Original Concept Anne Quenton Reinterpretation of the Jungle Book - - PowerPoint PPT Presentation
Original Concept Anne Quenton Reinterpretation of the Jungle Book - - PowerPoint PPT Presentation
Original Concept Anne Quenton Reinterpretation of the Jungle Book Post-apocalyptic universe Humanod animals Original Concept Original Concept Interest The Jungle Book: part of the popular culture Offer an accessible and effective game
Anne Quenton Reinterpretation of the Jungle Book Post-apocalyptic universe Humanoïd animals
Original Concept
Original Concept
Original Concept
Interest
The Jungle Book: part of the popular culture Offer an accessible and effective game Possibility to create a licence (wide universe)
- Prequel
- Sequel
Concept
Our adaptation - Sharp
Main character: feminine Mooglie Forest environment: Alberta Fighting & exploration Infiltration & tracking Player as a predator
Aim of the game
Victory
- Complete all the levels
- Fight against Shere-Khan and his minions
- Collect all the collectable objects
Defeat
- Die in a level
- Presence of checkpoints
Data sheet
Title Sharp - The New Jungle Book Support PC Genre FPS Action / adventure Target Men between 16 and 35 years old Mod Solo Software Unreal Engine 4
Mooglie
First person view Exploration
- Move on the ground and in the water
- Slide
- Jump
- Climb
Confrontation and infiltration Fighting
- Shoot
- Kick / Backstab
- Elimination combo
- Animal instinct state
Mechanics - Bow
A bow as the only way to attack Hunt / tracking Different sort of arrows
- Normals
- Specials
Mechanics - Bow
Mechanics - Bow
Mechanics - Bow
Mechanics - Bow
Mechanics - Bow
Mechanics - Fighting
Kick et Backstab Combo system
Animal instinct
Mark enemies Detect the environment Wolf’s call
Challenge - enemies
Different enemies Presence of boss Scouting Behavior pattern analysis
Levels distribution
A hub links together all the levels Replayability Link with the storyline Shere-Khan’s castle
Exploration - Level design
Minimum of two possible paths Exploration / Confrontation Understanding of the environment Enemies location
Exploration - Collectables
Arrows Posters Original book pages Bow appearance
Experience evolution
Difficulty progression Items distribution
LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 LVL 6 LVL 7 LVL 8 LVL 9
New arrow Boss New enemy Difficulty : 1 3 Collectables 5 7 8 9 9 11 12
Target audience
Rather masculine concerning action and shooting games Average player age: 31.5 yo Most used platform: PC Sharp:
- Main character: woman
- Diversity between action - reflexion - universe
Majority of players play offline
Prototyping
- Character Controller
- Basic enemy
- Arrows wheel
- Fire and explosive arrow
- Arrow blueprint
- Checkpoint / respawn system
- Different crosshair states
- Interactive objects
- Menu/HUD
Video
Encountered difficulties
Problem of a common vision Problem of tasks prioritization Redefinition of the concept and the intentions midway Solutions : Management tools
- Outsourcing
- Trello
- Drive
Meetings Organization of the tasks by theme/member/priority
Tasks repartition
Jonathan Belot - Game Design, Level Design, Prototyping Charles Bruel - Game Design,UI/UX Design Flavien Caston - Game Design Quentin Debard - Project Management, Game Design, Game Design Document Writing Corentin Nedelec - Project Management, Game Design, Game Design Document Writing
Thanks
Special thanks to:
- Anne Quenton
- Philippe Louvet
- Yannick Berthier
- Emmanuel Regis
- Gilles Benoît
- Mathieu Akita
- Aurélien Montero