MoCap actor environment

  • Simple projections?, CAVE?, stereo glasses?

Team MoCap

  • Checkpoint 2:

– Functionality

  • Networked: one control…all computers
  • Refinement of system as needed
  • On virtual stage

– Work with staging and Motion Blending

– Human actor envionment

  • Implemented and ready to go.

Team MoCap

  • Checkpoint 3:

– Import Maya Model from Design team

  • Use importer created by MotionBlending

– Human / virtual world coordination

  • Stage Manager
  • Communication issues (walkie-talkies?)

Team MoCap

  • Logistics

– Things from Measurand

  • Video
  • API
  • E-mail support.

– Breakout Room 2 – work area

  • Please keep equipment in BOR2
  • Access – talk to Joanne
  • Final performance space TBD

Team Motion Blending

  • framework for prescripted animation
  • Members:

– Kristin Smith (lead / creative motion blending) – Alex Brazie (ambassador to creative team / MUPPETS skelani) – Bryan Hart (development / ambassador to staging) – Hao Yen (Maya importer)

slide-6
SLIDE 6

6

Team Motion Blending

  • Checkpoint 1:

– Maya importer

  • Models and animations
  • See Maya model in action in MUPPETS

– Specification of Motion/Gestures

  • Interface with creative team
  • “idle action”

– Mechanism for control

  • Infrastructure and GUI (Bryan / Alex)

Team Motion Blending

  • Checkpoint 2:

– Networked: one control…all computers – Definition of a “set/stage”

Team Motion Blending

  • Checkpoint 3:

– Performance data

  • All characters, animations, sets, stage elements

imported and ready to go.

Team Motion Blending

  • What you’ll need:

– Design team class schedules – Maya API – Maya “samples”

  • Most direct interaction with design team.

Team Recorder

  • Infrastructure for “recording” the

performance

  • Members:

– Alan Cenkus (co-lead) – Russell Morrisey (co-lead)

Team Recorder

  • Checkpoint 1:

– Nuts and bolts

  • Record a MUPPETS session on video

– Fancier nuts and bolts

  • Spec for “capturing” a performance
  • Talk to Dave Parks for ideas
  • Perhaps work within Cue Structure
slide-7
SLIDE 7

7

Team Recorder

  • Checkpoint 2:

– Fancier nuts and bolts realized

  • Implementation of scheme designed in Checkpoint

1.

  • Working in single user mode.

Team Recorder

  • Checkpoint 3:

– Networked nuts and bolts

  • System working in networked environment
  • “Record” and playback.

Team Recorder

  • What you’ll need:

– Machine with a good graphics card with video

  • utput

– Digital camcorder.

Team Staging

  • Infrastructure for defining and triggering

cues.

  • Members:

– Vinayak Suley (lead / design / Maya light importer) – Nate Bower (development / GUI) – Jonathan Romanowski (development / GUI)

Team Staging

  • Checkpoint 1:

– Working cues in MUPPETS

  • Minimal GUI
  • Support for

– Lighting cues – Staging cues – Sound cues – Actor control (Bryan) – Film filter control / placecards

Team Staging

  • Checkpoint 2:

– Working cues in networked MUPPETS

  • Networked: one control…all computers

– Save / Load set of predefined cues – GUIs completed for

  • Lights
  • Staging / scene changes
  • Sound
  • Film Filters / placecards

– Maya light importer designed (Vin)

slide-8
SLIDE 8

8

Team Staging

  • Checkpoint 3:

– Performance data

  • Define all cues for show
  • Session with designer / stage manager / director
  • Maya lighting importer in use.

Team Staging

  • Logistics

– LOTS of interaction with other team. – Common infrastructure, details to vary.

Remainder of today

  • Group meetings
  • Team moCap

– Get BOR2 access / view video

  • Grad students

– Grad extra okay?

  • Let the show begin!
  • If you need something

– Please e-mail sooner rather than later.

Final notes

  • DISCUSSION boards on mycourses…

– Please use and read.

  • MESSAGES on mycourses

– Please use.

  • Contact info for contact sheet.

– Please email me additional contact info and preferred means of communication.

Questions… For next time

  • MUPPETS installation and demo
  • Last “full lecture”