Paul Chappell Technical Specialist Steering and Handling Analysis - - PowerPoint PPT Presentation

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Paul Chappell Technical Specialist Steering and Handling Analysis - - PowerPoint PPT Presentation

VeD Village Hall Monday 26 th July (afternoon) Agenda 1300hrs to 1630hrs (210mins) Paul Chappell Technical Specialist Steering and Handling Analysis Contents What is a Simulator? JLRs Driving Simulator Vehicle Models


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VeD Village Hall – Monday 26th July (afternoon) Agenda – 1300hrs to 1630hrs (210mins)

Paul Chappell

Technical Specialist – Steering and Handling Analysis

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  • What is a Simulator?
  • JLRs Driving Simulator
  • Vehicle Models
  • Subjective tuning of the vehicle model
  • Improving driver cues (motion and others)
  • Development of the driving experience with simple tricks
  • Future Potential Development Activities

Contents

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Oxford Dictionary Definition:

“a machine designed to provide a realistic imitation of the controls and operation of a vehicle, aircraft, or other complex system, used for training and research purposes” Implicit function is the need to provide sufficient sensory feedback to allow the driver to control the vehicle.

Sensory feedback categories:

  • Visual (synchronised to simulated motion)
  • Vestibular (simulator motion)
  • Somatosensory (force feedback to steering wheel or pedals)
  • Auditory (road, wind, & powertrain sounds)

What is a Simulator?

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Jaguar Land Rover’s Driving Simulator Collaborative effort between Cruden / IPG / NoViSim Cruden:

  • Simulator Hardware
  • 2 Phase Deployment : Rental & Purchase
  • Integration of JLR specific elements
  • Seat
  • Wheel
  • Pedals
  • Rendering Software (Racer Pro)
  • Software Integration Platform : ePhyse

IPG

  • Carmaker Office Pro
  • Custom Simulink blocks for external road interface

NoViSim

  • SimSound software
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Computer Rack 1 Computer Rack 2

Integration Data Communication

1. Steering Angle / Torque 2. Pedals / Gear Shift 3. Audio (NoViSim) 4. Visualisation (Racer) 5. Platform Motion (IPG / Cruden) 6. Telemetry & Operator

Spectator View

Realtime Computer (Platform + Wheel) ePhyse Audio Screens Left – Centre - Right Spectator Telemetry & Operator

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IPG Carmaker Pro 3.5.4

  • Engine & Powertrain
  • Non-suspended engine currently
  • Internal engine model and JLR
  • Suspension System
  • Standard Carmaker
  • JLR generated SKC
  • Steering System
  • Pfeffer plus JLR customisation
  • Tyres
  • MF5.2 & TNO 6.1
  • Brakes
  • Standard Carmaker

Vehicle Models

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IPG Supported Tyre Models IPG RealTime Tire

  • Not evaluated as yet

Magic Formula Models

(Preferred for commonality with other JLR toolsets)

  • Type

: MF5.2 & 6.1

  • Data Sources : Calspan & TNO

Michelin TameTire

  • Not evaluated as yet
  • Promising feature content, especially for SCS

Tyre Models

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Implemented

Simple ABS (IPG demo model) Continuously Variable Damping (CVD) Electronically Actuated Differentials (EDIFF) Active Roll Control (ARC) Electronic Power Assistance Systems (EPAS)

Available but not yet implemented

Bosch Electronic Stability Program (ESP) Continental Teves Electronic Stability Control (ESC) Air Suspension

Controller Models

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Only 4 months development so far! Steering Model

Effort levels

  • Sensor calibration, wheel diameter, wheel mass / mass offset, boost

curves, pump flow on test….. Pfeffer model complex, but requires careful parameter choice E.g. Friction, damping, stiffness etc.

Tyres

  • Correction for differences between FlatTrac grit paper and Tarmac
  • Low vs. High angle slip data

Controls

  • Pedal Feel
  • Pedal sensitivity

Subjective Tuning of Vehicle Model

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Roll angle + a bit more

Driver Cues : Motion We’re using a ‘Stewart Platform’ to provide the vestibular motion- cues to the driver Bad News first : however good we make these, they’ll never be able to replicate the real vehicle’s displacements, velocities, and accelerations, however…. They can provide useful information We can use quirks of perception to fool the driver. For example, the perception of steady state acceleration can be synthesised by applying an additional roll or pitch angle to the platform.

g

Roll Angle

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With a limited envelope of motion we cannot provide limitless cues E.g. Large bump in a bend We need to prioritise cues depending on manoeuvre Steering

  • Prioritise initial response related cues

Handling

  • Prioritise stability related cues

Ride

  • Prioritise vertical and roll motions

Driver Cues : Motion Top Platform

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Great benefits of higher fidelity audio

NoViSim allows us to place sound sources in their correct position Markedly increases sense of immersion Should allow assessor to determine origin of noise, e.g. tyre squeal

Less obvious benefits

Synthesised from real test data (road noise includes stone flicks) Engine note allows driver to pre-empt vehicle response Driver Cues : Audio

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Room Environment

Wall Colour

  • Sides and back in white
  • Front wall and sides within peripheral view in black

Diming the Lights

Simulator Environment

Carpet under heel Road roughness inclusion Development of the driving experience with simple tricks

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Further Controllers

ESP / ESC More extensive plug-in models Engine Driveline Future Potential Development Activities

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Questions