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Paul Chappell Technical Specialist Steering and Handling Analysis - PowerPoint PPT Presentation

VeD Village Hall Monday 26 th July (afternoon) Agenda 1300hrs to 1630hrs (210mins) Paul Chappell Technical Specialist Steering and Handling Analysis Contents What is a Simulator? JLRs Driving Simulator Vehicle Models


  1. VeD Village Hall – Monday 26 th July (afternoon) Agenda – 1300hrs to 1630hrs (210mins) Paul Chappell Technical Specialist – Steering and Handling Analysis

  2. Contents • What is a Simulator? • JLRs Driving Simulator • Vehicle Models • Subjective tuning of the vehicle model • Improving driver cues (motion and others) • Development of the driving experience with simple tricks • Future Potential Development Activities

  3. What is a Simulator? Oxford Dictionary Definition: “a machine designed to provide a realistic imitation of the controls and operation of a vehicle, aircraft, or other complex system, used for training and research purposes” Implicit function is the need to provide sufficient sensory feedback to allow the driver to control the vehicle. Sensory feedback categories: • Visual (synchronised to simulated motion) • Vestibular (simulator motion) • Somatosensory (force feedback to steering wheel or pedals) • Auditory (road, wind, & powertrain sounds)

  4. Jaguar Land Rover’s Driving Simulator Collaborative effort between Cruden / IPG / NoViSim Cruden: • Simulator Hardware • 2 Phase Deployment : Rental & Purchase • Integration of JLR specific elements • Seat • Wheel • Pedals • Rendering Software (Racer Pro) • Software Integration Platform : ePhyse IPG • Carmaker Office Pro • Custom Simulink blocks for external road interface NoViSim • SimSound software

  5. Integration Data Communication Spectator 1. Steering Angle / Torque View 2. Pedals / Gear Shift 3. Audio (NoViSim) 4. Visualisation (Racer) 5. Platform Motion (IPG / Cruden) 6. Telemetry & Operator Computer Rack 1 Screens Audio Left – Centre - Right Computer Rack 2 Realtime Computer (Platform + Wheel) Spectator ePhyse Telemetry & Operator

  6. Vehicle Models IPG Carmaker Pro 3.5.4 • Engine & Powertrain • Non-suspended engine currently • Internal engine model and JLR • Suspension System • Standard Carmaker • JLR generated SKC • Steering System • Pfeffer plus JLR customisation • Tyres • MF5.2 & TNO 6.1 • Brakes • Standard Carmaker

  7. Tyre Models IPG Supported Tyre Models IPG RealTime Tire • Not evaluated as yet Magic Formula Models (Preferred for commonality with other JLR toolsets) • Type : MF5.2 & 6.1 • Data Sources : Calspan & TNO Michelin TameTire • Not evaluated as yet • Promising feature content, especially for SCS

  8. Controller Models Implemented Simple ABS (IPG demo model) Continuously Variable Damping (CVD) Electronically Actuated Differentials (EDIFF) Active Roll Control (ARC) Electronic Power Assistance Systems (EPAS) Available but not yet implemented Bosch Electronic Stability Program (ESP) Continental Teves Electronic Stability Control (ESC) Air Suspension

  9. Subjective Tuning of Vehicle Model Only 4 months development so far! Steering Model Effort levels • Sensor calibration, wheel diameter, wheel mass / mass offset, boost curves, pump flow on test….. Pfeffer model complex, but requires careful parameter choice E.g. Friction, damping, stiffness etc. Tyres • Correction for differences between FlatTrac grit paper and Tarmac • Low vs. High angle slip data Controls • Pedal Feel • Pedal sensitivity

  10. Driver Cues : Motion We’re using a ‘Stewart Platform’ to provide the vestibular motion - cues to the driver Bad News first : however good we make these, they’ll never be able to replicate the real vehicle’s displacements, velocities, and accelerations, however…. They can provide useful information We can use quirks of perception to fool the driver. g For example, the perception of steady state acceleration can be synthesised by applying an additional roll or pitch angle to the platform. Roll angle + a bit more Roll Angle

  11. Driver Cues : Motion With a limited envelope of motion we cannot provide limitless cues E.g. Large bump in a bend Top Platform We need to prioritise cues depending on manoeuvre Steering • Prioritise initial response related cues Handling • Prioritise stability related cues Ride • Prioritise vertical and roll motions

  12. Driver Cues : Audio Great benefits of higher fidelity audio NoViSim allows us to place sound sources in their correct position Markedly increases sense of immersion Should allow assessor to determine origin of noise, e.g. tyre squeal Less obvious benefits Synthesised from real test data (road noise includes stone flicks) Engine note allows driver to pre-empt vehicle response

  13. Development of the driving experience with simple tricks Room Environment Wall Colour • Sides and back in white • Front wall and sides within peripheral view in black Diming the Lights Simulator Environment Carpet under heel Road roughness inclusion

  14. Future Potential Development Activities Further Controllers ESP / ESC More extensive plug-in models Engine Driveline

  15. Questions

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