original concept
play

Original Concept Anne Quenton Reinterpretation of the Jungle Book - PowerPoint PPT Presentation

Original Concept Anne Quenton Reinterpretation of the Jungle Book Post-apocalyptic universe Humanod animals Original Concept Original Concept Interest The Jungle Book: part of the popular culture Offer an accessible and effective game


  1. Original Concept Anne Quenton Reinterpretation of the Jungle Book Post-apocalyptic universe Humanoïd animals

  2. Original Concept

  3. Original Concept

  4. Interest The Jungle Book: part of the popular culture Offer an accessible and effective game Possibility to create a licence (wide universe) - Prequel - Sequel

  5. Concept

  6. Our adaptation - Sharp Main character: feminine Mooglie Forest environment: Alberta Fighting & exploration Infiltration & tracking Player as a predator

  7. Aim of the game Victory - Complete all the levels - Fight against Shere-Khan and his minions - Collect all the collectable objects Defeat - Die in a level - Presence of checkpoints

  8. Data sheet Title Sharp - The New Jungle Book Support PC Genre FPS Action / adventure Target Men between 16 and 35 years old Mod Solo Software Unreal Engine 4

  9. Mooglie First person view Exploration Fighting Move on the ground and in the water Shoot ● ● Slide Kick / Backstab ● ● Jump Elimination combo ● ● Climb Animal instinct state ● ● Confrontation and infiltration

  10. Mechanics - Bow A bow as the only way to attack Hunt / tracking Different sort of arrows Normals - Specials -

  11. Mechanics - Bow

  12. Mechanics - Bow

  13. Mechanics - Bow

  14. Mechanics - Bow

  15. Mechanics - Bow

  16. Mechanics - Fighting Kick et Backstab Combo system

  17. Animal instinct Mark enemies Detect the environment Wolf’s call

  18. Challenge - enemies Different enemies Presence of boss Scouting Behavior pattern analysis

  19. Levels distribution A hub links together all the levels Replayability Link with the storyline Shere-Khan’s castle

  20. Exploration - Level design Minimum of two possible paths Exploration / Confrontation Understanding of the environment Enemies location

  21. Exploration - Collectables Arrows Posters Original book pages Bow appearance

  22. Experience evolution New arrow Difficulty progression Boss Items distribution New enemy Collectables 3 5 7 8 9 9 11 12 Difficulty : 1 LVL 1 LVL 2 LVL 3 LVL 4 LVL 5 LVL 6 LVL 7 LVL 8 LVL 9

  23. Target audience Rather masculine concerning action and shooting games Average player age: 31.5 yo Most used platform: PC Sharp: - Main character: woman - Diversity between action - reflexion - universe Majority of players play offline

  24. Prototyping - Character Controller - Basic enemy - Arrows wheel - Fire and explosive arrow - Arrow blueprint - Checkpoint / respawn system - Different crosshair states - Interactive objects - Menu/HUD

  25. Video

  26. Encountered difficulties Problem of a common vision Problem of tasks prioritization Redefinition of the concept and the intentions midway Solutions : Management tools - Outsourcing - Trello - Drive Meetings Organization of the tasks by theme/member/priority

  27. Tasks repartition Jonathan Belot - Game Design, Level Design, Prototyping Charles Bruel - Game Design,UI/UX Design Flavien Caston - Game Design Quentin Debard - Project Management, Game Design, Game Design Document Writing Corentin Nedelec - Project Management, Game Design, Game Design Document Writing

  28. Thanks Special thanks to: - Anne Quenton - Philippe Louvet - Yannick Berthier - Emmanuel Regis - Gilles Benoît - Mathieu Akita - Aurélien Montero

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend