Overview/Questions Review: image types and data requirements How - - PDF document

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Overview/Questions Review: image types and data requirements How - - PDF document

CS101 Lecture 18 Flash Animation: Images Aaron Stevens (with special thanks to Raphael Arar) 2 March 2009 1 Overview/Questions Review: image types and data requirements How to import images to Flash? How to manipulate images in


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Aaron Stevens

(with special thanks to Raphael Arar)

2 March 2009

CS101 Lecture 18 Flash Animation: Images

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Overview/Questions

– Review: image types and data requirements – How to import images to Flash? – How to manipulate images in a slideshow? – Image motions and effects.

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Review: Image Formats

 Raster vs. Vector images  Data requirements

– Example: bitmap at 1024 * 768 @ 24 bit color

 Compression

– Example: medium quality JPEG is about 90% savings versus bitmap.

Preparing Images for Flash

Flash .SWF files can be huge, especially with embeded images (and sounds). Plan in advance for reasonable download:

– Resize images to desired size (e.g. 550 * 400) in Photoshop before importing. – Create medium quality JPEGs.

  • Processing time
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About File Sizes:

The pictures I downloaded from Picasa were already “small” -- 640 by 480 pixels: I resized further to 550 * 400

Adjusting Image Size...

In Photoshop… Be sure to check “Constrain Proportions”

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Importing Images

Import images to the stage, and then convert them to Movie Clips.

Convert to Symbol/MovieClip

– Right click on the image to “Convert to Symbol”. – You’ll have several movieclip symbols in the library…

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Setting Image Properties

From library, edit image Properties… Select the “allow smoothing” option for for images which will be used in motion tweens or free transform.

Using Stage/Timeline

Drag an image onto the stage in frame 1, and then insert a keyframe in frame 48. In frame 48, delete first image and drag a new image onto the stage.

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Motion Tween with Images

We’ll need to add an extra KeyFrame at frame 47 (before KeyFrame at frame 48).

– The end of the motion is separate from the new image on frame 48.

Create the motion tween, …

Here I’ve created a motion tween between frames 1 and 47, and then changed the image size on frame 1.

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Combining Tweens and Stills

To make a tween followed by a still image:

– Add an extra keyframe in the middle of the tween – Delete the tween after this new keyframe. – Adjust the tween in the first half.

Alpha Fade

The classic effect you need to know is the “fade in” or “fade out”. Alpha refers to the transparency of a pixel. TrueColor assigns 8 bits for Alpha.

– 0 is totally transparent – 255 is not transparent at all

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Alpha Fade (continued)

To create an Alpha Fade:

– Begin with a motion tween between two keyframes. – Select the movie clip, and then in the properties box (bottom of screen) select Color : Alpha.

  • Fade from 100% to 0% or vice versa

Working with Layers

Effects such as motion tween or alpha fade apply to all movie clips on a frame. To do multiple motions or fade between images, use multiple layers. (example in class)

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Take-Away Points

– Image sizes, etc. – Importing Images to Library – Timeline management with KeyFrames – Alpha fade

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Student To Dos

– Readings:

  • Flash CS3 tutorial: (all week)

http://www.adobe.com/designcenter/flash/articles/flacs3_createfla.html

– HW07 (name animation) is due TUE 3/3 – HW08 (slideshow) will be posted by WED 3/4